Night Animations

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Kulche
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Night Animations

#1

Post by Kulche » Sun Aug 25, 2019 13:10

I recommend looking here; viewtopic.php?f=41&p=152003#p152003, and at animations there: viewtopic.php?f=41&t=7455. Best results with help of paint.net.

Information
This requires Plugin Creator Tools by Lobby to see the effects.
image.png
Defining a light animation is basically a normal animation with some additions. They consist of

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"light":true/false
which will make the animation visible at night, and

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"light switching":true/false
which will make it appear at night only. Applies to animation definition.
Here's a table with current animations' IDs and pictures with it's pivot points marked:
LMAO_TUTORIAL4POTATAS.png
LMAO_TUTORIAL4POTATAS.png (3.81 KiB) Viewed 1199 times
Step-by-step Tutorial
1. You should obviously choose a building first. We will use one of default buildings:
1.png
1.png (860 Bytes) Viewed 1199 times
2. Now, choose window shapes which will you use and where. Mark pivot points with some visible color.
2.png
2.png (866 Bytes) Viewed 1199 times
3. Draw a line across the frame at y=0. This will help you with defining coordinates.
3.png
3.png (826 Bytes) Viewed 1199 times
4. Now, pick two visible colors and draw a line from the pivot point to the previous line. If you are using paint.net, length should be displayed at the bottom-left. This will be your y. In this case it's 5.
4.png
4.png (840 Bytes) Viewed 1199 times
Protip: Y is negative (-) when above the black line, and positive (not +, just nothing) when below. So our Y will equal -5.

5. Time for X. Draw a line like this. The length is your X, here it's 9. It's always positive unless your window is in the left, outside the frame.
5.png
5.png (845 Bytes) Viewed 1199 times
6. Coordinates should now be written in the animation code like this:

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"animation":[{"id":"1x2l", "x":9, "y":-5}]
For animation IDs and pictures look above. Enter the ID accordingly to the frame.

7. Repeat with other lights. Our complete code should look like that:

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...
"animation":[{"id":"1x2", "x":9, "y":-5}, {"id":"1x2", "x":23, "y":-2}]
Rotation Aware Buildings
In case your building is rotation aware or contains more than one frame, add "frame" to animation code like this:

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[{"id":"1x2", "x":16, "y":-7, "frame":0}, {"id":"1x2", "x":12, "y":-1, "frame":1}]
First light will apply to the first frame, and second - to the second frame.

Custom Animations
In case you want to add your own animations, the color for windows is FFF6BB, with glow of 50%. You may also like send me your own.

Please don't say a thing about IDs.

...pls enlarge the pics
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...blame lobby for that

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MONTEMARINO
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Re: Night Animations

#2

Post by MONTEMARINO » Fri Oct 04, 2019 23:58

Brilliant!
Just one question; could be one big frame with all the lights fitting the building instead of doing light by light?

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Re: Night Animations

#3

Post by CommanderABab » Sat Oct 05, 2019 0:22

Yes, but it doesn't look so great having the whole building lit.
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Kulche
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Re: Night Animations

#4

Post by Kulche » Sat Oct 05, 2019 7:16

If I'm correct, this will probably use some more texture space.
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MONTEMARINO
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Re: Night Animations

#5

Post by MONTEMARINO » Sat Oct 05, 2019 21:13

Not the whole building but a pattern of lights distributed all over the building. Also it could be a pattern of 4/5 floors frame repeated with animation for some skyscrapers, in order to save texture space.

Is that possible?

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Kulche
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Re: Night Animations

#6

Post by Kulche » Sat Oct 05, 2019 21:22

You just have to create a frame and define the animation. I think basic lights are still a better way.
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Re: Night Animations

#7

Post by Cephues » Sun Nov 10, 2019 17:05

Is the glow mandatory?

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Re: Night Animations

#8

Post by CommanderABab » Sun Nov 10, 2019 17:57

No
770!770Currently using alpha 770. 770 What's new? :)
Need plugins dialog!!
:)

Telegram - t.me/
🆎️🆎️🆎️🆎️Commander🆎️🆎️

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Kulche
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Re: Night Animations

#9

Post by Kulche » Sun Nov 10, 2019 22:24

Not mandatory but surely looks better.
I'm not lazy, I'm motivated to do nothing!
...blame lobby for that

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