Advanced tags for building plugins

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Re: Advanced tags for building plugins

#21

Post by Lobby » Sat Sep 09, 2017 14:21

I added some to the first post. Only recommended types are bold
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Re: Advanced tags for building plugins

#22

Post by Kulche » Sun Sep 10, 2017 14:12

"Destroyed"? This appears when Any building is destroyed? Or only choosen? :fire
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Re: Advanced tags for building plugins

#23

Post by Bearbear65 » Sun Sep 10, 2017 14:33

Kulche wrote:
Sun Sep 10, 2017 14:12
"Destroyed"? This appears when Any building is destroyed? Or only choosen? :fire
Try it out :lol:
But it's not recommend so... :o
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Re: Advanced tags for building plugins

#24

Post by Kulche » Sun Sep 10, 2017 14:40

Bearbear65 wrote:
Sun Sep 10, 2017 14:33
Kulche wrote:
Sun Sep 10, 2017 14:12
"Destroyed"? This appears when Any building is destroyed? Or only choosen? :fire
... recommendED ...
?
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Re: Advanced tags for building plugins

#25

Post by Bearbear65 » Sun Sep 10, 2017 14:46

I don't know what this is for I made a plug-in to test it but couldn't find it even if I destroy my whole city
Probably this is for stuff like "condition" or "action"
Since that makes more sense :json
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Re: Advanced tags for building plugins

#26

Post by Kulche » Sun Sep 10, 2017 14:58

Hmmm... Better wait for Lobby.
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Re: Advanced tags for building plugins

#27

Post by CommanderABab » Sun Sep 10, 2017 15:00

It's the tag for destroyed ground after fires and catastrophes. Ex. The meteor crater.
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Re: Advanced tags for building plugins

#28

Post by Kulche » Sun Sep 10, 2017 15:03

CommanderABab wrote:
Sun Sep 10, 2017 15:00
It's the tag for destroyed ground after fires and catastrophes. Ex. The meteor crater.
I know. But idk How to use it. And can it appear only when specific bldng is destroyed?
I'm not lazy, I'm on battery saving mode!

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Re: Advanced tags for building plugins

#29

Post by Lobby » Sun Sep 10, 2017 15:31

Yes, destroyed is the garbage when a house got destroyed or also meteorite craters. However, there's no use in adding own ones as the game picks them out by id instead of availability.
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Re: Advanced tags for building plugins

#30

Post by Akira Maruni » Mon Sep 25, 2017 1:23

Can I make a residential with the influences ? ._.
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Re: Advanced tags for building plugins

#31

Post by KINGTUT10101 » Mon Sep 25, 2017 1:44

Yes

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Re: Advanced tags for building plugins

#32

Post by Akira Maruni » Mon Sep 25, 2017 5:31

Thank you ;)
I wanna make the residential, school, and market package 😂
But I need a laptop and learning the tutors 😈
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Re: Advanced tags for building plugins

#33

Post by KINGTUT10101 » Mon Sep 25, 2017 5:36

You can actually make everything for a plug-in on your phone or tablet.

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Re: Advanced tags for building plugins

#34

Post by Akira Maruni » Mon Sep 25, 2017 10:20

But, I think, It looks like to be difficult because I wanna draw the image clearly as I can do ._.
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Re: Advanced tags for building plugins

#35

Post by THEMAX » Tue Sep 26, 2017 13:08

I would like to make some buildings with monthly income like a casino, a opera or high tier factory ( aircraft factory, rocket factory. .. )
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Re: Advanced tags for building plugins

#36

Post by Bearbear65 » Tue Sep 26, 2017 13:42

THEMAX wrote:
Tue Sep 26, 2017 13:08
I would like to make some buildings with monthly income like a casino, a opera or high tier factory ( aircraft factory, rocket factory. .. )
Make it into an industrial or commercial building
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Re: Advanced tags for building plugins

#37

Post by THEMAX » Tue Sep 26, 2017 13:45

Bearbear65 wrote:
Tue Sep 26, 2017 13:42
THEMAX wrote:
Tue Sep 26, 2017 13:08
I would like to make some buildings with monthly income like a casino, a opera or high tier factory ( aircraft factory, rocket factory. .. )
Make it into an industrial or commercial building
No because it could be with influence like culture
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Re: Advanced tags for building plugins

#38

Post by Bearbear65 » Tue Sep 26, 2017 13:46

Impossible
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Re: Advanced tags for building plugins

#39

Post by Bearbear65 » Tue Sep 26, 2017 13:47

But think you can still put influences on them
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Re: Advanced tags for building plugins

#40

Post by Brody Craft » Tue Sep 26, 2017 13:47

Well theres a problem

Placing casinos near a mosque

It is illegal to play casino if you have an islam religion
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