Road maintenance

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Good idea?

Yes
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Total votes: 13

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Josh
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Road maintenance

#1

Post by Josh » Tue Aug 15, 2017 0:44

I have this idea: In real life roads go from black to gray asphalt because of the driving cars. So why not add this in theotown. How busier the road how faster the asphalt turns gray.

Bonus idea: Road maintenance depot with road maintenance vehicles to replace the asphalt on the road.
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Re: Road maintenance

#2

Post by BetterBear » Tue Aug 15, 2017 1:31

Again...
1. Textures for worn out roads plus stages. ALL roads.
2. Textures for that maintenance car and depot.
3. Not really that a problem, code.
4.Pretty imposssible to maintain as the traffic in game was insane.
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Re: Road maintenance

#3

Post by Ølsken » Tue Aug 15, 2017 1:45

Good if we had time and money
ImageJust my opinion

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Josh
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Re: Road maintenance

#4

Post by Josh » Tue Aug 15, 2017 2:11

BetterBear wrote:
Tue Aug 15, 2017 1:31
Again...
1. Textures for worn out roads plus stages. ALL roads.
2. Textures for that maintenance car and depot.
3. Not really that a problem, code.
4.Pretty imposssible to maintain as the traffic in game was insane.
1. My idea was to just decrease the darkness
2. Thats right
3. :java
4. Meh
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Re: Road maintenance

#5

Post by HoRizon » Tue Aug 15, 2017 2:27

Have the road sprites start off white, and the code turns them to a dark grey, then they begin to get lighter and lighter via code.
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BetterBear
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Re: Road maintenance

#6

Post by BetterBear » Tue Aug 15, 2017 3:30

HoRizon wrote:
Tue Aug 15, 2017 2:27
Have the road sprites start off white, and the code turns them to a dark grey, then they begin to get lighter and lighter via code.
Annnd you just made Lobby's job harder. :lol:
Josh wrote:
Tue Aug 15, 2017 2:11
BetterBear wrote:
Tue Aug 15, 2017 1:31
Again...
1. Textures for worn out roads plus stages. ALL roads.
2. Textures for that maintenance car and depot.
3. Not really that a problem, code.
4.Pretty imposssible to maintain as the traffic in game was insane.
1. My idea was to just decrease the darkness
2. Thats right
3. :java
4. Meh
Reply:
1. Meh, ''Abandoned roads''? that will look weird..
2. Time baby, time.
3. :bq
4. What? you like stupid spams of people complaining, ''Hey roads suck, fix it or well never drive/use it''? Plus again, its very hard to maintain, as traffic in game was always heavy. Youll surely end up getting a ''fix road'' notification every minute and worse traffic as more cars were being stuck because of bad roads and then,other roads being bad, like a domino.
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Josh
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Re: Road maintenance

#7

Post by Josh » Tue Aug 15, 2017 4:57

Josh wrote:
Tue Aug 15, 2017 2:11
BetterBear wrote:
Tue Aug 15, 2017 1:31
Again...
1. Textures for worn out roads plus stages. ALL roads.
2. Textures for that maintenance car and depot.
3. Not really that a problem, code.
4.Pretty imposssible to maintain as the traffic in game was insane.
1. My idea was to just decrease the darkness
2. Thats right
3. :java
4. Meh
4. What? you like stupid spams of people complaining, ''Hey roads suck, fix it or well never drive/use it''? Plus again, its very hard to maintain, as traffic in game was always heavy. Youll surely end up getting a ''fix road'' notification every minute and worse traffic as more cars were being stuck because of bad roads and then,other roads being bad, like a domino.
[/quote]

I hope the problem then fixes automatically otherwise you would be spaced of all the messages
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Re: Road maintenance

#8

Post by BetterBear » Tue Aug 15, 2017 5:07

Josh wrote:
Tue Aug 15, 2017 4:57
Josh wrote:
Tue Aug 15, 2017 2:11
BetterBear wrote:
Tue Aug 15, 2017 1:31
Again...
1. Textures for worn out roads plus stages. ALL roads.
2. Textures for that maintenance car and depot.
3. Not really that a problem, code.
4.Pretty imposssible to maintain as the traffic in game was insane.
1. My idea was to just decrease the darkness
2. Thats right
3. :java
4. Meh
4. What? you like stupid spams of people complaining, ''Hey roads suck, fix it or well never drive/use it''? Plus again, its very hard to maintain, as traffic in game was always heavy. Youll surely end up getting a ''fix road'' notification every minute and worse traffic as more cars were being stuck because of bad roads and then,other roads being bad, like a domino.
I hope the problem then fixes automatically otherwise you would be spaced of all the messages
[/quote]
Qoute fail :lol:
Even the problem dissappear for a while, like crimes, few seconds later, another one. Also, think of the consequences of ignoring it (unusable roads everywhere, spams, etc.). Thats the main reason why I disagree.
and again, code. Surely it will be different from crime as the crime notification dissappear once crime is over, not this one as its forever there once unattended.
Last edited by BetterBear on Tue Aug 15, 2017 5:11, edited 1 time in total.
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Josh
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Re: Road maintenance

#9

Post by Josh » Tue Aug 15, 2017 5:08

Like cities skylines, when there is a fire, you dont have to do something. The fire engine goes automattically to the burning house
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Re: Road maintenance

#10

Post by KINGTUT10101 » Tue Aug 15, 2017 5:10

I like the idea, but if people are having this much trouble with traffic right now adding this may lead to some balancing issues. I like this idea mostly because it makes me feel a bit reminiscent of SC3K when you didn't find roads enough.

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Re: Road maintenance

#11

Post by BetterBear » Tue Aug 15, 2017 5:12

Even the problem dissappear for a while, like crimes, few seconds later, another one. Also, think of the consequences of ignoring it (unusable roads everywhere, spams, etc.). Thats the main reason why I disagree.
and again, code. Surely it will be different from crime as the crime notification dissappear once crime is over, not this one as its forever there once unattended.
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Re: Road maintenance

#12

Post by BetterBear » Tue Aug 15, 2017 5:17

Josh wrote:
Tue Aug 15, 2017 5:08
Like cities skylines, when there is a fire, you dont have to do something. The fire engine goes automattically to the burning house
Stilll no, whats the purpose of this when you can not even do anything? Like, you just watched. Thats it. And watch take up your money and make game harder for a purpose you cannot do anything about.
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Re: Road maintenance

#13

Post by Barky » Tue Aug 15, 2017 14:26

Meh I don't know

I think there are too many cars in Theotown for this
Unless the cars got decreased

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Re: Road maintenance

#14

Post by Luigi » Wed Aug 16, 2017 0:53

Josh can make buildings yknow
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