[Version 1.2.3] [390+] [(WINTER)]Night Plug-in

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JustAnyone
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Re: Night Plug-in [Release 1.0 !]

#41

Post by JustAnyone » Thu Jan 11, 2018 19:07

There won't be enough texture space.

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Re: Night Plug-in [Release 1.0 !]

#42

Post by Kulche » Thu Jan 11, 2018 20:44

Some commercials
nightcom1set.png
Making these windows was real pain..
nightcom1set.png (127.22 KiB) Viewed 890 times
I'm not lazy, I'm motivated to do nothing!
...blame lobby for that

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Re: Night Plug-in [Release 1.0 !]

#43

Post by Wekabu city » Thu Jan 11, 2018 21:01

Thanks!
Doesn`t look bad.... It looks good

Important Note! :You need Version 390+ to use the next Version as it uses the custom flag option!!!
Bridge will also be included.
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Re: Night Plug-in [Release 1.0 !]

#44

Post by Kulche » Thu Jan 11, 2018 21:15

Here is set of all cars (except the premium ones :P )
nightcars.png
nightcars.png (38.15 KiB) Viewed 884 times
If you want me to help you with JSONS, I can helphell :lol: .
I'm not lazy, I'm motivated to do nothing!
...blame lobby for that

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Re: Night Plug-in [Release 1.0 !]

#45

Post by Wekabu city » Thu Jan 11, 2018 21:43

Kulche wrote:
Thu Jan 11, 2018 21:15
Here is set of all cars (except the premium ones :P )
nightcars.png

If you want me to help you with JSONS, I can helphell :lol: .
Thanks ! ... even though I have to draw the lights
The JSON is the easiest thing for me. :json
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Re: Night Plug-in [Release 1.0 !]

#46

Post by mdk_813 » Thu Jan 11, 2018 23:38

This is really an interesting project.
Good job, and hats off to the amount of work that you are willing to invest.
Maybe you could add a slight tint of blue or purple to the graphics, to make them look a bit more lively?
My Plugins: Link

PLEASE NOTE: My plugins are not open source! So, ask me first before altering and republishing any of my plugins!

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Re: Night Plug-in [Release 1.0 !]

#47

Post by Wekabu city » Fri Jan 12, 2018 2:05

The German school system is garbage 8-) (Teachers always ill, oversized holidays), so it's very easy too find time. And what is better: spending ridiculous amounts of money in frustrating Games or typing letters in JSON code with Traditional Winter Holiday Melody In background?

However, I was busy trying to implement night cars and flags.I also added a bridge. The Result is that: (I'll fix the Car rotation)

Note: The changes will be available today, Greenwich Time .
Attachments
Luna_18-01-12_00.46.13.png
Thanks for using my Plug-in, user
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Re: Night Plug-in

#48

Post by Wekabu city » Fri Jan 12, 2018 2:33

former member wrote:
Thu Jan 11, 2018 12:45
I remember Wekabu city saying "will support night textures on a small amount of buildings".
You are right.
:!: And I am saying this just as clarification!
I have got the time 8-) , but the texture for the entire Game doesn't fit in the small part dedicated for Plug-ins. You could solve this by changing the World textures, but its forbidden.

If you want to, you can present night frames in your plug-in, I'm not disallowing you. (you don't have to credit me, but you could become a P.M. if you do strange things.)

Republishing this Plug-in is unwanted!
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Re: Night Plug-in [Release 1.0 !]

#49

Post by rjroldan1 » Fri Jan 12, 2018 2:34

Kulche wrote:
Thu Jan 11, 2018 20:44
Some commercials
nightcom1set.png
some light at the top?
Silent

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Re: Night Plug-in [Release 1.0 !]

#50

Post by khadafi laidi » Fri Jan 12, 2018 13:13

Borbor wrote:
Thu Jan 11, 2018 19:06
@lobby[Posts][PM] will add to the game when this add-on is full version?
Impossible! :bb :bx
Fact about me:
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Re: Night Plug-in [Release 1.0 !]

#51

Post by AvenJZR » Fri Jan 12, 2018 13:15

Kulche wrote:
Thu Jan 11, 2018 20:44
Some commercials
nightcom1set.png
I love that Windsor building(First from the right)
The road to hell is paved with good intentions
#FightLikeAizat

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Re: Night Plug-in [Release 1.0 !]

#52

Post by cesareborgia94 » Fri Jan 12, 2018 14:27

Maybe Lobby should just release Theotown 2 with no winter and weather, just a release that contains night and day version. Its just my suggestion, though I would see day and night is really difficult to implement when there is already winter enabled in the game.
I rarely make plugins now, but I still make them in spare time.
Disclaimer Please no request, I'm busy with real life stuff, I hope you understand ;)
You can find me here only. Discord is sh**, sorry JA :(

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Re: Night Plug-in [Release 1.0 !]

#53

Post by cesareborgia94 » Fri Jan 12, 2018 14:32

khadafi laidi wrote:
Fri Jan 12, 2018 13:13
Borbor wrote:
Thu Jan 11, 2018 19:06
@lobby[Posts][PM] will add to the game when this add-on is full version?
Impossible! :bb :bx
Nothing is impossible if you put enough effort to it. I am skeptical about this plugin being too difficult to produce but if he works hard to achieve his goal, I am sure this night plugin will be a reality soon.
I rarely make plugins now, but I still make them in spare time.
Disclaimer Please no request, I'm busy with real life stuff, I hope you understand ;)
You can find me here only. Discord is sh**, sorry JA :(

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Re: Night Plug-in [Version 1.1 Road update.]

#54

Post by Wekabu city » Fri Jan 12, 2018 20:05

Version 1.1 is Alive download is in the first post!

Changes:
Nightroads can only support nightcars (currently one).
Bridges!
Removed useless .png data.
Oh Hey, you probably stumbled upon a 1 yrs old post.

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Re: Night Plug-in [Version 1.1 Road update.]

#55

Post by Kulche » Fri Jan 12, 2018 21:17

nightbigserviceset1.png
If you like JSONs so much, here is moa buildings
nightbigserviceset1.png (198.69 KiB) Viewed 871 times
I'm not lazy, I'm motivated to do nothing!
...blame lobby for that

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Re: Night Plug-in [Version 1.1 Road update.]

#56

Post by yusuf8a684 » Fri Jan 12, 2018 21:27

former member wrote:
Fri Jan 12, 2018 21:22
Just remove people from the swimming pool and cars from the car cinema
Edit: Am I drunk? I wrote vats instead of cars. Corrected.
no cars are good because car cinamas generally works when night ,not mornings like in game
and beach people must remove too
TheoTown Multiplayer Region
25x3Z7Z
We are playing on a region which other players in it as well. Our goal is making real world region...

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Re: Night Plug-in [Version 1.1 Road update.]

#57

Post by yusuf8a684 » Fri Jan 12, 2018 21:34

former member wrote:
Fri Jan 12, 2018 21:29
Ah ok
But the film animations here will only waste PTS (plugin texture space), they're lit up so they're the same as normal.
do u mean
1 they must remove
or
2 they must change
which one
TheoTown Multiplayer Region
25x3Z7Z
We are playing on a region which other players in it as well. Our goal is making real world region...

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Re: Night Plug-in [Version 1.1 Road update.]

#58

Post by Wekabu city » Fri Jan 12, 2018 21:37

I won`t add buildings over 4x4.
Car cinema won`t be added.
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Re: Night Plug-in [Version 1.1 Road update.]

#59

Post by Wekabu city » Fri Jan 12, 2018 21:38

former member wrote:
Fri Jan 12, 2018 21:22
Just remove people from the swimming pool and cars from the car cinema
Edit: Am I drunk? I wrote vats instead of cars. Corrected.
Played to much Fallout?
Oh Hey, you probably stumbled upon a 1 yrs old post.

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Re: Night Plug-in [Version 1.1 Road update.]

#60

Post by Kulche » Fri Jan 12, 2018 21:43

People at swimming pool are good, it's open at night too. .........With water-warming :lol: I haven't noticed those people on the beach, :bf ...not fixed though
I'm not lazy, I'm motivated to do nothing!
...blame lobby for that

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