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Custom animations

Posted: 17 Jun 2018, 22:22
by FranchuFranchu
Since KoalaGuy asked to be deleted, all his posts are gone. One of those posts was about custom animations. So here I am remaking the tutorial

To define your animation:

Code: Select all

[
   {
       "id":"myanimation",
       "frames":[ {
              "bmp":"myanim.png"
              "move x":5 //In moment number 1, 
             //our animation will be in x 5
             "move y":16 //and in y 16
           },{
              "bmp":"myanim.png"
              "move x":10 //In moment number 2, 
             //our animation will be in x 10
             "move y":16 //and in y 16
           }
           
         ]
         "handle interpolation":5 //5 ticks between
         //moment 1 and moment 2
     }
]
To use it:

Code: Select all

[ 
  {
    "id":"buildingwithanimation",
    "type":"decoration",
    "width":1,
    "height":1,
    "frames":[{"bmp":"basepart.png"}],
    "animation":[
      {"id":"myanimation"}
    ]
  }
 ]
I hope I didn't mess up with anything

Re: The ACTUAL tutorial on custom animations

Posted: 24 Jun 2018, 15:30
by dom.stephen
How is x and y defined?

Re: The ACTUAL tutorial on custom animations

Posted: 24 Jun 2018, 16:34
by FranchuFranchu
You mean "move x" and "move y" or "x" and "y"?

Re: The ACTUAL tutorial on custom animations

Posted: 24 Jun 2018, 16:48
by dom.stephen
Both? I'm clueless to animations :calc

Re: The ACTUAL tutorial on custom animations

Posted: 24 Jun 2018, 21:58
by FranchuFranchu
"x" and "y" select a certain part of a image. For example

Code: Select all

"frames":[{
"bmp":"file.png",
"x": 20,
"y":40,
"w": 30,
"h":50
}]
will use a 30×50 rectangle starting at point 20,40 of file.png and set it as the building's frame. You don't to use them in animations. You can use them in any building

"move x" and "move y" are for animations. They set the position of the animation in a specific moment

In the first example of this topic, I made the animation go from (5,16) to (10,16)

Re: Custom animations

Posted: 18 Oct 2018, 16:53
by -LeoLeo-
I know we can put animations on roads, but....

Can it like... be tile dependent?
like frame 1-16 each have different animations, is that possible??
If so, can I have an example???

Re: Custom animations

Posted: 18 Oct 2018, 17:37
by CommanderABab
Yes it is.

Search Red Box Road

Re: Custom animations

Posted: 18 Oct 2018, 17:41
by CommanderABab
Redbox road.json
(16.48 KiB) Downloaded 403 times

Re: Custom animations

Posted: 18 Oct 2018, 17:51
by CommanderABab

Re: Custom animations

Posted: 18 Oct 2018, 18:35
by -LeoLeo-
Thank you so much, Commander!!😁

Man, this is gonna be a blast!


Edit : I've now successfully spilled my drinks all over the table after looking at the code

Re: Custom animations

Posted: 18 Oct 2018, 18:55
by -LeoLeo-
@CommanderABab
Okay, let me check...

You took the pictures, made them into parks (+ animation), steal those parks textures and make those into animation themselves, took those textures and uses them as BG/FG animation for the road... right?

Wow.....

Re: Custom animations

Posted: 18 Oct 2018, 19:10
by CommanderABab
-LeoLeo- wrote:
18 Oct 2018, 18:55
@CommanderABab
Okay, let me check...

You took the pictures, made them into parks (+ animation), steal those parks textures and make those into animation themselves, took those textures and uses them as BG/FG animation for the road... right?

Wow.....
Yep. Putting them into parks for storage was to save plugin space. It isn't necessary, you could define textures in the animations themselves. If you wanted 16 different animations though, you have to define each one separately as frames in the animations would cycle through all the frames in it for each road tile.

Re: Custom animations

Posted: 02 Dec 2018, 14:27
by Imran M
Wait, could I make a rocket? Like the one from the missile silo? Because I'm making a space exploration plugin.

Re: Custom animations

Posted: 17 Jan 2019, 12:39
by Between3Characters
Hi franchu. Do i need the animation, like in the smoke types? (Each one frame every corner of a animation's png)

Re: Custom animations

Posted: 29 Mar 2019, 16:51
by MaysaChan
Between3Characters wrote:
17 Jan 2019, 12:39
Hi franchu. Do i need the animation, like in the smoke types? (Each one frame every corner of a animation's png)
what is you question again?

Re: Custom animations

Posted: 11 May 2019, 18:36
by CommanderABab
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Re: Custom animations

Posted: 30 Jul 2019, 20:45
by Imran M
CommanderABab wrote:
11 May 2019, 18:36
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Re: Custom animations

Posted: 20 Mar 2020, 20:07
by Imran M
@FranchuFranchu @Lobby Does this still work?

Re: Custom animations

Posted: 20 Mar 2020, 20:10
by CommanderABab
Yes, it still works.

Re: Custom animations

Posted: 20 Mar 2020, 20:13
by Imran M
CommanderABab wrote:
20 Mar 2020, 20:10
Yes, it still works.
Yaaaas! You guys might actually see some rocket stuff going on!! About time too, my plugin was basically clickbait since it released!