Announcement of TheoTown 66

News will be posted here.
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Mr. French
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Re: Announcement of TheoTown 66

#41

Post by Mr. French »

Also, the elevated terrain feature is for another game that kingtut is devloping i think

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Re: Announcement of TheoTown 66

#42

Post by KINGTUT10101 »

Im not developing it, I just make graphics. JimmySnails is the one that does that.

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Re: Announcement of TheoTown 66

#43

Post by BetterBear »

I am actually starting think that this is legitimate.

There has been no update for quite some time now, which I have been thinking since then.

Also, before the trains are released, there was a little talk between (I forgot who they were, nor am I that determined to post a screenshot) talking about a possible "secret" feature that was still a cut candidate at the time.

What is even more interesting is that CommanderAbab's version update is in 622, while I think it was still on 587. Knowing that he had done this before during the Alpha release for the trains update, there is the possibility..


This is getting interesting.

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Re: Announcement of TheoTown 66

#44

Post by Bearbear76 »

BetterBear wrote:
04 Apr 2019, 12:15
I am actually starting think that this is legitimate.

There has been no update for quite some time now, which I have been thinking since then.

Also, before the trains are released, there was a little talk between (I forgot who they were, nor am I that determined to post a screenshot) talking about a possible "secret" feature that was still a cut candidate at the time.

What is even more interesting is that CommanderAbab's version update is in 622, while I think it was still on 587. Knowing that he had done this before during the Alpha release for the trains update, there is the possibility..


This is getting interesting.
Well I hope I didn't waste 3 hours...
:android :ios :windows

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Re: Announcement of TheoTown 66

#45

Post by Oshawotta737 »

Ok dude make up your mind... yes or no?

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Re: Announcement of TheoTown 66

#46

Post by Mg3094066 »

Bearbear65 wrote:
05 Apr 2019, 06:38
BetterBear wrote:
04 Apr 2019, 12:15
I am actually starting think that this is legitimate.

There has been no update for quite some time now, which I have been thinking since then.

Also, before the trains are released, there was a little talk between (I forgot who they were, nor am I that determined to post a screenshot) talking about a possible "secret" feature that was still a cut candidate at the time.

What is even more interesting is that CommanderAbab's version update is in 622, while I think it was still on 587. Knowing that he had done this before during the Alpha release for the trains update, there is the possibility..


This is getting interesting.
Well I hope I didn't waste 3 hours...
:android :ios :windows
don't mind me... I just wasted 4 days waiting for a fake update ;-;

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Re: Announcement of TheoTown 66

#47

Post by DrillPeel »

Oh dear Pickle lord,
Will we, android peasants get this beautiful feature of terrain heights?

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Re: Announcement of TheoTown 66

#48

Post by CommanderABab »

Yes.

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Re: Announcement of TheoTown 66

#49

Post by JustAnyone »

Since when are you commander a pickle lord?

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Re: Announcement of TheoTown 66

#50

Post by Bearbear76 »

JustAnyone wrote:
08 Apr 2019, 23:17
Since when are you commander a pickle lord?
He looks more like a tomato.... Wait, tomato... Pickle...

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Re: Announcement of TheoTown 66

#51

Post by Brody Craft »

Bearbear65 wrote:
08 Apr 2019, 23:57
JustAnyone wrote:
08 Apr 2019, 23:17
Since when are you commander a pickle lord?
He looks more like a tomato.... Wait, tomato... Pickle...
Justa vs JustAnyone

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Re: Announcement of TheoTown 66

#52

Post by Lemme Go »

For PC version, I think, it shouldn't be built on UWP to make the game runs faster, to make the game doesn't heavy on Windows, and of course to decrease installer size and can be install across version of Windows from Xp to 10. *My Windows 10 is very laggy due to use a Multimedia Laptop* :D Or you can create both version of TT, one based on UWP and one based on non-UWP ;)

I wish there can be available too for Linux PC (especially Ubuntu fam.) ;)

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Re: Announcement of TheoTown 66

#53

Post by KINGTUT10101 »

Will it be possible to modify the nearby terrain (raising/lowing it) using fun?

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Re: Announcement of TheoTown 66

#54

Post by Wekabu city »

What license would Theotown 66 use?
Public Domain?
All Rights Reserved?
CC-by-nc-sa?
Or something else?

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Re: Announcement of TheoTown 66

#55

Post by Elmana4321 »

Yo pienso que theotown 66 no es el nuevo nombre del juego, sino la fecha de actualización?
66= 6/6= 6 de junio

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Re: Announcement of TheoTown 66

#56

Post by Wekabu city »

Elmana4321 wrote:
06 May 2019, 20:53
Yo pienso que theotown 66 no es el nuevo nombre del juego, sino la fecha de actualización?
66= 6/6= 6 de junio
I doubt it has a Multi-player Mode (If I understood you correctly)
And If I'm correct, this is a Joke, but I am Not really sure ...
( If it really is one, I might create my own Version of Theotown, who knows, I might develop a Open source Edition of Theotown based on OpenTTD or from Scratch)

Edit: oh well, that aged well. However the idea remain there, although it's likely going to be a mod than anything bigger.
Last edited by Wekabu city on 06 Feb 2021, 17:41, edited 1 time in total.

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Re: Announcement of TheoTown 66

#57

Post by CommanderABab »

Interesante!

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Re: Announcement of TheoTown 66

#58

Post by JustAnyone »

Hello everyone, I have some big news for you regarding TheoTown 66. I am glad to announce that we are releasing TheoTown with new features of TT66 on iOS today! Please do take pride of reporting all bugs you encounter with it so we can squash them. Android and PC versions should receive a beta update tommorow on adjacent app stores.

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Re: Announcement of TheoTown 66

#59

Post by PenangLion1016 »

IT REALLY HAPPENED!!!
HAIL TT!! HAIL TT!! HAIL TT!!

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Re: Announcement of TheoTown 66

#60

Post by CommanderABab »

:)

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