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Re: [Community Project] food industry

Posted: Fri Feb 23, 2018 19:31
by Pineapples_Trix
Borbor wrote:
Thu Feb 22, 2018 23:11
The chips factory is under construction!
Everyone is announced
:mine
looks great B)

Re: [Community Project] food industry

Posted: Fri Feb 23, 2018 20:56
by Borbor
Pineapples_Trix wrote:
Fri Feb 23, 2018 19:30
I improved details on Combine Harvester Image :D
Thank you

Re: [Community Project] food industry

Posted: Fri Feb 23, 2018 21:09
by Pineapples_Trix
Borbor wrote:
Fri Feb 23, 2018 20:56
Pineapples_Trix wrote:
Fri Feb 23, 2018 19:30
I improved details on Combine Harvester Image :D
Thank you
No problem B)

Re: [Community Project] food industry

Posted: Fri Feb 23, 2018 21:13
by Pineapples_Trix
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...

Re: [Community Project] food industry

Posted: Fri Feb 23, 2018 21:58
by Borbor
Pineapples_Trix wrote:
Fri Feb 23, 2018 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem

Re: [Community Project] food industry

Posted: Fri Feb 23, 2018 22:17
by CommanderABab
Could you now change the harvester texture from v1 graphics to v2 graphics?

A moving harvester harvesting the whole field would require 1x1 graphics for (possibly a growing field), a ripe field, a harvested field, and 12 more.

The 12 more would be 3 in each direction of the front half of the combine in the ripe field, the full combine in the ripe field, and the back half of the combine in the harvested field.

Re: [Community Project] food industry

Posted: Sat Feb 24, 2018 0:44
by Univers Gaming
Borbor wrote:
Fri Feb 23, 2018 21:58
Pineapples_Trix wrote:
Fri Feb 23, 2018 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem
For the combine harvester you would credit me, please.

Re: [Community Project] food industry

Posted: Sat Feb 24, 2018 11:36
by Pineapples_Trix
Borbor wrote:
Fri Feb 23, 2018 21:58
Pineapples_Trix wrote:
Fri Feb 23, 2018 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem
I meant that I can do the textures for all slides for animation but someone else has to do json so It works...

Re: [Community Project] food industry

Posted: Sat Feb 24, 2018 11:38
by Pineapples_Trix
Univers Gaming wrote:
Sat Feb 24, 2018 0:44
Borbor wrote:
Fri Feb 23, 2018 21:58
Pineapples_Trix wrote:
Fri Feb 23, 2018 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem
For the combine harvester you would credit me, please.
Of course

Re: [Community Project] food industry

Posted: Sat Feb 24, 2018 11:45
by CommanderABab
Yes

Re: [Community Project] food industry

Posted: Sat Feb 24, 2018 13:18
by Borbor
Univers Gaming wrote:
Sat Feb 17, 2018 15:32
Borbor wrote:
Sat Feb 17, 2018 14:31

For you.
@Univers Gaming[Posts][PM] The european truck also has some major faults, so I can not use the container part of the truck.
Sorry :cry:

Re: [Community Project] food industry

Posted: Sat Feb 24, 2018 14:12
by Univers Gaming
Borbor wrote:
Sat Feb 24, 2018 13:18
Univers Gaming wrote:
Sat Feb 17, 2018 15:32
Borbor wrote:
Sat Feb 17, 2018 14:31

For you.
@Univers Gaming[Posts][PM] The european truck also has some major faults, so I can not use the container part of the truck.
Sorry :cry:
Okay, it is not serious

Re: [Community Project] food industry

Posted: Wed Mar 07, 2018 22:15
by Borbor
what color is this building? (included in brown areas)

Re: [Community Project] food industry

Posted: Mon Mar 12, 2018 21:34
by mustafaes45
Merhaba yeniyim. Bu modları çizimleri hangi program ile yapıyorsunuz?

Re: [Community Project] food industry

Posted: Mon Mar 12, 2018 22:07
by CommanderABab
Show
translation of preceding
Hi, I'm new. What program do you use to draw these modes?
Novix veya Pixly.

Re: [Community Project] food industry

Posted: Tue Mar 13, 2018 19:23
by Pounkiller
I think that pixly is better but you know, that is just my opinion...

Re: [Community Project] food industry

Posted: Tue Mar 13, 2018 23:29
by mustafaes45
Sorry my bad English. Thank you

Re: [Community Project] food industry

Posted: Thu Apr 19, 2018 21:58
by Wekabu city
I will create a new Version! Please post your finished buildings if you want them to be included!

Re: [Community Project] food industry

Posted: Sun Apr 22, 2018 20:00
by Scorpion1224
Ooh this seems cool. Count me in I'd love to work on and contribute some things.

Re: [Community Project] food industry

Posted: Mon Apr 23, 2018 22:26
by Wekabu city
Please do your car Frames properly, I don't want to change them or mess up with the Plugin!
Only Buildings will be added (not the chips factory...) as no car Frames was made correctly