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[LEGACY/UNSUPPORTED] [390+] Night Plug-in

Posted: 08 Jan 2018, 22:59
by Wekabu city
Credit - Contents of this plugin may only be reused if you give credit to the author.
The night Plug-in is FINISHED!
The inspiration of doing this was playing too much OTTD with its NightGFX.

Download:
Version 1.0: Last post of Page 2
Version 1.1 (Road update): See attachements
Version 1.2 (Zone Update): I`m,sorry but its too bugged :fire
HOTFIX :bf 1.2.1 : See attachments
Version 1.2.2 (Religion Update):See attachments.
Version 1.2.2 Winter Edition : See attachments.
Version 1.2.3 (Patch):
Night_Plug-in1-2-3.zip
(146.49 KiB) Downloaded 415 times
My Plans:
- "Nightified" Trees

You can help if you want.

Re: Night Plug-in

Posted: 08 Jan 2018, 23:05
by Wekabu city
The first building in testing.
DOESN'T looks that bad.
Just a bit too greenish.
Tukof_-_Testing_City_18-01-08_21.13.07.png

Re: Night Plug-in

Posted: 08 Jan 2018, 23:25
by Wekabu city
What should we use to replace Solar power?
... Solar Power at night?

Re: Night Plug-in

Posted: 08 Jan 2018, 23:42
by AwkwrdPrtMskrt
KoalaGuy wrote:
08 Jan 2018, 23:09
You wont get far
Why not? This is a good idea!

Re: Night Plug-in

Posted: 09 Jan 2018, 00:42
by Wekabu city
We'll see...
The Ground was already made, but it's not very practical as it is a decoration.

It was very easy.

Re: Night Plug-in

Posted: 09 Jan 2018, 01:34
by Wekabu city
The UI is too bright ...Damn lobby!...I like you.
It needs more variety,but it's still pretty.

Re: Night Plug-in

Posted: 09 Jan 2018, 03:04
by Hadestia
you think it is so easy when replacing all of those building

Re: Night Plug-in

Posted: 09 Jan 2018, 03:06
by Hadestia
i recommend to make black background and pit a star on it to look it better

Re: Night Plug-in

Posted: 09 Jan 2018, 13:00
by Wekabu city
Now I know why I can't get far : world textures are not in good shape.
Nevermind :|

Re: Night Plug-in

Posted: 09 Jan 2018, 15:29
by KINGTUT10101
Takes world textures, darkens the whole thing by 40%

Boom. Finished! :P jk

Re: Night Plug-in

Posted: 09 Jan 2018, 16:42
by Kulche
Maybe more like:
70% opacity on black (Pixly)
70% opacity on black (Pixly)
nightres1.png (4.41 KiB) Viewed 9336 times

Re: Night Plug-in

Posted: 09 Jan 2018, 17:25
by malsa
Can i have road texture?

Re: Night Plug-in

Posted: 09 Jan 2018, 20:03
by Kulche
nightroad1.png
nightroad1.png (7.22 KiB) Viewed 9311 times
:bq

Re: Night Plug-in

Posted: 09 Jan 2018, 21:35
by Kulche
nightcoast1.png
nightcoast1.png (11.67 KiB) Viewed 9296 times
nightres2set.png
nightres2set.png (29.49 KiB) Viewed 9296 times

Re: Night Plug-in

Posted: 09 Jan 2018, 22:20
by Kulche
This set contains some skyscrapers, next will include some factories
nightres3set.png
nightres3set.png (85.69 KiB) Viewed 9287 times

Re: Night Plug-in

Posted: 09 Jan 2018, 22:21
by Kulche
I like coloring windows.. :)

Re: Night Plug-in

Posted: 09 Jan 2018, 22:27
by Wekabu city
Wow! But now we need more (some) water/electricity.
But I have done less than you did.
For me it's fun to darken the texture:
Bam!Its night!
I'll will be busy on doing the JSON.

Re: Night Plug-in

Posted: 09 Jan 2018, 23:13
by Wekabu city
I did something horribly wrong with the Road by Kulche I'll try it again. Here's what I did in the meantime:

Re: Night Plug-in

Posted: 09 Jan 2018, 23:52
by Borbor
how this plugin will work?

Re: Night Plug-in

Posted: 10 Jan 2018, 00:13
by THEMAX
Modern skyscrapers could have some neons maybe