Error on start

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an potato
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Error on start

#1

Post by an potato »

help me i cant join theotown
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Error text (crash.txt)
Windows 10, v: 0 (Desktop)
1.10.93p (11093), p:true

java.lang.IllegalStateException: java.lang.RuntimeException: OpenGL error in texture.setup:teximg2d: 0x505 (1285) in Texture 4096x4096, depth:32, units:1, intformat:6408, formattype:5121

java.lang.IllegalStateException: java.lang.RuntimeException: OpenGL error in texture.setup:teximg2d: 0x505 (1285) in Texture 4096x4096, depth:32, units:1, intformat:6408, formattype:5121
at info.flowersoft.theotown.stages.LoadingStage.loadTexture(LoadingStage.java:1551)
at info.flowersoft.theotown.stages.LoadingStage.access$2100(LoadingStage.java:106)
at info.flowersoft.theotown.stages.LoadingStage$18.run(LoadingStage.java:293)
at info.flowersoft.theotown.stages.LoadingStage$33.call(LoadingStage.java:1669)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: OpenGL error in texture.setup:teximg2d: 0x505 (1285) in Texture 4096x4096, depth:32, units:1, intformat:6408, formattype:5121
at io.blueflower.stapel2d.drawing.GLUtil.checkError(GLUtil.java:24)
at io.blueflower.stapel2d.drawing.Texture.setUp(Texture.java:112)
at io.blueflower.stapel2d.drawing.Engine.loadTexture(Engine.java:833)
at info.flowersoft.theotown.stages.LoadingStage$29.run(LoadingStage.java:1509)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at info.flowersoft.theotown.stages.LoadingStage.update(LoadingStage.java:1693)
at io.blueflower.stapel2d.gamestack.GameStack.update(GameStack.java:154)
at info.flowersoft.theotown.MyGdxGame.render(MyGdxGame.java:160)
at info.flowersoft.theotown.desktop.DesktopLauncher$2.render(DesktopLauncher.java:132)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:192)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:166)
at info.flowersoft.theotown.desktop.DesktopLauncher.main(DesktopLauncher.java:108)
pls help

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CommanderABab
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Re: Error on start

#2

Post by CommanderABab »


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an potato
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Re: Error on start

#3

Post by an potato »

it worked 3 launches before
Last edited by an potato on 07 Jan 2023, 18:19, edited 1 time in total.

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Wekabu city
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Re: Error on start

#4

Post by Wekabu city »

Apparently OpenGL error code 0x505 is an out-of-memory type thing. Installing a 64 bit release of Java would significantly help there.

For further explanation: 32 bit releases of Java can only use about 2 GiB of memory until you cap out - for 64 bit Java that number is significantly higher.
That being said given that it comes from OpenGL and not Java chances are that you have an issue with your GPU - but testing whether the GPU is the cause is significantly harder than testing out your Java

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an potato
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Re: Error on start

#5

Post by an potato »

ooh this is why my minecraft crashed so much times

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