Golden Gate Challenge

Plug-in related stuff can be discussed here.

Moderator: Plugin Moderators

User avatar
MONTEMARINO
Inhabitant of a Conurbation
Reactions:
Posts: 504
Joined: Sat Nov 18, 2017 19:23
Plugins: Show
Version: Beta

Platform

Golden Gate Challenge

#1

Post by MONTEMARINO »

Hi everybody!

I am working on a Golden Gate plugin and I have made the graphics.

I need big help with the plugin itself: i think it could work as road deco for bridges, maybe the picture could be divided in 1x1 or 2x2 tiles and make a linetool that configures the bridge in the proper sequence.

Does anyone have an idea for this?

Could you iluminate us @Lobby ?

I leave here the pictures for anyone who wants to help!
.
Golden Gate transparent background.png
.
Golden Gate pieces.png

User avatar
-LeoLeo-
Inhabitant of a Solar System
Reactions:
Posts: 1622
Joined: Sat Jul 08, 2017 12:46
Location: Planet Fastoon, Polaris Galaxy // Th
Plugins: Show
Version: Beta
Contact:

Platform

Plugin Creator

Re: Golden Gate Challenge

#2

Post by -LeoLeo- »

@danekbel
Maybe you two can collab??
• The KING of procrastination! •

¤ The P.M. of Attobaxia.
¤ The CEO of Leopolis Corp.
¤ Love Ratchet&Clank

;) :space

User avatar
danekbel
Inhabitant of a Galaxy Cluster
Reactions:
Posts: 2788
Joined: Thu May 05, 2016 9:33
Location: in your dreams
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Golden Gate Challenge

#3

Post by danekbel »

-LeoLeo- wrote:
Sun Aug 05, 2018 21:14
@danekbel
Maybe you two can collab??
I'm not done even with your textures, so...
I don't know
some text.

User avatar
The26
Townsman
Reactions:
Posts: 53
Joined: Wed May 23, 2018 22:18
Location: Bearlandia
Plugins: Show
Version: Beta

Platform

Re: Golden Gate Challenge

#4

Post by The26 »

I'm not experienced enough for this... :bp
:bp Presents are amazing things, and bears are amazing animals. :bp

User avatar
Lobby
Developer
Reactions:
Posts: 3539
Joined: Sun Oct 26, 2008 12:34
Plugins: Show
Version: Beta

Platform

Re: Golden Gate Challenge

#5

Post by Lobby »

I would model it as 1x1 sized buildings around the road and use fun to select the appropriate part of the bridge. That would mean a lot of rotation aware buildings. However, it's possible.
=^._.^= ∫

User avatar
yusuf8a684
Inhabitant of a Planet
Reactions:
Posts: 1300
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show

Plugin Creator

Platform

Re: Golden Gate Challenge

#6

Post by yusuf8a684 »

I was thinking to make Bosbhorus Bridge but i don't started it and i will not... It is too hard. Maybe i can wait for Golden Gate it is a realy nice and famous bridge. Goodluck :bc
The Internet Addict

I can't define my self time to time... Just do not %100 trust me. Texting that honestly...

Know your friends well, enemies

User avatar
_Rock Fort_
Inhabitant of a Megalopolis
Reactions:
Posts: 722
Joined: Mon Jun 25, 2018 15:38
Location: Normandy
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Golden Gate Challenge

#7

Post by _Rock Fort_ »

Is the bridge road the same size than a standard TT road ?
#ITTSTBPI
Hello , i'm a French former plugin creator from the beautiful Normandy Region :66:
I try to propose a large variety of quality plugins !
If you don't like my plugins , don't use them !

User avatar
Lobby
Developer
Reactions:
Posts: 3539
Joined: Sun Oct 26, 2008 12:34
Plugins: Show
Version: Beta

Platform

Re: Golden Gate Challenge

#8

Post by Lobby »

Yes, the road used in the sample is the country road. The bridge is so huge that it looks small :lol:
=^._.^= ∫

User avatar
_Rock Fort_
Inhabitant of a Megalopolis
Reactions:
Posts: 722
Joined: Mon Jun 25, 2018 15:38
Location: Normandy
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Golden Gate Challenge

#9

Post by _Rock Fort_ »

I worked a bit about it .Here is my idea ....
Screenshot_20180805-230619.png
[Payas]_18-08-05_23.48.27.png
#ITTSTBPI
Hello , i'm a French former plugin creator from the beautiful Normandy Region :66:
I try to propose a large variety of quality plugins !
If you don't like my plugins , don't use them !

User avatar
_Rock Fort_
Inhabitant of a Megalopolis
Reactions:
Posts: 722
Joined: Mon Jun 25, 2018 15:38
Location: Normandy
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Golden Gate Challenge

#10

Post by _Rock Fort_ »

And i calculate a little bit , we need around 40 1x1 tile to complete it ....😅
#ITTSTBPI
Hello , i'm a French former plugin creator from the beautiful Normandy Region :66:
I try to propose a large variety of quality plugins !
If you don't like my plugins , don't use them !

User avatar
MONTEMARINO
Inhabitant of a Conurbation
Reactions:
Posts: 504
Joined: Sat Nov 18, 2017 19:23
Plugins: Show
Version: Beta

Platform

Re: Golden Gate Challenge

#11

Post by MONTEMARINO »

Is a good start @_Rock Fort_.

As you can see, the four support pillars can be resized to fit the perfect height for the bridge.

On one hand, is not necessary to make 1x1 when you can make 4x4 for example. Remember that this is a plugin which doesn't need land, so you have a lot of space on the water for biger tiles. This way you will need to do only 10 parts for each side of the bridge.

On the other hand, if you look carefully, the bridge is a perfect symmetry, so you only have to work on the central section as a pattern, except both ends on each side of the river, this is the half of work [(10 tiles - 2 ending tiles)/ 2 central sections] = 4
So, 4 tiles (4x4) + 2 ending tiles) x 2 sides of the bridge =
12 tiles (4x4) for each rotation aware, 24 in total.

User avatar
Oshawotta737
Inhabitant of a Conurbation
Reactions:
Posts: 476
Joined: Wed Mar 28, 2018 22:53
Location: Murica
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Golden Gate Challenge

#12

Post by Oshawotta737 »

I want this alot

User avatar
MONTEMARINO
Inhabitant of a Conurbation
Reactions:
Posts: 504
Joined: Sat Nov 18, 2017 19:23
Plugins: Show
Version: Beta

Platform

Re: Golden Gate Challenge

#13

Post by MONTEMARINO »

:!: WORK-IN-PROGRESS :!:
Baguio_18-08-08_22.41.12.png
Screenshot_20180808-223809.png

User avatar
Lobby
Developer
Reactions:
Posts: 3539
Joined: Sun Oct 26, 2008 12:34
Plugins: Show
Version: Beta

Platform

Re: Golden Gate Challenge

#14

Post by Lobby »

I see what you're doing there :bc
=^._.^= ∫

jake-hyde
Townsman
Reactions:
Posts: 43
Joined: Sat Jul 14, 2018 18:16
Plugins: Show

Platform

Re: Golden Gate Challenge

#15

Post by jake-hyde »

I'm hoping to get this soon, but the tower is too large and the bridge road is too low. The actual bridge towers are 227m tall and the bridge road at 67m - maybe we should do it to that scale.

User avatar
MONTEMARINO
Inhabitant of a Conurbation
Reactions:
Posts: 504
Joined: Sat Nov 18, 2017 19:23
Plugins: Show
Version: Beta

Platform

Re: Golden Gate Challenge

#16

Post by MONTEMARINO »

jake-hyde wrote:
Thu Aug 09, 2018 11:21
I'm hoping to get this soon, but the tower is too large and the bridge road is too low. The actual bridge towers are 227m tall and the bridge road at 67m - maybe we should do it to that scale.
Or maybe not. 8-)

User avatar
CommanderABab
AB
Reactions:
Posts: 8653
Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta

Platform

Plugin Creator

Re: Golden Gate Challenge

#17

Post by CommanderABab »

It's going to take too much texture space that way.
Image

jake-hyde
Townsman
Reactions:
Posts: 43
Joined: Sat Jul 14, 2018 18:16
Plugins: Show

Platform

Re: Golden Gate Challenge

#18

Post by jake-hyde »

CommanderABab wrote:
Thu Aug 09, 2018 18:35
It's going to take too much texture space that way.
You're right. But if we're doing the scale as in the picture, the towers and the concrete fixture have to be shrunk.

User avatar
MONTEMARINO
Inhabitant of a Conurbation
Reactions:
Posts: 504
Joined: Sat Nov 18, 2017 19:23
Plugins: Show
Version: Beta

Platform

Re: Golden Gate Challenge

#19

Post by MONTEMARINO »

IMG_20180810_192830.png
.
Ok. Now the bridge is complete.

I cut the number of the tiles needed to the half, so is possible to make a bridge as long as you want repeting the same sequence, as you can see on the picture.
There are just 6 middle sections and 2 extremes.

The problem is still the texture space... rotation aware is needed, otherwise it would look too strange when you rotate the city view.

Does anyone know any solution for this?

User avatar
-LeoLeo-
Inhabitant of a Solar System
Reactions:
Posts: 1622
Joined: Sat Jul 08, 2017 12:46
Location: Planet Fastoon, Polaris Galaxy // Th
Plugins: Show
Version: Beta
Contact:

Platform

Plugin Creator

Re: Golden Gate Challenge

#20

Post by -LeoLeo- »

Add this to the official game and the plugin space problem is solved! 😂😂


But the game's texture gonna be full!


SERIOUSLY THOUGH
maybe you can turn the cables in to animations and stack them instead?
And if you everything is Animation, you'll only 2 versions of rotation(NE-SW & NW-SE), because you can align the picture to different part of the 4x4 base instead (align at top & align at bottom)...

Is this too confusing??😂😂😂
• The KING of procrastination! •

¤ The P.M. of Attobaxia.
¤ The CEO of Leopolis Corp.
¤ Love Ratchet&Clank

;) :space

Post Reply Previous topicNext topic

Return to “Plug-In Discussion”