Scale

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Imran M
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Scale

#1

Post by Imran M » Fri Feb 15, 2019 13:46

One thing that you really need to use is scale. Sometimes it's not too important, but you might need to use scale to make a real thing's height in the game. Well, I have a solution to that! The following formula should help, it's pixels divided a theo human (3 pixels), times by your scale. The scale is how big a theo human is, which is 3 pixels. For most people they use 2m, so 3 pixels = 2 meters. I, however, use 1.8 meters since 2 meters is way too tall for me. This would be a simplified version of the formula. Bear in mind s = scale, p = amount of pixels.
pixil-frame-0.png
pixil-frame-0.png (357 Bytes) Viewed 553 times

For meters in real life to pixels, you have to do pixels times by a theo human (3 pixels) divided by your scale. Here is the simplified formula.
pixil-frame-0 (1).png
pixil-frame-0 (1).png (337 Bytes) Viewed 553 times
https://m.youtube.com/watch?v=AqpYHdv3S00 gives 404 error.

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Lobby
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Re: Scale

#2

Post by Lobby » Fri Feb 15, 2019 14:03

Thank you for the explanation :bc

So by scale you reference to the considered real-life height of a human.

To put it differently:
\(h_{real}=\frac{p}{3}\cdot s\)

\(p=3\cdot \frac{h_{real}}{s}\)
...Have a nice stay

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Imran M
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Re: Scale

#3

Post by Imran M » Fri Feb 15, 2019 19:59

<..>
I knew I was missing something! It was what it equals to!
https://m.youtube.com/watch?v=AqpYHdv3S00 gives 404 error.

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Re: Scale

#4

Post by wetguy » Fri Feb 15, 2019 21:14

Not all things in theotown are to scale with eachother though. For example, the ships and airbus a340s and a380s (theoair t340s and t380s) are smaller than they "would" be, and cars are bigger than they "would" be. I think this is due to the limitations of the game.

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Imran M
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Re: Scale

#5

Post by Imran M » Fri Feb 15, 2019 23:50

wetguy wrote:
Fri Feb 15, 2019 21:14
Not all things in theotown are to scale with eachother though. For example, the ships and airbus a340s and a380s (theoair t340s and t380s) are smaller than they "would" be, and cars are bigger than they "would" be. I think this is due to the limitations of the game.
Yes that is true, due to the fact that theotown uses pixels unlike other building simulators. So, I think we should classify this tutorial for buildings mostly.
https://m.youtube.com/watch?v=AqpYHdv3S00 gives 404 error.

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