Advanced tags for building plugins
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- JustAnyone
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Re: Advanced tags for building plugins
Well, you already mastered lua, sooo....
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- FranchuFranchu
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Re: Advanced tags for building plugins
Lua is 5th grade math compared to C, Assembly and other low level languages
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- Imran M
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Re: Advanced tags for building plugins
I think it's because I haven't had enough time to experiment with lua, since I was busy with school and term tests. I'd like to dedicate more time to lua over the holiday right now. BUT, Fortnite is giving season 8 battle pass as a reward to people who complete 13 challenges, and I really want to have a skin for once...FranchuFranchu wrote: ↑Fri Feb 15, 2019 21:44Lua is 5th grade math compared to C, Assembly and other low level languages
(That was a long post that has little relevance what so ever)
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- Townsman
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Re: Advanced tags for building plugins
I have an inspiration to make a zone that a bit similar with "Primitive Zone" plugin, but I try to make it with modern building. The purpose is to make the game looks more real with various RCI building in a zone rather than to build the same type building in a zone.
So, rather than I create the new buildings, I choose to create a code spawn some buildings from the game itself. Is it legal if I use in-game building ? What code should I use ?
So, rather than I create the new buildings, I choose to create a code spawn some buildings from the game itself. Is it legal if I use in-game building ? What code should I use ?
- CommanderABab
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- CommanderABab
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Re: Advanced tags for building plugins
Akira Maruni wrote: ↑Tue Apr 16, 2019 16:04I have an inspiration to make a zone that a bit similar with "Primitive Zone" plugin, but I try to make it with modern building. The purpose is to make the game looks more real with various RCI building in a zone rather than to build the same type building in a zone.
So, rather than I create the new buildings, I choose to create a code spawn some buildings from the game itself. Is it legal if I use in-game building ? What code should I use ?
CommanderABab wrote: ↑Tue Apr 16, 2019 17:31Can be done, but it's complicated and the code is long.

First step: collect the ids and sizes of the in-game buildings you wish built in your zone. Remember it's not a good idea to mix polluting industries with residential buildings.


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- Townsman
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Re: Advanced tags for building plugins
How to spawn the building ? 

- JustAnyone
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Re: Advanced tags for building plugins
Lobby wrote: ↑Wed May 31, 2017 0:37Since version 296 you may let buildings (e.g. decorations) automatically spawn in map creation. To do so, we added an object called "spawn" which contains probability p, main spawn height height and max deviation from it radius.
A small sample plugin that spawns grass in the ocean:To give you some intuition about what height means I measured some height values in this map:Code: Select all
[ { "id":"$myspawntest00", "type":"decoration", "width":1, "height":1, "frames":[{"x":0,"y":0,"w":32,"h":16}], "needs water":false, "needs land":false, "draw ground":true, "spawn": { "p":0.01, "height":-600, "radius":600 } } ]
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- CommanderABab
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Re: Advanced tags for building plugins
You used a different k
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- CommanderABab
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- KINGTUT10101
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Re: Advanced tags for building plugins
What does chargeable do?
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Re: Advanced tags for building plugins
It's an attribute for cars; If you set it to false (e.g. for fire engines) they won't be charged by tollbooths.
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- Lakan Haraya
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Re: Advanced tags for building plugins
Well, please teach us! PLEASE!FranchuFranchu wrote: ↑Fri Feb 15, 2019 21:44Lua is 5th grade math compared to C, Assembly and other low level languages

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CEO of Haráya Motors
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Pinoy? Sali na

https://discord.gg/9n7PFy
Re: Advanced tags for building plugins
You have so much books that you don't need a teacher.
I'm not lazy, I'm motivated to do nothing!
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- A dutch Guy
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Re: Advanced tags for building plugins
@Lobby I've ran into a problem while making a body disposal plugin. I get an IllegalStateExeption for the "type":"body disposal" when booting up the game. Does this mean that its impossible to create plugins or is there a way to solve it?
code:
code:
Code: Select all
[
{
"id":"$Modern_Crematorium_by_A_Dutch_Guy",
"type":"body disposal",
"title":"Large modern crematorium",
"text":"i will add this later",
"author":"A Dutch Guy",
"width":5,
"height":5,
"frames":[{"bmp":"Modern_Crematorium.png"}],
"influence body disposal":200,
"price":50000,
"monthly price":50
}
]
Re: Advanced tags for building plugins
I think it may need a privileged code.
I'm not lazy, I'm motivated to do nothing!
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