TheoTown66 released!

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Oshawotta737
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Re: TheoTown66 released!

#21

Post by Oshawotta737 » Sat Jun 08, 2019 4:29

How?

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Re: TheoTown66 released!

#22

Post by Oshawotta737 » Sat Jun 08, 2019 4:29

Mrqwerty wrote:
Sat Jun 08, 2019 4:13
Oshawotta737 wrote:
Sat Jun 08, 2019 4:10
mdk_813 wrote:
Fri Jun 07, 2019 23:52
Thanks for the info, yusuf.
I see there have been quite a lot of changes and additions to the game while I was away. Some good stuff really!
Sadly it seems, the construction animation for rci-buildings has been reintroduced to the sandbox mode? That is a bit annoying in my opinion because for players like me, who don't care about the simulation part at all and who just want to build a nice looking city, it makes construction quite a bit tedious and uncomfortable. It was nicer when you were able to see the result instantly in order to decide whether it looks good or not.
But other than that, really good job.
It is so anoying
I'll just add

Code: Select all

"build time": 0
to all of the json
How?

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Re: TheoTown66 released!

#23

Post by Mrqwerty » Sat Jun 08, 2019 5:03

Oshawotta737 wrote:
Sat Jun 08, 2019 4:29
Mrqwerty wrote:
Sat Jun 08, 2019 4:13
Oshawotta737 wrote:
Sat Jun 08, 2019 4:10


It is so anoying
I'll just add

Code: Select all

"build time": 0
to all of the json
How?
In theotown, plugins that do not include build time are automatically built on their height. For example, a skyscraper will take longer to build than a house because it is taller. So, if I add

Code: Select all

"build time": 0
to the json, it will build instantly.
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Re: TheoTown66 released!

#24

Post by yusuf8a684 » Sat Jun 08, 2019 8:43

I think instantly build will be change in future updates :teach
And driving cars looked hard to me. I prefer driving trains 8-)
TheoTown Multiplayer Region
25x3Z7Z
We are playing on a region which other players in it as well. Our goal is making real world region...

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Re: TheoTown66 released!

#25

Post by Mrqwerty » Sat Jun 08, 2019 14:52

yusuf8a684 wrote:
Sat Jun 08, 2019 8:43
I think instantly build will be change in future updates :teach
And driving cars looked hard to me. I prefer driving trains 8-)
Yes. They will fix it. I just said that for one plugin that took a long time to build.
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Re: TheoTown66 released!

#26

Post by Fiji » Sat Jun 08, 2019 23:52

You guys really outdid yourselves with this one. Nice job :)
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Re: TheoTown66 released!

#27

Post by BetterBear » Mon Jun 10, 2019 13:31

mdk_813 wrote:
Fri Jun 07, 2019 23:52
Thanks for the info, yusuf.
I see there have been quite a lot of changes and additions to the game while I was away. Some good stuff really!
Sadly it seems, the construction animation for rci-buildings has been reintroduced to the sandbox mode? That is a bit annoying in my opinion because for players like me, who don't care about the simulation part at all and who just want to build a nice looking city, it makes construction quite a bit tedious and uncomfortable. It was nicer when you were able to see the result instantly in order to decide whether it looks good or not.
But other than that, really good job.
Hello mdk! Long time no see!
BEaRz ArE AmAZiNG. I Am FeElIng SlEepY..

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Re: TheoTown66 released!

#28

Post by emyaqin » Thu Jun 13, 2019 2:47

I bought TheoTown yesterday, and very sad because my laptop OpenGL version is not supported by the game, :cry: my OpenGL version is 1.4 (yes, very old I know) and TheoTown required 2.0. Does anyone knows how to fix this? I really love and wait to play the PC version since the first time I played on my phone. :cry: :oops:

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Re: TheoTown66 released!

#29

Post by Lobby » Tue Jun 18, 2019 14:37

What hardware do you have in your Laptop; how old is it?

My recommendations would be to
1. Look for an updated driver for your graphics card; You usually find them on the website of the manufacturer of your Laptop
2. If not already done, install Java from here: https://www.java.com/download/ The game is bundled with a java executable, however that one seems to be prone to errors and is only meant as a fallback solution.
...Have a nice stay

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