TheoTown full update changelogs

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Dominykas
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Re: TheoTown full update changelogs

#161

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Version 1.9.95
  • Added City.hash function
  • Added "fixed" attribute for transitions to indicate that fixed probability (per city and tile) should be used
  • Added options to delete tunnels and underground wires in normal remove tool
  • Fixed a potential exploit with compositions
  • Fixed Android cloud provider related crashes
  • Improve map edge drawing by tiling central part for less distortion
  • Prepare addition of scoped storage use for all versions of Android

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Re: TheoTown full update changelogs

#162

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Version 1.9.96
  • Added multiple road decoration support
  • Added "exclusive" attribute to road decorations to indicate no support for multiple road decorations at once
  • Added occupation groups to prevent same road decoration placement for in-game barrier decoration
  • Added Builder.removeRoadDeco function to remove road decoration
  • Fixed a crash when a non plugin script tries to load a city
  • Fixed city loading when already being in a city

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Re: TheoTown full update changelogs

#163

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Version 1.9.97
  • Added uber mode for PC players
  • Fixed an issue with Tile.getRoadDeco function

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Re: TheoTown full update changelogs

#164

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Version 1.9.98
  • Fixed water border for small water pump were missing
  • Fixed opening recent and plugins categories via hotkey
  • Fixed build hotkey in building tool did not work
  • Fixed building meteorite crater didn't call build event functions

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Re: TheoTown full update changelogs

#165

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Version 1.9.99
  • Added Lua functions for fences
  • Added region border for region screenshots
  • Fixed airport and military fences were hidden above metro and tunnels
  • Fixed helicopter floating into wrong location after loading a city
  • Fixed binary compatibility issues related to changes in Java's nio API
  • Adjust Debug.log Lua function to write output to a log.txt file
  • Adjust feature draft indexing
  • Update translations

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Re: TheoTown full update changelogs

#166

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Version 1.10.00
  • Fixed uber mode was paid on PC
  • Fixed sandbox button was available in moon cities
  • Fixed building single road tile alignment was broken
  • Fixed road tool preview built zones
  • Adjust locked building preview in toolbar to match roads

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Re: TheoTown full update changelogs

#167

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Version 1.10.01
  • Fixed crashes due to unknown notification types
  • Fixed parcel speeds did not allow direction dependent specification for one-way roads
  • Fixed side bar panel was marked in tutorial
  • Fixed random fun had -1 level defined
  • Fixed building fun level was set to 0 instead of undefined
  • Use more common money abbreviations

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Re: TheoTown full update changelogs

#168

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Version 1.10.02
  • Fixed auto road in zone tool built bridges
  • Fixed ship drawing on water on hills
  • Attempt to fix potential class resolve issues

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