## Helicopter

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X_tuple
Settler
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Joined: Wed Sep 23, 2020 18:27

### Re: Helicopter

can it be reduced in size? for drone testing, I need (4) this animation. if it can be applied to drone propellers, how do you make the code? I like this $rotor00 Imran M Inhabitant of a Country Reactions: Posts: 768 Joined: Wed Oct 24, 2018 13:41 Plugins: Show #### Platform #### Plugin Creator ### Re: Helicopter X_tuple wrote: Mon Sep 28, 2020 6:33 can it be reduced in size? for drone testing, I need (4) this animation. if it can be applied to drone propellers, how do you make the code? I like this$ rotor00
I know I'm a bit (6 months) late, but I think you could just create your own animations for the propellers. That's what I did when I created my planes.
I just love the DOPE-amine you get after completing a plugin!

CommanderABab
AB
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Version: Beta

### Re: Helicopter

I tried it. It's very hard!

Imran M
Inhabitant of a Country
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### Re: Helicopter

CommanderABab wrote:
Sat Jan 23, 2021 15:14
I tried it. It's very hard!
Mine was easy, since it was just blank!
Invisible Rotors.png (110 Bytes) Viewed 120 times
I just love the DOPE-amine you get after completing a plugin!

JustAnyone
Rip-off engineer
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Location: Easter Island
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### Re: Helicopter

Pretty sure you could just pass null to frames array and it would have the same effect

Imran M
Inhabitant of a Country
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### Re: Helicopter

JustAnyone wrote:
Sat Jan 23, 2021 19:16
Pretty sure you could just pass null to frames array and it would have the same effect
Oh, ah well! I could've wasted less plugin space on my terrible Airbase plugin (which I'm revamping)
I just love the DOPE-amine you get after completing a plugin!

Imran M
Inhabitant of a Country
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Joined: Wed Oct 24, 2018 13:41
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### Re: Helicopter

How do I define it for say a 2x2 building? Do I just set the build height down a bit so it's sitting in the middle of the pad?

I remember doing it for my first airbase plugin, but it looked a bit off because it just spawned a bit higher than was intended.
I just love the DOPE-amine you get after completing a plugin!