[LEGACY/UNSUPPORTED] [390+] Night Plug-in

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Wekabu city
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Re: Night Plug-in

#21

Post by Wekabu city »

Borbor wrote:
09 Jan 2018, 23:52
how this plugin will work?
Like every other Plug-in.
:P

For now it's planned to be multiple "Night"-Zones and "Night"-Buildings.
In early stages of development the Buildings will be in the Default RCI Zones.
The Buildings are based from LOBBY and THEO.
!!!
--------------------------------------------------------------------
I could get a Water tower version running, however it has a texture bug in it.
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Luna_18-01-09_23.29.06.png

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KINGTUT10101
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Re: Night Plug-in

#22

Post by KINGTUT10101 »

You should also change the background.

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Re: Night Plug-in

#23

Post by Wekabu city »

KINGTUT10101 wrote:
10 Jan 2018, 00:42
You should also change the background.
I will, until the end of the year

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Re: Night Plug-in

#24

Post by -LeoLeo- »

Kulche wrote:
09 Jan 2018, 20:03
nightroad1.png
:bq
That's looks cool! 💛 But I think the light circle on the road should be bigger and brighter. Maybe fade out at the edge a bit too. Like when you see the cityscapes at night, the roads looks poped out the most...

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Re: Night Plug-in

#25

Post by Wekabu city »

That's better!
Waaay better !
I think I can leave the trees.
What do you think about the Background?
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Luna_18-01-10_23.19.06.png

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Re: Night Plug-in

#26

Post by Wekabu city »

I am happy to announce you, that the Plug-in will be released within this week (probably today
( German Time))! There are just a few buildings, but it's sufficient for a small city.

Special thanks to :
@Kulche[Posts][PM] for the amazing (sub-) Urban road !

Really Big Thanks to:
@Lobby[Posts][PM] and @Theotheoderich[Posts][PM] for the base Textures and the Game!

P. S. The Work of @former member will be released too.
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Luna_18-01-10_23.50.33.png

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Re: Night Plug-in

#27

Post by Wekabu city »

KoalaGuy wrote:
08 Jan 2018, 23:09
You wont get far
What do you think now?

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Re: Night Plug-in

#28

Post by -LeoLeo- »

The water looks so bright It's like It's reflecting the moonlight from the full moon that night. And I do very like. <3
.
.
.
That rhymes very right.

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malsa
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Re: Night Plug-in

#29

Post by malsa »

The Background look weird :/

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Re: Night Plug-in

#30

Post by Hadestia »

its better to wide the flash of the light in those street ligths

btw is possible to put date dependent anim on that jason so that nigth and day will change every time

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Re: Night Plug-in

#31

Post by Hadestia »

dont change the water because its beautiful

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Re: Night Plug-in

#32

Post by -LeoLeo- »

KoalaGuy wrote:
11 Jan 2018, 10:27
Just 300+ buildings to go
I kinda thinking like you. Where're all the building gonna be stored? Those're not gonna fit into the pulgin space.
Unless you have a brand new device with 0 plugin useage, then it might all fit...


Another thing, the worlds are gonna be in perpetual darkness forever. You can't really change the lighting unless you applied ALL building with slowed down animation.

(in which if there're gonna change lighting, the Shadows are gonna change directions, It's totally posible, but too much work and not so nessesary...)

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Winter Apocalyps

#33

Post by -LeoLeo- »

I've got an idea! If there are teture for snow (not the snowy building, just the ground is enough) We can build kinda like an apoccalyps movie with perpetual night and low tempareture. maybe like a nuclear winter or planetary disorder, those crazy stuff.

------


And of course, there would be screenshot section or night mode.

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Re: Night Plug-in

#34

Post by Wekabu city »

rjroldan1 wrote:
11 Jan 2018, 12:42
dont change the water because its beautiful
It's the vannila (or stock) Water of Theotown in Version 1.4.05 (405).
Less work for me! :space

I have to do a few Commercial Buildings and then smash all JSONS together (it has 6 separate JSONS).But first I'll try to solve my solar array problem.

P.S.: Cars not included

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Re: Night Plug-in

#35

Post by Wekabu city »

rjroldan1 wrote:
11 Jan 2018, 10:23
its better to wide the flash of the light in those street ligths

btw is possible to put date dependent anim on that jason so that nigth and day will change every time
I'm not the fun expert, I've never used fun.
The Idea :cool
In long term: bad

The next milestone will be, that only night cars (added soon) can go on night road.

The Plug-in doesn't use override ground, so you can still use your old cities!

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Re: Night Plug-in

#36

Post by -LeoLeo- »

former member wrote:
11 Jan 2018, 13:04
I don't understand :?
Sorry, I thought I was Doc Brown for a second then...

*Ahem*

Are there snowtiles for night mode?

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Re: Night Plug-in

#37

Post by Wekabu city »

-LeoLeo- wrote:
11 Jan 2018, 16:18
former member wrote:
11 Jan 2018, 13:04
I don't understand :?
Sorry, I thought I was Doc Brown for a second then...

*Ahem*

Are there snowtiles for night mode?
The Plug-in doesn't support Winter.

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Re: Night Plug-in [Version 1.0]

#38

Post by Wekabu city »

I spend the past 30 Minutes for uploading and downloading Images and .json files .
If you encounter any Bug please report them!
Known Bugs:
- The only Industry ist too big in the JSON, so theres a blue pixel on the left.
- Coast sometimes has a line in it (couldn`t replicate).
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Night_Plug-in.zip
Version 1.0
(46.26 KiB) Downloaded 109 times

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Re: Night Plug-in

#39

Post by -LeoLeo- »

Wekabu city wrote:
11 Jan 2018, 16:44
-LeoLeo- wrote:
11 Jan 2018, 16:18
former member wrote:
11 Jan 2018, 13:04
I don't understand :?
Sorry, I thought I was Doc Brown for a second then...

*Ahem*

Are there snowtiles for night mode?
The Plug-in doesn't support Winter.
okay

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Re: Night Plug-in [Release 1.0 !]

#40

Post by Borbor »

@lobby[Posts][PM] will add to the game when this add-on is full version?

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