Advanced smoke types

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Lobby
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Advanced smoke types

#1

Post by Lobby » Tue Feb 21, 2017 21:08

As mentioned here you can add one or multiple smoke sources to your plugin. The definition to use smoke might look like

Code: Select all

"smoke":[{"id":"$smoke07","x":13,"y":-14}]
Where tags x and y define the relative position of the smoke source. Tag id defines which smoke object to use. We also defined the following smoke objects for you:
  • $smoke00
    Image
  • $smoke01
    Image
  • $smoke02
    Image
  • $smoke03
    Image
  • $smoke04
    Image
  • $smoke05
    Image
  • $smoke06
    Image
  • $smoke07
    Image
  • $watervapor00
    Image
  • $qualm00
    Image
The preview is just for impression. The animated version in the game might differ in size and frame count. Most of the smokes don't make sense for a chimney on a normal house. We encourage you to use either $smoke06 or $smoke07 for this purpose.

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Faayr
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Re: Advanced smoke types

#2

Post by Faayr » Thu Sep 28, 2017 0:55

Can you explain more about x and y? How do I get the smoke in the bottom of the building that's possible? I'm reading all the tutorials. :)
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Ølsken
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Re: Advanced smoke types

#3

Post by Ølsken » Thu Sep 28, 2017 11:11

Lancaster Kingdom wrote:
Thu Sep 28, 2017 0:55
Can you explain more about x and y? How do I get the smoke in the bottom of the building that's possible? I'm reading all the tutorials. :)
This thread should help you
http://www.theotown.com/forum/viewtopic.php?f=42&t=4147
ImageJust my opinion

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AntarcticTreay
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Re: Advanced smoke types

#4

Post by AntarcticTreay » Mon Jan 20, 2020 6:21

Can smoke be added to a train?
If the short answer is yes, what would it be like?
Train texture
Train texture
STEAM 1.png (1.33 KiB) Viewed 586 times
Smoke:
smoke04.png
smoke04.png (1.9 KiB) Viewed 586 times
CykaTrainSuit.json
(1.4 KiB) Downloaded 19 times
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Ølsken
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Re: Advanced smoke types

#5

Post by Ølsken » Mon Jan 20, 2020 10:43

Never tried it but I think you might be able to add it normally via animation.
ImageJust my opinion

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