Upgrades
Moderator: Plugin Moderators
- Kulche
- Inhabitant of a Country
- Reactions:
- Posts: 972
- Joined: Wed Jun 07, 2017 20:28
- Location: 2hot2tell
- Plugins: Show
- Version: Beta
Re: Upgrades
Can an upgrade have a preview frame? For example, I don't want to change the look of the building itself, but the upgrade should have a pic.
I'm not lazy, I'm motivated to do nothing!
...
...
- Kulche
- Inhabitant of a Country
- Reactions:
- Posts: 972
- Joined: Wed Jun 07, 2017 20:28
- Location: 2hot2tell
- Plugins: Show
- Version: Beta
Re: Upgrades
Another complicated question, can upgrades use separators? I'll go straight to explanation.
So, we have upgrades A, B, C and D. Only one is true, a separator is between C and D. Would we able to choose A/B and/or C/D?
Hope you understand what I meant.
So, we have upgrades A, B, C and D. Only one is true, a separator is between C and D. Would we able to choose A/B and/or C/D?
Hope you understand what I meant.
I'm not lazy, I'm motivated to do nothing!
...
...
- JustAnyone
- An important pickle
- Reactions:
- Posts: 2700
- Joined: Sun Jul 23, 2017 12:45
- Location: Easter Island
- Plugins: Show
- Phone model: Nokia 3310
Re: Upgrades
Probably not, but you can use condition requirements in upgrades
- A dutch Guy
- Inhabitant of a Megacity
- Reactions:
- Posts: 157
- Joined: Tue Dec 26, 2017 14:41
- Location: Enschede, The Netherlands
- Plugins: Show
Re: Upgrades
@Lobby Is it possible for an upgraded building to work as a car spawner?
I've tried it but it doesn't appear to be working (cars won't spawn when upgraded)
I've tried it but it doesn't appear to be working (cars won't spawn when upgraded)
Code: Select all
[
{
"id":"$Bus_LA_by_A_Dutch_Guy",
"type":"car",
"frames":[
{"bmp":"Bus_LA.png","w":20,"h":15,"count":4}
],
"v2":true
}
,
{
"id":"$Bus_NY_by_A_Dutch_Guy",
"type":"car",
"frames":[
{"bmp":"Bus_NY.png","w":20,"h":16,"count":4}
],
"v2":true
}
,
{
"id":"$Bus_PA_by_A_Dutch_Guy",
"type":"car",
"frames":[
{"bmp":"Bus_PA.png","w":20,"h":15,"count":4}
],
"v2":true
}
,
{
"id":"$Bus_BE_by_A_Dutch_Guy",
"type":"car",
"frames":[
{"bmp":"Bus_BE.png","w":20,"h":15,"count":4}
],
"v2":true
}
,
{
"id":"$dealership1TEST",
"type":"award",
"author":"A Dutch Guy",
"width":3,
"height":3,
"frames":[{"bmp":"dealership.png"}],
"upgrades": [{
"id": "$dealership1TEST_LA",
"frames":[{"bmp":"dealership.png"}],
"price": 2000,
"title": "Los Angeles",
"text": "Busses from Los Angeles",
"monthly price": 20,
"only one":true,
"car spawner":[
{
"cars":["$Bus_LA_by_A_Dutch_Guy"],
"radius":100,
"count":40
}
]
}
,
{
"id": "$dealership1TEST_PA",
"frames":[{"bmp":"dealership.png"}],
"price": 2000,
"title": "Paris",
"text": "Busses from Paris",
"monthly price": 20,
"only one":true,
"car spawner":[
{
"cars":["$Bus_PA_by_A_Dutch_Guy"],
"radius":100,
"count":40
}
]
}
,
{
"id": "$dealership1TEST_AM",
"frames":[{"bmp":"dealership.png"}],
"price": 2000,
"title": "Amsterdam",
"text": "Busses from Amsterdam",
"monthly price": 20,
"only one":true,
"car spawner":[
{
"cars":["$Bus_AM_by_A_Dutch_Guy"],
"radius":100,
"count":40
}
]
}
,
{
"id": "$dealership1TEST_BE",
"frames":[{"bmp":"dealership.png"}],
"price": 2000,
"title": "Berlin",
"text": "Busses from Berlin",
"monthly price": 20,
"only one":true,
"car spawner":[
{
"cars":["$Bus_BE_by_A_Dutch_Guy"],
"radius":100,
"count":40
}
]
}
]
}
]
- JustAnyone
- An important pickle
- Reactions:
- Posts: 2700
- Joined: Sun Jul 23, 2017 12:45
- Location: Easter Island
- Plugins: Show
- Phone model: Nokia 3310
Re: Upgrades
It can't.
- Lobby
- Developer
- Reactions:
- Posts: 3381
- Joined: Sun Oct 26, 2008 12:34
- Plugins: Show
- Version: Beta
- Phone model: S7 edge
Re: Upgrades
What I would do is to replace the whole building with one that spawns cars once the upgrade was applied using Lua or Fun.
...
- JustAnyone
- An important pickle
- Reactions:
- Posts: 2700
- Joined: Sun Jul 23, 2017 12:45
- Location: Easter Island
- Plugins: Show
- Phone model: Nokia 3310
Re: Upgrades
Lua > Fun
Change my mind
But anyways, that's how DSA rocket upgrades and other functions work.
Change my mind
But anyways, that's how DSA rocket upgrades and other functions work.
Who is online
Users browsing this forum: No registered users and 1 guest