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Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

Posted: 20 Jan 2018, 03:04
by Mr. French
Wekabu city wrote:
19 Jan 2018, 21:31
Hotfix 1.2.1 is alive :bp !

There are a few more RCI buildings.
link ?

Re: Night Plug-in [Version 1.1 Road update.]

Posted: 20 Jan 2018, 05:03
by wetguy
Kulche wrote:
12 Jan 2018, 21:46
Ouh, I forgot:
nightcars.png
Cars (usually) do not have their interior lights turned on while driving at night.

Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

Posted: 20 Jan 2018, 08:56
by Wekabu city
that's right, but I think with interior Lights on, it's a bit cooler.
Download in the first post.

Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

Posted: 20 Jan 2018, 10:25
by Wekabu city
I made a small elementary school and the little mosque. I have to add a influence on the mosque and add the small church.

Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

Posted: 20 Jan 2018, 20:12
by KINGTUT10101
I think you should add trees and sea rocks sometime.

Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

Posted: 20 Jan 2018, 21:04
by Wekabu city
I will add Trees sometimes soon, now I'm working on the hydro power plant, I just re-add the animations.
I tried to add a runway but I don't have enough knowledge.
I will start work on some port-buildings.

See you soon! :space

Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

Posted: 21 Jan 2018, 07:19
by obiwan
How to do like this?


I dont know how it work.
The attachment Screenshot_20180121_131354.jpg is no longer available
0 worker.. And the building change to more dark.
Screenshot_20180121_131346.jpg

Re: Night Plug-in (POLLS)[HOTFIX 1.2.1.]

Posted: 21 Jan 2018, 10:49
by Wekabu city
1: Wich Build do you mean
2: There's no RCI building bigger than 2.
3: Make sure to use the Night-Zones in the category with the stars.

I hope I could help

Re: Night Plug-in (POLLS; Preview 1.2.2)[HOTFIX 1.2.1.]

Posted: 23 Jan 2018, 00:28
by Wekabu city
First, I want to thank you for your awesome response to the Polls (at least 15 Voters), but to every download too.

Of course I didn't do the Poll as Joke and did what you wanted : more RCI buildings and Cars.

The new RCI buildings are mostly Resedential (2 TT and 2 TTT)but none is commercial, I also reworked on the Fire station, because I think the lights were too bright.
It contains also the hydro power plant, originally made by Alpha22 (right?) and the mosque (it would be a waste of plug-in space when adding the small church ) but also the small elementary school. The Carspawner was re-added, but still doesn't has any targets and it is starting to lag in my small city.

Here are some screenshots of the newest changes (trees still not added):

Re: Night Plug-in (POLLS; Preview 1.2.2)[HOTFIX 1.2.1.]

Posted: 23 Jan 2018, 02:14
by KINGTUT10101
I'll convert part of my tramway to nighttime if you think that's a worthy enough addition.

Re: Night Plug-in [Update 1.2.2]

Posted: 23 Jan 2018, 20:23
by Wekabu city
@@KINGTUT10101 you can do it, I think this would be great.

Update to 1.2.2 (blue resedential car was added)

Re: Night Plug-in [Update 1.2.2]

Posted: 23 Jan 2018, 23:37
by KINGTUT10101
Here are some bugs I noticed:
-The water tower and solar panels shouldn't need a road connection
-The solar panels shouldn't need water
-The water tower doesn't have a gradient

Re: Night Plug-in [Update 1.2.2]

Posted: 23 Jan 2018, 23:49
by Wekabu city
The road bug was since the first version in the plug-in, but I'm forgetting it always.
The Solar panels need water thing is new...
It shouldn't be there, I'll have a look at the JSON.
And I don't like the Water tower texture too, will be changed in the next update :mine

Re: Night Plug-in [Update 1.2.2]

Posted: 24 Jan 2018, 23:44
by Pineapples_Trix
Image
I did night plugin farms

Re: Night Plug-in [Update 1.2.2]

Posted: 25 Jan 2018, 00:03
by Pineapples_Trix
Image farm buildings too

Re: Night Plug-in [Update 1.2.2]

Posted: 25 Jan 2018, 08:22
by Wekabu city
Thanks! They will be integrated soon.

Re: Night Plug-in [Update 1.2.2]

Posted: 28 Jan 2018, 14:54
by Wekabu city
Wekabu city wrote:
23 Jan 2018, 23:49
...
The Solar panels need water thing is new...
It shouldn't be there, I'll have a look at the JSON.
...
No, there's nothing wrong.

I'm currently working on a airport expansion.
It will take some time, because I have to fetch the texture manually.

Watertower is changed.

I think I have to prioritize new commercial buildings as TT and TTT Commercial wants to join the night club.

Re: Night Plug-in [Update 1.2.2]

Posted: 28 Jan 2018, 17:20
by KINGTUT10101
Did you get my night tramway @Wekabu city ?

Re: Night Plug-in [Update 1.2.2]

Posted: 28 Jan 2018, 17:40
by Wekabu city
KINGTUT10101 wrote:
28 Jan 2018, 17:20
Did you get my night tramway @Wekabu city ?
Yes, of course, but I don't care..
former member wrote:
28 Jan 2018, 15:41
Water towers and solar panels shouldn't need road access. Consider changing that
Changed!

Re: Night Plug-in [Update 1.2.2]

Posted: 28 Jan 2018, 19:30
by KINGTUT10101
Wekabu city wrote:
23 Jan 2018, 20:23
@@KINGTUT10101 you can do it, I think this would be great.

Update to 1.2.2 (blue resedential car was added)
If you don't care then why would you even tell me this? Thanks for making me waste my life making that.