[LEGACY/UNSUPPORTED] [390+] Night Plug-in

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JustAnyone
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Re: Night Plug-in [Release 1.0 !]

#41

Post by JustAnyone »

There won't be enough texture space.

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Kulche
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Re: Night Plug-in [Release 1.0 !]

#42

Post by Kulche »

Some commercials
Making these windows was real pain..
Making these windows was real pain..
nightcom1set.png (127.22 KiB) Viewed 3902 times

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Re: Night Plug-in [Release 1.0 !]

#43

Post by Wekabu city »

Thanks!
Doesn`t look bad.... It looks good

Important Note! :You need Version 390+ to use the next Version as it uses the custom flag option!!!
Bridge will also be included.

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Kulche
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Re: Night Plug-in [Release 1.0 !]

#44

Post by Kulche »

Here is set of all cars (except the premium ones :P )
nightcars.png
nightcars.png (38.15 KiB) Viewed 3896 times
If you want me to help you with JSONS, I can helphell :lol: .

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Wekabu city
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Re: Night Plug-in [Release 1.0 !]

#45

Post by Wekabu city »

Kulche wrote:
11 Jan 2018, 21:15
Here is set of all cars (except the premium ones :P )
nightcars.png

If you want me to help you with JSONS, I can helphell :lol: .
Thanks ! ... even though I have to draw the lights
The JSON is the easiest thing for me. :json

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Re: Night Plug-in [Release 1.0 !]

#46

Post by mdk_813 »

This is really an interesting project.
Good job, and hats off to the amount of work that you are willing to invest.
Maybe you could add a slight tint of blue or purple to the graphics, to make them look a bit more lively?

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Re: Night Plug-in [Release 1.0 !]

#47

Post by Wekabu city »

The German school system is garbage 8-) (Teachers always ill, oversized holidays), so it's very easy too find time. And what is better: spending ridiculous amounts of money in frustrating Games or typing letters in JSON code with Traditional Winter Holiday Melody In background?

However, I was busy trying to implement night cars and flags.I also added a bridge. The Result is that: (I'll fix the Car rotation)

Note: The changes will be available today, Greenwich Time .
Attachments
Thanks for using my Plug-in, user
Thanks for using my Plug-in, user

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Re: Night Plug-in

#48

Post by Wekabu city »

former member wrote:
11 Jan 2018, 12:45
I remember Wekabu city saying "will support night textures on a small amount of buildings".
You are right.
:!: And I am saying this just as clarification!
I have got the time 8-) , but the texture for the entire Game doesn't fit in the small part dedicated for Plug-ins. You could solve this by changing the World textures, but its forbidden.

If you want to, you can present night frames in your plug-in, I'm not disallowing you. (you don't have to credit me, but you could become a P.M. if you do strange things.)

Republishing this Plug-in is unwanted!

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Re: Night Plug-in [Release 1.0 !]

#49

Post by Hadestia »

Kulche wrote:
11 Jan 2018, 20:44
Some commercials
nightcom1set.png
some light at the top?

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Re: Night Plug-in [Release 1.0 !]

#50

Post by khadafi laidi »

Borbor wrote:
11 Jan 2018, 19:06
@lobby[Posts][PM] will add to the game when this add-on is full version?
Impossible! :bb :bx

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Re: Night Plug-in [Release 1.0 !]

#51

Post by AvenJZR »

Kulche wrote:
11 Jan 2018, 20:44
Some commercials
nightcom1set.png
I love that Windsor building(First from the right)

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Re: Night Plug-in [Release 1.0 !]

#52

Post by cesareborgia94 »

Maybe Lobby should just release Theotown 2 with no winter and weather, just a release that contains night and day version. Its just my suggestion, though I would see day and night is really difficult to implement when there is already winter enabled in the game.

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Re: Night Plug-in [Release 1.0 !]

#53

Post by cesareborgia94 »

khadafi laidi wrote:
12 Jan 2018, 13:13
Borbor wrote:
11 Jan 2018, 19:06
@lobby[Posts][PM] will add to the game when this add-on is full version?
Impossible! :bb :bx
Nothing is impossible if you put enough effort to it. I am skeptical about this plugin being too difficult to produce but if he works hard to achieve his goal, I am sure this night plugin will be a reality soon.

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Re: Night Plug-in [Version 1.1 Road update.]

#54

Post by Wekabu city »

Version 1.1 is Alive download is in the first post!

Changes:
Nightroads can only support nightcars (currently one).
Bridges!
Removed useless .png data.

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Kulche
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Re: Night Plug-in [Version 1.1 Road update.]

#55

Post by Kulche »

If you like JSONs so much, here is moa buildings
If you like JSONs so much, here is moa buildings
nightbigserviceset1.png (198.69 KiB) Viewed 3950 times

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Re: Night Plug-in [Version 1.1 Road update.]

#56

Post by yusuf8a684 »

former member wrote:
12 Jan 2018, 21:22
Just remove people from the swimming pool and cars from the car cinema
Edit: Am I drunk? I wrote vats instead of cars. Corrected.
no cars are good because car cinamas generally works when night ,not mornings like in game
and beach people must remove too

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Re: Night Plug-in [Version 1.1 Road update.]

#57

Post by yusuf8a684 »

former member wrote:
12 Jan 2018, 21:29
Ah ok
But the film animations here will only waste PTS (plugin texture space), they're lit up so they're the same as normal.
do u mean
1 they must remove
or
2 they must change
which one

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Re: Night Plug-in [Version 1.1 Road update.]

#58

Post by Wekabu city »

I won`t add buildings over 4x4.
Car cinema won`t be added.

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Re: Night Plug-in [Version 1.1 Road update.]

#59

Post by Wekabu city »

former member wrote:
12 Jan 2018, 21:22
Just remove people from the swimming pool and cars from the car cinema
Edit: Am I drunk? I wrote vats instead of cars. Corrected.
Played to much Fallout?

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Re: Night Plug-in [Version 1.1 Road update.]

#60

Post by Kulche »

People at swimming pool are good, it's open at night too. .........With water-warming :lol: I haven't noticed those people on the beach, :bf ...not fixed though

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