Project TheoTown: Expanded

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JustAnyone
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Project TheoTown: Expanded

#1

Post by JustAnyone »

I dunno sounded better the day before, however I would like to welcome you and introduce you to a project called TheoTown: Expanded*. What is it? Glad you asked, it's a community project curated by me which aims to add more dynamic systems to the game or improve it in overall. Now why do it with a plugin, why not an actual game feature? Well plugins have gotten more powerful now and if user doesn't like what it adds, it can be uninstalled. Why a community project? One of the reasons is what I think of doing, I forget after 25 minutes (ask anyone, can confirm), so I run out of ideas or just forget them (Intercity trading market, not to be confused with Intercity bank). The other thing is that with more manpower, we can produce faster and more efficiently.

Interested? Please write below.

Note: this is subject to change
* - as I say, doesn't rhyme, might change later

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Bearbear76
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Re: Proj. TheoTown: Expanded

#2

Post by Bearbear76 »

I'm making a plugin for plugins does that count?

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Maroy_of_tt323
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Re: Proj. TheoTown: Expanded

#3

Post by Maroy_of_tt323 »

Want to add online and mini-game features

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JustAnyone
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Re: Proj. TheoTown: Expanded

#4

Post by JustAnyone »

Ølsken wrote:
05 Feb 2020, 00:14
I'm making a plugin for plugins does that count?
Super-accelaratorer-5000?
In any case, yes, depends on what it does.

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Lakan Haraya
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Re: Project TheoTown: Expanded

#5

Post by Lakan Haraya »

Great idea! Looks like an expansion pack huh... I'm still wondering for a farm fields to make it mandatory to rural areas in order to produce crops and sell it to the upcoming Intercity Trading Market. Ahh... If we're lucky enough to build the first university campus with a little or more transactions... :D I wanna make it though I don't have quite knowledge in programming language :(

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Bearbear76
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Re: Project TheoTown: Expanded

#6

Post by Bearbear76 »

Lakan Haraya wrote:
07 Feb 2020, 17:34
I don't have quite knowledge in programming language :(
you could probably use Lua decently if you know how "if else" statements and how "for while" loops works.
Other than that, for TheoTown stuff you should look up the API. To be honest, the API is a bit confusing at first.

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Maroy_of_tt323
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Re: Project TheoTown: Expanded

#7

Post by Maroy_of_tt323 »

Lakan Haraya wrote:
07 Feb 2020, 17:34
Great idea! Looks like an expansion pack huh... I'm still wondering for a farm fields to make it mandatory to rural areas in order to produce crops and sell it to the upcoming Intercity Trading Market. Ahh... If we're lucky enough to build the first university campus with a little or more transactions... :D I wanna make it though I don't have quite knowledge in programming language :(
You say that, I think it is more advanced than Simcity

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kekman
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Re: Project TheoTown: Expanded

#8

Post by kekman »

anyone needs textures for this project can count on me

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JustAnyone
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Re: Project TheoTown: Expanded

#9

Post by JustAnyone »

So would anyone like online trading market where you could sell resources and they would become a little bit of a requirement?

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yusuf8a684
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Re: Project TheoTown: Expanded

#10

Post by yusuf8a684 »

:bb

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