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Re: Cars

Posted: 26 Sep 2017, 13:06
by THEMAX
Can I get the texture of military tank and of swat helicopter ?

Re: Re:Cars

Posted: 29 Sep 2017, 21:36
by Jesus
Bearbear65 wrote:
26 Sep 2017, 10:01
Jesus wrote:
26 Sep 2017, 00:01
Lobby wrote:
03 May 2017, 21:28
It's just $cartv00 :)
can i get the texture of the tv car?
It's in the first post
Thanks 😊

Re: Cars

Posted: 30 Sep 2017, 07:38
by malsa
Are you Jesus?

Re: Cars

Posted: 01 Oct 2017, 22:57
by Lobby
Busses:
busses.png
busses.png (3.42 KiB) Viewed 13048 times
SWAT:
swat.png
swat.png (618 Bytes) Viewed 13048 times

Re: Cars

Posted: 12 Jan 2018, 01:14
by Wekabu city
I've got a Question about the car spawning:
Can the target be a specific Zone ?

Re: Cars

Posted: 12 Jan 2018, 08:31
by CommanderABab
Wekabu city wrote:
12 Jan 2018, 01:14
I've got a Question about the car spawning:
Can the target be a specific Zone ?
I've used "$zoneresidential" as a target with no problem.

Re: Cars

Posted: 12 Jan 2018, 09:45
by CommanderABab
It's just one of a list.

Re: Cars

Posted: 12 Jan 2018, 12:28
by Wekabu city
Ok, thanks

Re: Cars

Posted: 25 Jan 2018, 17:45
by Borbor
@lobby[Posts][PM] I have 2 questions:
1-)Will the textures and json structures of the add-on buses change?
2-)When we make a bus add-on, will it take the place of other game buses?

Re: Cars

Posted: 26 Jan 2018, 01:51
by Lobby
1. The new bus system uses new features to generate cars in different colors. I'll explain that in the future.

2. You have to add this into your bus definition:

Code: Select all

"template":"$template_bus00"
The bus will then be added to the variants of busses.

Re: Cars

Posted: 02 Feb 2018, 01:24
by CommanderABab
My plugins spawn cars just fine. Keep traffic set at 2x or less in the settings. Give the cars targets to go to and a fairly large radius so that they have a chance of finding targets.

Re: Cars

Posted: 04 Jun 2018, 13:24
by Bearbear76
From beta 1.4.84 you can use:

Code: Select all

"v2":[0,0,0,0]
This allows you to shift/move cars by adjusting it's height.
By changing the value you can change the height of the specific frame.
The numbers indicate the frames in this order:
carsample.png
carsample.png (1007 Bytes) Viewed 13416 times
By writing the following you will adjust the 1st and 3rd frame by +1.

Code: Select all

"v2":[1,0,1,0]
Correct me if I'm wrong with any of this information! :json

Re: Cars

Posted: 04 Jun 2018, 17:59
by CommanderABab
That ability has been around for a few versions now.

It will work in the last public version also.

Re: Cars

Posted: 08 Jun 2018, 18:36
by NEPman
I have one question. I want to make ship spawner. How can I write it? As "car spawner" or "ship spawner"?

Re: Cars

Posted: 16 Jul 2018, 13:07
by yusuf8a684
I need tractor textures, where can i find it?

Re: Cars

Posted: 20 Jul 2018, 00:18
by Bearbear76
yusuf8a684 wrote:
16 Jul 2018, 13:07
I need tractor textures, where can i find it?
Couldn't find it in the world texture :bt
But here
Tractors.png
Tractors.png (4.06 KiB) Viewed 13184 times

Re: Cars

Posted: 12 Aug 2018, 16:05
by sairam
I have a problem the car frame partly v1 and v2. How to use the graphics. Please help. I'll upload the frame of car. Here it is.
file_3.png
file_3.png (889 Bytes) Viewed 13055 times

Re: Cars

Posted: 12 Aug 2018, 16:42
by CommanderABab
Screenshot_20180812-101735.jpg

Re: Cars

Posted: 12 Aug 2018, 17:26
by CommanderABab
Or vice versa :)

Re: Cars

Posted: 14 Dec 2018, 12:55
by Imran M
@Lobby Hi, there's something wrong. When I try to use my truck, it says it can't find the I'd.