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dry attribute for ground
Posted: 03 Nov 2017, 18:54
by CommanderABab
If you include
in your ground plugin, it cannot be replaced by water and can't be flooded by the flood disaster.
Requires beta 371 upward.
Re: dry attribute for ground
Posted: 03 Nov 2017, 19:06
by CommanderABab
Not if you hijack the normal ground id.
Re: dry attribute for ground
Posted: 18 Nov 2017, 06:21
by 22Alpha
This would also mean that if buildings have dry:true with roads nearby, adding flood would only affect roads and not the buildings. Am I right?
Re: dry attribute for ground
Posted: 18 Nov 2017, 09:51
by CommanderABab
Roads could be built on dry ground also.
Re: dry attribute for ground
Posted: 18 Nov 2017, 11:16
by 22Alpha
But would not load floods right? or they would but it will come back after flood?
Re: dry attribute for ground
Posted: 18 Nov 2017, 11:41
by CommanderABab
Anything that gets flooded is removed during the disaster and replaced by new ground.