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Custom animations

Posted: Sun Jun 17, 2018 22:22
by FranchuFranchu
Since KoalaGuy was deleted, all his posts are gone. One of those posts was about custom animations. So here I am remaking the tutorial

To define your animation:

Code: Select all

[
   {
       "id":"myanimation",
       "frames":[ {
              "bmp":"myanim.png"
              "move x":5 //In moment number 1, 
             //our animation will be in x 5
             "move y":16 //and in y 16
           },{
              "bmp":"myanim.png"
              "move x":10 //In moment number 2, 
             //our animation will be in x 10
             "move y":16 //and in y 16
           }
           
         ]
         "handle interpolation":5 //5 ticks between
         //moment 1 and moment 2
     }
]
To use it:

Code: Select all

[ 
  {
    "id":"buildingwithanimation",
    "type":"decoration",
    "width":1,
    "height":1,
    "frames":[{"bmp":"basepart.png"}],
    "animation":[
      {"id":"myanimation"}
    ]
  }
 ]
I hope I didn't mess up with anything

Re: The ACTUAL tutorial on custom animations

Posted: Sun Jun 24, 2018 15:30
by dom.stephen
How is x and y defined?

Re: The ACTUAL tutorial on custom animations

Posted: Sun Jun 24, 2018 16:34
by FranchuFranchu
You mean "move x" and "move y" or "x" and "y"?

Re: The ACTUAL tutorial on custom animations

Posted: Sun Jun 24, 2018 16:48
by dom.stephen
Both? I'm clueless to animations :calc

Re: The ACTUAL tutorial on custom animations

Posted: Sun Jun 24, 2018 21:58
by FranchuFranchu
"x" and "y" select a certain part of a image. For example

Code: Select all

"frames":[{
"bmp":"file.png",
"x": 20,
"y":40,
"w": 30,
"h":50
}]
will use a 30×50 rectangle starting at point 20,40 of file.png and set it as the building's frame. You don't to use them in animations. You can use them in any building

"move x" and "move y" are for animations. They set the position of the animation in a specific moment

In the first example of this topic, I made the animation go from (5,16) to (10,16)

Re: Custom animations

Posted: Thu Oct 18, 2018 16:53
by -LeoLeo-
I know we can put animations on roads, but....

Can it like... be tile dependent?
like frame 1-16 each have different animations, is that possible??
If so, can I have an example???

Re: Custom animations

Posted: Thu Oct 18, 2018 17:37
by CommanderABab
Yes it is.

Search Red Box Road

Re: Custom animations

Posted: Thu Oct 18, 2018 17:41
by CommanderABab
Redbox road.json
(16.48 KiB) Downloaded 57 times

Re: Custom animations

Posted: Thu Oct 18, 2018 17:51
by CommanderABab

Re: Custom animations

Posted: Thu Oct 18, 2018 18:35
by -LeoLeo-
Thank you so much, Commander!!😁

Man, this is gonna be a blast!


Edit : I've now successfully spilled my drinks all over the table after looking at the code

Re: Custom animations

Posted: Thu Oct 18, 2018 18:55
by -LeoLeo-
@CommanderABab
Okay, let me check...

You took the pictures, made them into parks (+ animation), steal those parks textures and make those into animation themselves, took those textures and uses them as BG/FG animation for the road... right?

Wow.....

Re: Custom animations

Posted: Thu Oct 18, 2018 19:10
by CommanderABab
-LeoLeo- wrote:
Thu Oct 18, 2018 18:55
@CommanderABab
Okay, let me check...

You took the pictures, made them into parks (+ animation), steal those parks textures and make those into animation themselves, took those textures and uses them as BG/FG animation for the road... right?

Wow.....
Yep. Putting them into parks for storage was to save plugin space. It isn't necessary, you could define textures in the animations themselves. If you wanted 16 different animations though, you have to define each one separately as frames in the animations would cycle through all the frames in it for each road tile.

Re: Custom animations

Posted: Sun Dec 02, 2018 14:27
by Imran M
Wait, could I make a rocket? Like the one from the missile silo? Because I'm making a space exploration plugin.

Re: Custom animations

Posted: Thu Jan 17, 2019 12:39
by Between3Characters
Hi franchu. Do i need the animation, like in the smoke types? (Each one frame every corner of a animation's png)

Re: Custom animations

Posted: Fri Mar 29, 2019 16:51
by MaysaChan
Between3Characters wrote:
Thu Jan 17, 2019 12:39
Hi franchu. Do i need the animation, like in the smoke types? (Each one frame every corner of a animation's png)
what is you question again?

Re: Custom animations

Posted: Sat May 11, 2019 18:36
by CommanderABab
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Re: Custom animations

Posted: Mon Jul 29, 2019 8:20
by Faayr
CommanderABab wrote:
Sat May 11, 2019 18:36
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Can I get the code for the water source animation?

Re: Custom animations

Posted: Tue Jul 30, 2019 20:45
by Imran M
CommanderABab wrote:
Sat May 11, 2019 18:36
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36v6c1.jpg
36v6c1.jpg (34.95 KiB) Viewed 1587 times

Re: Custom animations

Posted: Fri Mar 20, 2020 20:07
by Imran M
@FranchuFranchu @Lobby Does this still work?

Re: Custom animations

Posted: Fri Mar 20, 2020 20:10
by CommanderABab
Yes, it still works.