Night Animations

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Sharizal zul
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Re: Night Animations

#61

Post by Sharizal zul »

How to get the night picture that already I edited.

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Re: Night Animations

#62

Post by Kulche »

...what?

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Sharizal zul
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Re: Night Animations

#63

Post by Sharizal zul »

How to take night frame after edit in Animation.dev.tool

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Re: Night Animations

#64

Post by ian` »

Sharizal zul wrote:
19 Jun 2021, 11:10
How to take night frame after edit in Animation.dev.tool
viewtopic.php?p=171519#p171519 :bc

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Re: Night Animations

#65

Post by SolidSleek »

How about night animation for cars

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Re: Night Animations

#66

Post by Wepf »

Wth is light switching code

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Re: Night Animations

#67

Post by CommanderABab »

Code: Select all

"light":true,//light at night
"light switching":true,//only drawn at night
"light switching":false,//same animation day and night, no dimming at night

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[{"light":true,//light at night "light switching":false//same animation day and night, no dimming at night //,... }]
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Code: Select all    Reset

[{"light":true,//light at night "light switching":true,//only drawn at night //,... }]
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Re: Night Animations

#68

Post by Hadestia »

I need a cheat sheet for anim id and how it looks like, for road decoration purpose

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Re: Night Animations

#69

Post by Player_no_Zero »

I need this urgently. Night animations for road deco. Is it the same as other night animations?

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Re: Night Animations

#70

Post by CommanderABab »

Yes, you can do the same things with light as you do other animations.

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Re: Night Animations

#71

Post by Player_no_Zero »

I got confused at this
Screenshot_20220216_125238.png
Should I cut the night animation the same way as a road deco does?

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Re: Night Animations

#72

Post by TheFennekin »

Player_no_Zero wrote:
16 Feb 2022, 09:23
I got confused at this
Screenshot_20220216_125238.png
Should I cut the night animation the same way as a road deco does?
Probably I think it just works as how you will put animations to the road deco. Take a look at the streetlights ingame for example.
Last edited by TheFennekin on 28 Feb 2022, 09:56, edited 1 time in total.

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Re: Night Animations

#73

Post by TheFennekin »

Naufhal wrote:
28 Feb 2022, 07:28
Kulche. When you crewte custom night animation by non upload plugin. The building lost
Can't understand what you are trying to say

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Re: Night Animations

#74

Post by Kulche »

Yeah, that's pretty much incomprehensible.

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Re: Night Animations

#75

Post by Player_no_Zero »

Code: Select all    Reset

[{ "id": "$pnzkabukichoentraarch00_00", "type": "animation", "frames": [{ "bmp": "Kabukicho Entrance Arch.png", "x": 0, "w": 32, "handle y": 24 }] }, { "id": "$pnzkabukichoentraarch00_01", "type": "animation", "frames": [{ "bmp": "Kabukicho Entrance Arch.png", "x": 32, "w": 32, "handle y": 24 }] }, { "id": "$pnzkabukichoentraarch00_02", "type": "animation", "frames": [{ "bmp": "Kabukicho Entrance Arch.png", "x": 64, "w": 32, "handle y": 24 }] }, { "id": "$pnzkabukichoentraarch00_03", "type": "animation", "frames": [{ "bmp": "Kabukicho Entrance Arch.png", "x": 96, "w": 32, "handle y": 24 }] }, { "id": "pnzkn1", "type": "animation", "speed": 1, "light": true, "light switching": true, "frames": [{ "bmp": "keanaA1.png", "w": 9, "h": 20, "count": 3 }] }, { "id": "pnzkn2", "type": "animation", "speed": 1, "light": true, "light switching": true, "frames": [{ "bmp": "keanaA2.png", "w": 10, "h": 21, "count": 3 }] }, { "id": "pnzkn3", "type": "animation", "speed": 1, "light": true, "light switching": true, "frames": [{ "bmp": "keanaB1.png", "w": 9, "h": 25, "count": 3 }] }, { "id": "pnzkn4", "type": "animation", "speed": 1, "light": true, "light switching": true, "frames": [{ "bmp": "keanaB2.png", "w": 9, "h": 25, "count": 3 }] }, { "id": "$playernozerokabukichoentraarch00", "type": "road decoration", "title": "Kabukicho Entrance Arch", "text": "Be careful. Crimes often happen here.", "line tool": false, "rotation aware": true, "price": 100, "animation": [{ "id": "$pnzkabukichoentraarch00_00" }, { "id": "$pnzkabukichoentraarch00_02" }, { "id": "pnzkn1", "x": 16, "y": -20, "frame": 0 }, { "id": "pnzkn3", "x": 71, "y": -19, "frame": 2 } ], "frame animation indices": [ [0, 1], [0, 1], [1], [1], [0], [0], [], [], [0, 1], [0, 1], [1], [1], [0], [0], [], [] ], "animation fg": [{ "id": "$pnzkabukichoentraarch00_01" }, { "id": "$pnzkabukichoentraarch00_03" }, { "id": "pnzkn2", "x": 38, "y": -15, "frame": 1 }, { "id": "pnzkn4", "x": 112, "y": -19, "frame": 3 } ], "frame animation fg indices": [ [0, 1], [0], [0, 1], [0], [0, 1], [0], [0, 1], [0], [1], [], [1], [], [1], [], [1], [] ] } ]
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Theoretically this would work. But I don't work why it doesn't!?
Kabukicho_Entrance_Arch.zip
(6.15 KiB) Downloaded 81 times
I'm goin to finish other plugins first before returning to this.

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Kulche
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Re: Night Animations

#76

Post by Kulche »

oh god frame indices.

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Player_no_Zero
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Re: Night Animations

#77

Post by Player_no_Zero »

Kulche wrote:
01 Mar 2022, 15:44
oh god frame indices.
I just copy and paste it on jsonlint and expect this to work.

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Re: Night Animations

#78

Post by OMDGDeveloper »

A Question: You can do night animations in phones. Right? Yeah, i'm stupid lol

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Re: Night Animations

#79

Post by CommanderABab »

Yes

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Re: Plugin Pack, on Mobile

#80

Post by OMDGDeveloper »

Hey, i want to know how to make a pack of my plugin. Yes you know, i'm on mobile. But, if it haves an link from saying how to make an pack. Could someone send here? Please? Thanks.

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