Cars

Learn here how to create and use plugins.

Moderator: Plugin Moderators

User avatar
Bearbear76
Former Bearbear65
Reactions:
Posts: 5296
Joined: Fri Feb 10, 2017 14:53
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Re:Cars

#41

Post by Bearbear76 »

Jesus wrote:
Tue Sep 26, 2017 0:01
Lobby wrote:
Wed May 03, 2017 21:28
It's just $cartv00 :)
can i get the texture of the tv car?
It's in the first post
ImageJust my opinion

User avatar
THEMAX
Inhabitant of a Universe
Reactions:
Posts: 4252
Joined: Thu Sep 14, 2017 17:30
Location: Astrellia, UHAE
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Cars

#42

Post by THEMAX »

Can I get the texture of military tank and of swat helicopter ?
Emperor of Atlantean federated empire
Image
Founder state of Internationxal council
Leader of AEOY and steel pact

Jesus
Villager
Reactions:
Posts: 12
Joined: Wed Jul 26, 2017 21:22
Plugins: Show
Version: Beta

Platform

Re: Re:Cars

#43

Post by Jesus »

Bearbear65 wrote:
Tue Sep 26, 2017 10:01
Jesus wrote:
Tue Sep 26, 2017 0:01
Lobby wrote:
Wed May 03, 2017 21:28
It's just $cartv00 :)
can i get the texture of the tv car?
It's in the first post
Thanks 😊

User avatar
Bookeric
Former A guy from Malaysia
Reactions:
Posts: 4955
Joined: Fri Feb 10, 2017 17:40
Plugins: Show

Platform

Re: Cars

#44

Post by Bookeric »

Are you Jesus?
h
...Goodbye Stefan, You always be number one 1975-2018

User avatar
Lobby
Developer
Reactions:
Posts: 3590
Joined: Sun Oct 26, 2008 12:34
Plugins: Show
Version: Beta

Platform

Re: Cars

#45

Post by Lobby »

Busses:
busses.png
busses.png (3.42 KiB) Viewed 2541 times
SWAT:
swat.png
swat.png (618 Bytes) Viewed 2541 times
=^._.^= ∫

User avatar
Wekabu city
Inhabitant of a Conurbation
Reactions:
Posts: 504
Joined: Tue Aug 29, 2017 21:07
Location: Spaaace
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Cars

#46

Post by Wekabu city »

I've got a Question about the car spawning:
Can the target be a specific Zone ?
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
==================================
Currently working on a megaproject, hopefully I can push it through.
I'm also partially inactive, so PM me

User avatar
CommanderABab
AB
Reactions:
Posts: 8778
Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Cars

#47

Post by CommanderABab »

Wekabu city wrote:
Fri Jan 12, 2018 1:14
I've got a Question about the car spawning:
Can the target be a specific Zone ?
I've used "$zoneresidential" as a target with no problem.
Image

User avatar
CommanderABab
AB
Reactions:
Posts: 8778
Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Cars

#48

Post by CommanderABab »

It's just one of a list.
Image

User avatar
Wekabu city
Inhabitant of a Conurbation
Reactions:
Posts: 504
Joined: Tue Aug 29, 2017 21:07
Location: Spaaace
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Cars

#49

Post by Wekabu city »

Ok, thanks
Member of the Theotown community for over 3 2 years! (boy am I bad at maths)
==================================
Currently working on a megaproject, hopefully I can push it through.
I'm also partially inactive, so PM me

User avatar
Borbor
Inhabitant of a Conurbation
Reactions:
Posts: 361
Joined: Thu Apr 27, 2017 14:03
Location: Republic of Turkey
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Cars

#50

Post by Borbor »

@lobby[Posts][PM] I have 2 questions:
1-)Will the textures and json structures of the add-on buses change?
2-)When we make a bus add-on, will it take the place of other game buses?
http://www.theotown.com/forum/search.ph ... =firstpost
"Our true mentor in life is science."
Mustafa Kemal Atatürk

User avatar
Lobby
Developer
Reactions:
Posts: 3590
Joined: Sun Oct 26, 2008 12:34
Plugins: Show
Version: Beta

Platform

Re: Cars

#51

Post by Lobby »

1. The new bus system uses new features to generate cars in different colors. I'll explain that in the future.

2. You have to add this into your bus definition:

Code: Select all

"template":"$template_bus00"
The bus will then be added to the variants of busses.
=^._.^= ∫

User avatar
CommanderABab
AB
Reactions:
Posts: 8778
Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Cars

#52

Post by CommanderABab »

My plugins spawn cars just fine. Keep traffic set at 2x or less in the settings. Give the cars targets to go to and a fairly large radius so that they have a chance of finding targets.
Image

User avatar
Bearbear76
Former Bearbear65
Reactions:
Posts: 5296
Joined: Fri Feb 10, 2017 14:53
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Cars

#53

Post by Bearbear76 »

From beta 1.4.84 you can use:

Code: Select all

"v2":[0,0,0,0]
This allows you to shift/move cars by adjusting it's height.
By changing the value you can change the height of the specific frame.
The numbers indicate the frames in this order:
carsample.png
carsample.png (1007 Bytes) Viewed 2928 times
By writing the following you will adjust the 1st and 3rd frame by +1.

Code: Select all

"v2":[1,0,1,0]
Correct me if I'm wrong with any of this information! :json
ImageJust my opinion

User avatar
CommanderABab
AB
Reactions:
Posts: 8778
Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Cars

#54

Post by CommanderABab »

That ability has been around for a few versions now.

It will work in the last public version also.
Image

User avatar
NEPman
Small-town resident
Reactions:
Posts: 36
Joined: Tue Apr 24, 2018 13:15
Location: <..>
Plugins: Show

Platform

Re: Cars

#55

Post by NEPman »

I have one question. I want to make ship spawner. How can I write it? As "car spawner" or "ship spawner"?

User avatar
yusuf8a684
Inhabitant of a Planet
Reactions:
Posts: 1300
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show

Plugin Creator

Platform

Re: Cars

#56

Post by yusuf8a684 »

I need tractor textures, where can i find it?
The Internet Addict

I can't define my self time to time... Just do not %100 trust me. Texting that honestly...

Know your friends well, enemies

User avatar
Bearbear76
Former Bearbear65
Reactions:
Posts: 5296
Joined: Fri Feb 10, 2017 14:53
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Cars

#57

Post by Bearbear76 »

yusuf8a684 wrote:
Mon Jul 16, 2018 13:07
I need tractor textures, where can i find it?
Couldn't find it in the world texture :bt
But here
Tractors.png
Tractors.png (4.06 KiB) Viewed 2696 times
ImageJust my opinion

User avatar
sairam
Inhabitant of a Conurbation
Reactions:
Posts: 537
Joined: Sun Dec 31, 2017 13:35
Location: India Pudukkottai
Plugins: Show
Version: Beta

Platform

Re: Cars

#58

Post by sairam »

I have a problem the car frame partly v1 and v2. How to use the graphics. Please help. I'll upload the frame of car. Here it is.
file_3.png
file_3.png (889 Bytes) Viewed 2567 times
Proud to be the player of theotown since 1.0.45 alpha.
Proud to be the first Tamil theotowner. Done 2 plugins.
:D ( ͡° ͜ʖ ͡°)

User avatar
CommanderABab
AB
Reactions:
Posts: 8778
Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Cars

#59

Post by CommanderABab »

Screenshot_20180812-101735.jpg
Image

User avatar
CommanderABab
AB
Reactions:
Posts: 8778
Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Cars

#60

Post by CommanderABab »

Or vice versa :)
Image

Post Reply Previous topicNext topic

Return to “Tutorials and Documentation”