Advanced tags for building plugins

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CommanderABab
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Re: Advanced tags for building plugins

#181

Post by CommanderABab »

You'll probably have to build $ComLow1 manually in your zone. Or place a tunnel beneath the zone. :)

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Hadestia
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Re: Advanced tags for building plugins

#182

Post by Hadestia »

Is there any tag for building that cannotbe select from builder drawers?

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yusuf8a684
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Re: Advanced tags for building plugins

#183

Post by yusuf8a684 »

rjroldan1 wrote:
12 Aug 2021, 16:01
Is there any tag for building that cannotbe select from builder drawers?
Actually, I didnt't get what you mean. Do you mean if we can make a building can not be selectable with eye drop tool?

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Kulche
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Re: Advanced tags for building plugins

#184

Post by Kulche »

"pickable" disables/enables the ability to use the dropper tool, and "hidden" hides the building from the menu. It can still be placed with other means like lua or fun.

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Re: Advanced tags for building plugins

#185

Post by Hadestia »

I don't want to use hidden, i just want it to be visible but not selectable like the overall drafts on zone category, they have gaps between each building level

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Wepf
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Re: Advanced tags for building plugins

#186

Post by Wepf »

What is privilege function

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KINGTUT10101
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Re: Advanced tags for building plugins

#187

Post by KINGTUT10101 »

Its a code that lets you use special tags and certain lua functions

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Re: Advanced tags for building plugins

#188

Post by Wepf »

<..removed quote..🆎️..>

What happened after I made a plugin without type (a.k.a energy building etc.)

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Kulche
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Re: Advanced tags for building plugins

#189

Post by Kulche »

All json drafts must have a type.

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Re: Advanced tags for building plugins

#190

Post by Wepf »

Why the waste transport and final transport code is a privilege function, even the code is similiar to "provide aspect" code, @Kulche

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Kulche
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Re: Advanced tags for building plugins

#191

Post by Kulche »

I don't manage that.

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Re: Advanced tags for building plugins

#192

Post by Wepf »

Kulche wrote:
15 Nov 2021, 20:11
I don't manage that.
Wut

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wa64
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Re: Advanced tags for building plugins

#193

Post by wa64 »

"These animations are all built into the game as $animationblinkingredlight3x3, $animationblinkinggreenlight3x3, $animationblinkingbluelight3x3 and $animationblinkingwhitelight3x3"

also blinking yellow light.

are there anymore?

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yusuf8a684
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Re: Advanced tags for building plugins

#194

Post by yusuf8a684 »

wa64 wrote:
18 Mar 2022, 05:51
"These animations are all built into the game as $animationblinkingredlight3x3, $animationblinkinggreenlight3x3, $animationblinkingbluelight3x3 and $animationblinkingwhitelight3x3"

also blinking yellow light.

are there anymore?
IAN' Animation Dev Tool shows all available night animations

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wa64
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Re: Advanced tags for building plugins

#195

Post by wa64 »

TY yusuf. I'll try to check out that tool.

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Re: Advanced tags for building plugins

#196

Post by Sigitfajarn »

anyone know tow to make the building does'nt need water and energy supply?

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wa64
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Re: Advanced tags for building plugins

#197

Post by wa64 »

"power": 0,
"water": 0,

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Re: Advanced tags for building plugins

#198

Post by TheFennekin »

That's for electricity generating buildings.

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Kulche
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Re: Advanced tags for building plugins

#199

Post by Kulche »

Also for influence services and water generation.

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Re: Advanced tags for building plugins

#200

Post by Pederont »

Is there a way I can make a decoration spawn on map randomly on random location? Similar to spawn tag but evaluated every given time and only on empty tiles.

I'm thinking of a plugin like easter egg thing.

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