TheoTown full update changelogs

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Re: TheoTown update full changelog

#81

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Version 1.9.15
  • Added Amazon pay as Android dependency

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Re: TheoTown update full changelog

#82

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Version 1.9.16
  • Fixed gdx pay in proguard
  • Fixed after region generation last city was loaded if "load last city on game start" was enabled
  • Fixed trains didn't take passengers Apparently, we forgot to actually implement it

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Re: TheoTown update full changelog

#83

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Version 1.9.17
  • Made region unlocking waiting time region dependent
  • Fixed crash caused by invalid region city files
  • Fixed setting null color crashed the game
  • Prevent invalid rank upgrades from being offered
  • Catch failed character rendering

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Re: TheoTown update full changelog

#84

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Version 1.9.18
  • Fixed a strange crash caused by loading DSA for the first time

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Re: TheoTown update full changelog

#85

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Version 1.9.19
  • Added TheoTown amazon version
  • Added GUI Lua support for dialogs and gadgets
  • Added friend invitation feature for iOS
  • Added support for free space detection on iOS
  • Made region creation free
  • Allow water trees to be spawned on water
  • Allow riots to happen on roads with tractor and/or bus flag
  • Fixed building tool showed diamond price for purchased buildings that costed Theons only
  • Kind of fix rocket silo rocket drawing on hills
  • Show "plz grant permissions" dialog if user wants to create region on Android without permissions to external storage
  • Adjust display of the price in building tool
  • Update TheoTown icon

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Re: TheoTown update full changelog

#86

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Version 1.9.20
  • Added console command "insets" to output display insets (e.g. present on devices that feature a notch)
  • Fixed specific length of the toolbar caused toolbar item selection inaccuracy
  • Attempt to remove another pixel line form a building
  • Update translations
  • Update light definitions

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Re: TheoTown update full changelog

#87

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Version 1.9.21
  • Fixed a critical bug which prevented TheoTown from creating files in Android 10.
  • Update startup screen

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Re: TheoTown update full changelog

#88

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Version 1.9.22
  • Added more GUI and drawing functions
  • Added marking in remove tool for buildings that will be removed
  • Added sqrt(2) zoom step
  • Fixed potential crash in region stage
  • Fixed potential crash in full page offer stage
  • Fixed potential crash caused by refreshing empty game stack
  • Fixed bad luck draw building site crash
  • Fixed bus depot connectivity on hills
  • Fixed iOS icon
  • Prevent main window from being closed on exception on desktop
  • Attempt to fix starting issues related to Facebook
  • Replace Gdx.app.exit() with System.exit(0) on desktop to potentially fix "still running" issue. At the same time, call System.exit(0) after user pressed the X button, just to be sure.
  • Update icon for desktop
  • Update translations
  • Update light definitions

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Re: TheoTown update full changelog

#89

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Version 1.9.23
  • Added Script.merge function
  • Added mouse, click and touch sensitivity for GUI objects
  • Added self reference for GUI object event functions
  • Added onInit function for GUI object creation
  • Allow to add GUI objects on top of canvas ones
  • Fixed Lua drawing precision issue
  • Fixed City.spawnCar behavior
  • Remove sqrt(2) zoom factor due to graphical issues with it
  • Update light definitions
  • Update translations

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Re: TheoTown update full changelog

#90

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Version 1.9.24
  • Added highlight for same, existing buildings if available in building tool
  • Update light definitions
  • Update translations

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Re: TheoTown update full changelog

#91

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Version 1.9.25
  • Added more lua gadget functionality
  • Added string lua library
  • Added in-game convoy, currently not in use
  • Pass stage name to script:enterStage and adjust create city stage names properly
  • Fixed bus station level precision was insufficient for real terrain
  • Fixed bus route tool preview was kind of broken on terrain
  • Fixed bustop tool preview on hills and slopes
  • Fixed Drawing.setClipping caused stack overflow
  • Update light definitions
  • Update translations

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Re: TheoTown update full changelog

#92

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Version 1.9.26
This version focuses on adding more Lua features for working with GUI.
  • Added timestamp in GUI:getTouchPoint() function
  • Added isPressed to button constructor
  • Added id to sidebar
  • Added support for skinned buttons
  • Added onUpdate function support for all gui objects

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Re: TheoTown update full changelog

#93

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Version 1.9.27
  • Added draft drawer into City library
  • Added Lua list box support
  • Added draw city script event function
  • Added support for icon buttons without icon
  • Added ability to create Lua dialogs that don't suspend background
  • Added dialog onCancel event function
  • Added GUI.createMenu to create popup dialogs
  • Made Lua draft drawer more convenient
  • Made Lua gadget creation coordinates more convenient
  • Allow for createDialog to accept w,h as width and height aliases
  • Fixed Lua label GUI object to width by default
  • Fixed tool button functions were not called in context
  • Fixed closed Lua dialog wasn't cleaned up
  • Adjusted how selectable trees are drawn
  • Optimized clipping

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Re: TheoTown update full changelog

#94

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Version 1.9.28
  • Added ranger functionaility using Lua
  • Added ability to modify tile information dialog using Lua
  • Added support for layout gui objects
  • Added most tool marker functionality for Lua tools
  • Added tree planter into the game
  • Fixed GUI Lua callback functions were not called in protected context
  • Fixed move building tool didn't copy Lua storage of old building
  • Fixed lua table deserialization with numeric keys was transformed into string keys
  • Fixed crash when opening a comments stage cause by null stage name
  • Adjusted performance button placement in tile information dialog
  • Optimized generic tool to not draw all tiles if not necessary

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Re: TheoTown update full changelog

#95

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Version 1.9.29
  • Added support for constants in places where script methods are expected
  • Added support for car spawners in building upgrades
  • Added about icon
  • Moved tree planter tool into tree category
  • Reduced overhead for calling method clusters with 3 or 4 arguments

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Re: TheoTown update full changelog

#96

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Version 1.9.30
  • Added icon for tree planter by THEMAX
  • Added compatibility for rotation aware animations in cars
  • Fixed a lot of buildings would be highlighted after first tap in the remove tool on mobile
  • Updated icons by Pluch
  • Reduced amount of memory used for engine

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Re: TheoTown update full changelog

#97

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Version 1.9.31
  • Added animation support for elevated trains
  • Added smooth animation for elevated trains
  • Made ok button on diamond confirmation dialog golden
  • Extended road/car flags to use 64 instead of 32 bit (supports up to 40 now)
  • Prepared the API for addition of Steam achievements
  • Fixed map moved slightly when saving city
  • Fixed transmission line poles could be placed on roads when establishing neighbourhood connection
  • Fixed crash when using a less than 4 frames for a rotation aware animation
  • Update some residential houses by Pluch
  • Updated light definitions
  • Discarded transparent fragments

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Re: TheoTown update full changelog

#98

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Version 1.9.32
  • Added padding support for GUI objects
  • Added Drawing.getImageHandle
  • Do not use border for Lua text frames by default

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Re: TheoTown update full changelog

#99

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Version 1.9.33
  • Added support for TheoTown.setToolFilter for optimizing calls
  • Added getter and setter for buttons for Lua modification
  • Made click location parameter of canvas callback onClick relative to gadget location
  • Fixed French translation escaping
  • Fixed tree planter had wrong icon once selected
  • Secure few fun transition actions behind privileged tag
  • Updated translations

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Re: TheoTown update full changelog

#100

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Version 1.9.34
  • Added undo functionality for multiple tools
  • Added grass graphics by Pluch
  • Made touch coords in lua gui onclick callback absolute again because of consistency with getTouchPoint being absolute
  • Adjust ufo tile(s) text

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