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Re: TheoTown Time System

Posted: 08 Jul 2019, 21:59
by FranchuFranchu
https://en.wikipedia.org/wiki/French_Re ... n_calendar
^
Similar to the one you proposed

We could also use the https://en.wikipedia.org/wiki/Metonic_cycle for this

Re: TheoTown Time System

Posted: 13 Sep 2019, 23:35
by CommanderABab
CommanderABab wrote:
29 Jan 2019, 22:18
soumya-8974 wrote:
28 Jan 2019, 17:46
I realized that the time system of TheoTown is incorrect, but I don't want to have the time system a realistic value.
So here is my suggested dating system:
1) 1 year = 360 days
2) 1 year = 12 months
3) 1 month = 30 days
4) 1 day = 10 hours
9) 1 hour = 100 minutes
10) 1 minute = 100 seconds
11) 80 TheoTown seconds per real life second.
If you don't like my suggested dating system, post your one in the comments below!
Now, why would you want a day to be only 10 hours?

You realize some people work 10 hour shifts don't you? No time off?
https://youtu.be/RJM2FjK1zfw

Re: TheoTown Time System

Posted: 14 Sep 2019, 02:50
by Lakan Haraya
I think its time to make TheoTown Time System synchronize to the Day/Night Cycle :/ beta first... if we adjust the time scale for the cycle, there's gonna be one problem for sure, it would be affect the build time of all buildings :/