Tramway 3.2 (5 Add-ons) (312+)

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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Funeoz
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Re: Tramway 2.3 (1 Add-on) (312+)

#121

Post by Funeoz »

Ok :bc
FAN OF RUGBY AND PIXEL ART :fire

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KINGTUT10101
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Re: Tramway 2.4 (1 Add-on) (312+)

#122

Post by KINGTUT10101 »

Updated to 2.4

Now with ambient sounds!

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Re: Tramway 2.4 (1 Add-on) (312+)

#123

Post by JustAnyone »

Tramway plug-in is now available in 1.3.3 version of Plugin Creator.
Perfect way to comment stuff out :)
🦀Now available as administrator🦀
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:pickle:

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Re: Tramway 2.4 (1 Add-on) (312+)

#124

Post by Mg3094066 »

KINGTUT10101 wrote:
Sat Dec 30, 2017 19:32
Updated to 2.4

Now with ambient sounds!
Pls order ur json like this:

Code: Select all

Order ur json like this:
[
{
Vertically
},
{
"
},
{
"
},
{
"
},
{
"
]
<..removed publishment of Kingtut101's json code.🆎️>
I threw my dignity to trash and downloaded Free Fire... But someway i liked it ":'D

But i think it was too early to celebrate... my internet runs at 8kb...

Just wait another month... :bb

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KINGTUT10101
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Re: Tramway 2.4 (1 Add-on) (312+)

#125

Post by KINGTUT10101 »

Just use JSONLint @Mg3094066

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Re: Tramway 2.4 (1 Add-on) (312+)

#126

Post by fico240 »

JustAnyone wrote:
Sat Dec 30, 2017 19:45
Tramway plug-in is now available in 1.3.3 version of Plugin Creator.
Hello, what is that "plugin creator" app?
Is it in Google Play store?
:bq
:bd :bp :mine

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Re: Tramway 2.4 (1 Add-on) (312+)

#127

Post by CommanderABab »

No. It's an apk of JustAnyone's.
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Re: Tramway 2.4 (1 Add-on) (312+)

#128

Post by Mg3094066 »

KINGTUT10101 wrote:
Sat Dec 30, 2017 22:12
Just use JSONLint @Mg3094066
But when is the sound played?
I threw my dignity to trash and downloaded Free Fire... But someway i liked it ":'D

But i think it was too early to celebrate... my internet runs at 8kb...

Just wait another month... :bb

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KINGTUT10101
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Re: Tramway 2.4 (1 Add-on) (312+)

#129

Post by KINGTUT10101 »

The ambient sounds are played using fun. They should be at the end of the road definitions because they were the most recent addition.

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Re: Tramway 2.5 (2 Add-ons) (312+)

#130

Post by KINGTUT10101 »

Updated to 2.5

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Re: Tramway 2.5 (2 Add-ons) (312+)

#131

Post by fico240 »

KINGTUT10101 wrote:
Mon Jan 01, 2018 5:51
Updated to 2.5
What is the modification? :bq
:bd :bp :mine

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Re: Tramway 2.5 (2 Add-ons) (312+)

#132

Post by fico240 »

Oh no, sorry, I just read the cover of the post, I know it's :bc
:bd :bp :mine

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Re: Tramway 2.6 (2 Add-ons) (312+)

#133

Post by KINGTUT10101 »

Updated to 2.6. I might revert it back though.

Btw did anyone have lag problems with the last few tramway updates? Any feedback about that would be greatly appreciated. I'm trying to figure out if the fun affected fps.

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Re: Tramway 2.6 (2 Add-ons) (312+)

#134

Post by Mg3094066 »

KINGTUT10101 wrote:
Mon Jan 01, 2018 21:54
Updated to 2.6. I might revert it back though.

Btw did anyone have lag problems with the last few tramway updates? Any feedback about that would be greatly appreciated. I'm trying to figure out if the fun affected fps.
that doesnt affect me
I threw my dignity to trash and downloaded Free Fire... But someway i liked it ":'D

But i think it was too early to celebrate... my internet runs at 8kb...

Just wait another month... :bb

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Re: Tramway 2.6 (2 Add-ons) (312+)

#135

Post by fico240 »

KINGTUT10101 wrote:
Mon Jan 01, 2018 21:54
Updated to 2.6. I might revert it back though.

Btw did anyone have lag problems with the last few tramway updates? Any feedback about that would be greatly appreciated. I'm trying to figure out if the fun affected fps.
I still do not update it.
:bd :bp :mine

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Re: Tramway 2.5 (2 Add-ons) (312+)

#136

Post by Anthro »

The latest version of the addon works just fine.
It would be awesome if there would be a Station type which I could set directly on the tramways like the bus stations. Often I have no space for the ordinary tram stations.

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Re: Tramway 2.5 (2 Add-ons) (312+)

#137

Post by KINGTUT10101 »

I don't think that's entirely possible.

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Re: Tramway 2.5 (2 Add-ons) (312+)

#138

Post by -LeoLeo- »

Unless the tram stop is like bus stop. Make the trams spawn from a building like a depot, the visit the "tram stops". Because you can set car ID to roads, the tram would run normally. And the stops would be on the roadsides.

Question is...
Is the bus depot JSON available?
Will the trams go on normal roads instead 'cuz it act like buses??
That'll probably make the plugin need to be overhaul, which is unlikely to happen.......
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Re: Tramway 2.5 (2 Add-ons) (312+)

#139

Post by Anthro »

Oh okay I didn't knew that it is that hard to make.
I have no knowledge about all that stuff at all xD

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Re: tram layering problem

#140

Post by -LeoLeo- »

Why is this happening??? it weren't doing this before at normal speed...
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• The KING of procrastination! •

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¤ The CEO of Leopolis Corp.
¤ Love Ratchet&Clank

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