TheoTown full update changelogs

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Dominykas
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Re: TheoTown full update changelogs

#161

Post by Dominykas »

Version 1.9.95
  • Added City.hash function
  • Added "fixed" attribute for transitions to indicate that fixed probability (per city and tile) should be used
  • Added options to delete tunnels and underground wires in normal remove tool
  • Fixed a potential exploit with compositions
  • Fixed Android cloud provider related crashes
  • Improve map edge drawing by tiling central part for less distortion
  • Prepare addition of scoped storage use for all versions of Android

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Dominykas
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Re: TheoTown full update changelogs

#162

Post by Dominykas »

Version 1.9.96
  • Added multiple road decoration support
  • Added "exclusive" attribute to road decorations to indicate no support for multiple road decorations at once
  • Added occupation groups to prevent same road decoration placement for in-game barrier decoration
  • Added Builder.removeRoadDeco function to remove road decoration
  • Fixed a crash when a non plugin script tries to load a city
  • Fixed city loading when already being in a city

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Dominykas
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Re: TheoTown full update changelogs

#163

Post by Dominykas »

Version 1.9.97
  • Added uber mode for PC players
  • Fixed an issue with Tile.getRoadDeco function

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Dominykas
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Posts: 3166
Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
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Re: TheoTown full update changelogs

#164

Post by Dominykas »

Version 1.9.98
  • Fixed water border for small water pump were missing
  • Fixed opening recent and plugins categories via hotkey
  • Fixed build hotkey in building tool did not work
  • Fixed building meteorite crater didn't call build event functions

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