Roads and transportation project

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THEMAX
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Roads and transportation project

#1

Post by THEMAX » Fri Jun 15, 2018 13:30

Are you tired of normals roads ? Are you willing to have a more important diversity of roads , well, this project will contain several types of roads. Like :
Futuristic roads
Paved roads
Etc...

Try to take inspiration from Cities Skyline workshop.
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Re: Roads and transportation project

#2

Post by KKK » Fri Jun 15, 2018 15:02

That is great

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Re: Roads and transportation project

#3

Post by THEMAX » Fri Jun 15, 2018 15:10

Everyone can participate
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Re: Roads and transportation project

#4

Post by RyanVJ » Fri Jun 15, 2018 15:17

Ideas:
4 lane road with a grass median strip
4 lane road with a tree and grass median strip
2 lane road with a grass median
2 lane road lined with trees
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Re: Roads and transportation project

#5

Post by -LeoLeo- » Fri Jun 15, 2018 16:11

This project looks GREAT!!
***cough cough*** Super dense zones ***cough cough*** Futuristic buildings***cough cough***


Gonna work out absolutely AMAZING.
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Have you ever seen anybody be so excited about new icons for transit!??!?!!!?❤️ |ℹ️|
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Re: Roads and transportation project

#6

Post by TheOracle » Fri Jun 15, 2018 16:46

I can do sci-fi cars but my partner ain't giving me rights to use her art that I requested.

A couple of suggestions;
•A damaged paved road
•A wet dirt road
•Bicycle Lane¿¿¿
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Re: Roads and transportation project

#7

Post by THEMAX » Fri Jun 15, 2018 19:01

Bicycle lanes are what I am planning to do, I suggest everyone who want help with the project ^^
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Re: Roads and transportation project

#8

Post by THEMAX » Fri Jun 15, 2018 20:29

here are pictures of what could be bicycle lanes .
bicycle1.png
bicycle1.png (6.06 KiB) Viewed 1864 times
bicycle2.png
bicycle2.png (6.12 KiB) Viewed 1864 times
it could need a bicycle shop / sport shop to spawn

if anyone can try to create bicycle texture too.
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Re: Roads and transportation project

#9

Post by JustAnyone » Fri Jun 15, 2018 21:15

Kingtut101 already created it.

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Re: Roads and transportation project

#10

Post by THEMAX » Fri Jun 15, 2018 21:52

wow, nice.
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Re: Roads and transportation project

#11

Post by KINGTUT10101 » Fri Jun 15, 2018 22:38

Well, the correct term for now would be "creatING" it. It's a WIP right now, but I should be done later this week.

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Re: Roads and transportation project

#12

Post by KINGTUT10101 » Fri Jun 15, 2018 22:39

You could make those into bicycle compatible roads. Just add "flag user5" or however you do that and it'll work with the bike lane. Those roads could be a nice add-on

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Re: Roads and transportation project

#13

Post by THEMAX » Fri Jun 15, 2018 23:17

we can create custom flags now so it would likely be called flag bicycle1 to be easier.
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Re: Roads and transportation project

#14

Post by KINGTUT10101 » Sat Jun 16, 2018 5:16

I'd rather not. I think flag user5 will be fine, especially because most plug-ins don't even use flags in the first place.

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Re: Roads and transportation project

#15

Post by -LeoLeo- » Sat Jun 16, 2018 16:45

former member wrote:
Fri Jun 15, 2018 19:08
-LeoLeo- wrote:
Fri Jun 15, 2018 16:11
This project looks GREAT!!
***cough cough*** Super dense zones ***cough cough*** Futuristic buildings***cough cough***


Gonna work out absolutely AMAZING.
you sure you didn't post it in a wrong topic?
I'm being sarcastic.
Other projects like this was never completed!
XDD
• I'm one with the Lombaxes •

Have you ever seen anybody be so excited about new icons for transit!??!?!!!?❤️ |ℹ️|
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¤ Love Ratchet&Clank

;) :space

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Re: Roads and transportation project

#16

Post by -LeoLeo- » Sun Jun 17, 2018 2:28

I hope this one is actually going to be finished
• I'm one with the Lombaxes •

Have you ever seen anybody be so excited about new icons for transit!??!?!!!?❤️ |ℹ️|
¤ The P.M. of Attobaxia.
¤ The CEO of Leopolis Corp.
¤ Love Ratchet&Clank

;) :space

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Re: Roads and transportation project

#17

Post by THEMAX » Sun Aug 26, 2018 19:27

Actually I am still working on some roads but I screwed up my Json.
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Re: Roads and transportation project

#18

Post by THEMAX » Sun Aug 26, 2018 19:34

Bridges may also be included .
Would you like to participate ?
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Re: Roads and transportation project

#19

Post by THEMAX » Sun Aug 26, 2018 19:39

I may try to create catenary as almost no train plugin got thoses .
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Re: Roads and transportation project

#20

Post by MONTEMARINO » Sun Aug 26, 2018 20:53

THEMAX wrote:
Sun Aug 26, 2018 19:34
Bridges may also be included .
Would you like to participate ?
@MONTEMARINO
Well, some months ago, I talked to Lobby about an ambitious idea, a real expansion for Theotown, focused on transport, with new highways, 1way-1lane roads (for intersections) more trafic variety, a ferry, military airports, subway, shuttels to airport... everything you can imagine as a transport expansion, similar to Rush Hour in SC4.

However, the idea was declined due to a huge effort, dificulties on developing, too much space needed in game... and many more.

The thing is that one of those ideas, has been saved for months. Is the 'onelane/oneway' road for intersections, which i'snt finished, but at least there is a lot work completed.

On the other hand, there was a project of Golden Gate few weeks ago, is almost complete but with the problem of the plugin space unsolved. If you are interested in including this pieces in the pack send me a PM and let me know.

These are both projects:
Here the rotation aware is unfinished.
Here the rotation aware is unfinished.
Here some conections are wrong and diferent levels and ramps are needed.
Here some conections are wrong and diferent levels and ramps are needed.
one-lane-road.png (3.32 KiB) Viewed 1226 times
The idea of One Lane Road was to get a result similar to the following pic:
s4ws7.jpg

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