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Re: Announcement of TheoTown 66

Posted: Wed Apr 03, 2019 19:44
by Mr. French
Also, the elevated terrain feature is for another game that kingtut is devloping i think

Re: Announcement of TheoTown 66

Posted: Wed Apr 03, 2019 20:57
by KINGTUT10101
Im not developing it, I just make graphics. JimmySnails is the one that does that.

Re: Announcement of TheoTown 66

Posted: Thu Apr 04, 2019 12:15
by BetterBear
I am actually starting think that this is legitimate.

There has been no update for quite some time now, which I have been thinking since then.

Also, before the trains are released, there was a little talk between (I forgot who they were, nor am I that determined to post a screenshot) talking about a possible "secret" feature that was still a cut candidate at the time.

What is even more interesting is that CommanderAbab's version update is in 622, while I think it was still on 587. Knowing that he had done this before during the Alpha release for the trains update, there is the possibility..


This is getting interesting.

Re: Announcement of TheoTown 66

Posted: Fri Apr 05, 2019 6:38
by Ølsken
BetterBear wrote:
Thu Apr 04, 2019 12:15
I am actually starting think that this is legitimate.

There has been no update for quite some time now, which I have been thinking since then.

Also, before the trains are released, there was a little talk between (I forgot who they were, nor am I that determined to post a screenshot) talking about a possible "secret" feature that was still a cut candidate at the time.

What is even more interesting is that CommanderAbab's version update is in 622, while I think it was still on 587. Knowing that he had done this before during the Alpha release for the trains update, there is the possibility..


This is getting interesting.
Well I hope I didn't waste 3 hours...
:android :ios :windows

Re: Announcement of TheoTown 66

Posted: Fri Apr 05, 2019 15:48
by Oshawotta737
Ok dude make up your mind... yes or no?

Re: Announcement of TheoTown 66

Posted: Sat Apr 06, 2019 3:13
by Mg3094066
Bearbear65 wrote:
Fri Apr 05, 2019 6:38
BetterBear wrote:
Thu Apr 04, 2019 12:15
I am actually starting think that this is legitimate.

There has been no update for quite some time now, which I have been thinking since then.

Also, before the trains are released, there was a little talk between (I forgot who they were, nor am I that determined to post a screenshot) talking about a possible "secret" feature that was still a cut candidate at the time.

What is even more interesting is that CommanderAbab's version update is in 622, while I think it was still on 587. Knowing that he had done this before during the Alpha release for the trains update, there is the possibility..


This is getting interesting.
Well I hope I didn't waste 3 hours...
:android :ios :windows
don't mind me... I just wasted 4 days waiting for a fake update ;-;

Re: Announcement of TheoTown 66

Posted: Mon Apr 08, 2019 18:59
by DrillPeel
Oh dear Pickle lord,
Will we, android peasants get this beautiful feature of terrain heights?

Re: Announcement of TheoTown 66

Posted: Mon Apr 08, 2019 19:24
by CommanderABab
Yes.

Re: Announcement of TheoTown 66

Posted: Mon Apr 08, 2019 23:17
by JustAnyone
Since when are you commander a pickle lord?

Re: Announcement of TheoTown 66

Posted: Mon Apr 08, 2019 23:57
by Ølsken
JustAnyone wrote:
Mon Apr 08, 2019 23:17
Since when are you commander a pickle lord?
He looks more like a tomato.... Wait, tomato... Pickle...

Re: Announcement of TheoTown 66

Posted: Tue Apr 09, 2019 7:35
by Brody Craft
Bearbear65 wrote:
Mon Apr 08, 2019 23:57
JustAnyone wrote:
Mon Apr 08, 2019 23:17
Since when are you commander a pickle lord?
He looks more like a tomato.... Wait, tomato... Pickle...
Justa vs JustAnyone

Re: Announcement of TheoTown 66

Posted: Sun Apr 14, 2019 5:02
by Akira Maruni
For PC version, I think, it shouldn't be built on UWP to make the game runs faster, to make the game doesn't heavy on Windows, and of course to decrease installer size and can be install across version of Windows from Xp to 10. *My Windows 10 is very laggy due to use a Multimedia Laptop* :D Or you can create both version of TT, one based on UWP and one based on non-UWP ;)

I wish there can be available too for Linux PC (especially Ubuntu fam.) ;)

Re: Announcement of TheoTown 66

Posted: Tue Apr 30, 2019 21:01
by KINGTUT10101
Will it be possible to modify the nearby terrain (raising/lowing it) using fun?

Re: Announcement of TheoTown 66

Posted: Fri May 03, 2019 22:11
by Wekabu city
What license would Theotown 66 use?
Public Domain?
All Rights Reserved?
CC-by-nc-sa?
Or something else?

Re: Announcement of TheoTown 66

Posted: Mon May 06, 2019 20:53
by Elmana4321
Yo pienso que theotown 66 no es el nuevo nombre del juego, sino la fecha de actualización?
66= 6/6= 6 de junio

Re: Announcement of TheoTown 66

Posted: Mon May 06, 2019 22:05
by Wekabu city
Elmana4321 wrote:
Mon May 06, 2019 20:53
Yo pienso que theotown 66 no es el nuevo nombre del juego, sino la fecha de actualización?
66= 6/6= 6 de junio
I doubt it has a Multiplayer Mode (If I understood you correctly)
And If Im correct, this is a Joke, but I am Not really srue ...
( If it really is one, I might create my own Version of Theotown, who knows, I might devlop a Open source Edition of Theotown based in OTTD or from Scratch)

Re: Announcement of TheoTown 66

Posted: Tue May 07, 2019 4:08
by CommanderABab
Interesante!

Re: Announcement of TheoTown 66

Posted: Mon May 20, 2019 12:03
by JustAnyone
Hello everyone, I have some big news for you regarding TheoTown 66. I am glad to announce that we are releasing TheoTown with new features of TT66 on iOS today! Please do take pride of reporting all bugs you encounter with it so we can squash them. Android and PC versions should receive a beta update tommorow on adjacent app stores.

Re: Announcement of TheoTown 66

Posted: Mon May 20, 2019 12:09
by PenangLion1016
IT REALLY HAPPENED!!!
HAIL TT!! HAIL TT!! HAIL TT!!

Re: Announcement of TheoTown 66

Posted: Mon May 20, 2019 16:52
by CommanderABab
:)