Creating a generic region via Console

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Kulche
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Re: Creating a generic region via Console

#41

Post by Kulche »

Brought to you by Kulche

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RayXP
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Re: Creating a generic region via Console

#42

Post by RayXP »

Lobby wrote:
17 Jun 2019, 17:35
Light values range from 0 to 255. Right now, anything below 128 will be water. So you you may want to make your image lighter.
How light should the contrast be?

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Lobby
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Re: Creating a generic region via Console

#43

Post by Lobby »

You'll have to try it out. When creating an individual city you can enter the name of the image (including the file type) as seed to generate a single city from it. That's useful for faster testing.

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rickykingz
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Re: Creating a generic region via Console

#44

Post by rickykingz »

Capture+_2019-07-04-18-29-40.png
Need help pls

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Re: Creating a generic region via Console

#45

Post by Kulche »

There's no comma after the first 4,6,4.

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Re: Creating a generic region via Console

#46

Post by Mg3094066 »

Lobby wrote:
21 Jun 2019, 16:37
You'll have to try it out. When creating an individual city you can enter the name of the image (including the file type) as seed to generate a single city from it. That's useful for faster testing.
wut? I must insert the image name in the seed bar? Ok

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Re: Creating a generic region via Console

#47

Post by wetguy »

I want to know how to make a region entirely of large cities/maps, and how to replace a city with another city I already made.

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Tony.g
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Re: Creating a generic region via Console

#48

Post by Tony.g »

Y si quiero borrar una región? Como lo hago?

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Re: Creating a generic region via Console

#49

Post by CommanderABab »

And if I want to delete a region? How do I do it? tr.

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Re: Creating a generic region via Console

#50

Post by Lobby »

Simply delete the corresponding region folder in TheoTown/regions to delete a region.

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Re: Creating a generic region via Console

#51

Post by JustAnyone »

That's no laughing matter Commander, for regions I had to install 64 bit java

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Re: Creating a generic region via Console

#52

Post by MsgmSgmsG »

Is there any tool like desert:false or tree:true , decoration:false ?
I try to remove desert but...T_T

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Re: Creating a generic region via Console

#53

Post by Bearbear76 »

MsgmSgmsG wrote:
23 May 2020, 11:31
Is there any tool like desert:false or tree:true , decoration:false ?
I try to remove desert but...T_T
It's possible :)

Code: Select all

cr:{name:"foo",seed:"bar","desert":false,"terrain":false,"trees":false,"decorations":false,size:4,maps:[0,0,4]}}
This would make a bare-bone region with no dessert, trees, decorations and hills.

Code: Select all

"desert":false //will disable dessert generation
"trees":false //will disable tree generation
"decoration":false //will disable decoration generation
"terrain":false //will disable terrain (hills) generation

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Re: Creating a generic region via Console

#54

Post by SmallHatYT »

Image Image

I made a 1024x1024 map that's ~8mb, want me to bring a sizp :bq

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Re: Creating a generic region via Console

#55

Post by Bearbear76 »

SmallHatYT wrote:
24 May 2020, 15:52
Image Image

I made a 1024x1024 map that's ~8mb, want me to bring a sizp :bq
Seems like the images are not uploaded correctly. :)
Here's a guide: viewtopic.php?f=48&t=3162

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Re: Creating a generic region via Console

#56

Post by SmallHatYT »

Here's a new one:
Screenshot 2020-05-24 at 6.39.48 AM.png
Screenshot 2020-05-24 at 6.39.29 AM.png
The map is 8mb, if people want it I'll make a zip.

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Re: Creating a generic region via Console

#57

Post by CommanderABab »


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Re: Creating a generic region via Console

#58

Post by RayXP »

Idk if this is even possible, but who was a command for 256 giant (size 8) maps?

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Re: Creating a generic region via Console

#59

Post by RayXP »

?

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Re: Creating a generic region via Console

#60

Post by RayXP »

Is there a way to disable snow? And water?

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