Tramway 3.2 (5 Add-ons) (312+)

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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KINGTUT10101
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Re: Trams

#61

Post by KINGTUT10101 » Sun Jul 02, 2017 17:03

Lobby wrote:
Sun Jul 02, 2017 16:47
You may try out to add

Code: Select all

"car local only":true
to your station building (supported since version 310, which will be available soon). It will then select only buildings of this type as potential target so it's much more likely that a way exists.
It'll be added soon.

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Re: Trams

#62

Post by CommanderABab » Sun Jul 02, 2017 17:14

Lobby wrote:
Sun Jul 02, 2017 16:47
You may try out to add

Code: Select all

"car local only":true
to your station building (supported since version 310, which will be available soon). It will then select only buildings of this type as potential target so it's much more likely that a way exists.
:bq
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KINGTUT10101
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Re: Trams

#63

Post by KINGTUT10101 » Sun Jul 02, 2017 17:19

One question though. Does transfer matter or can it still be on?

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Lobby
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Re: Trams

#64

Post by Lobby » Sun Jul 02, 2017 17:22

If you let your building spawn cars with

Code: Select all

"car":"$carres00"
the cars will just drive to any buildings nearby within a given radius.

With

Code: Select all

"car local only":true
those cars will only drive to buildings of the same type as the building that spawned the car.

Transfer should be off because normal cars cannot spawn on your tram track. Otherwise buildings that only have tram track nearby won't complain about missing road.
...Have a nice stay

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KINGTUT10101
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Re: Trams

#65

Post by KINGTUT10101 » Sun Jul 02, 2017 17:26

Updated the link.

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danekbel
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Re: Trams

#66

Post by danekbel » Sun Jul 02, 2017 23:15

Thanks Lobby for update and Kingnut for trams themselves :bc
lol.png
some text.

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Re: Trams (312+)

#67

Post by Mg3094066 » Thu Jul 06, 2017 8:08

You could tell me the new coding for plugins that generate cars
I will try to update old plugins from inactive users
I want my diamonds you get the plugins free or not :bd

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Re: Trams (312+)

#68

Post by Mattcheung » Thu Jul 06, 2017 8:26

Is there any problems ?
Image

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KINGTUT10101
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Re: Trams (312+)

#69

Post by KINGTUT10101 » Thu Jul 06, 2017 12:35

Are they not spawning? If not I think I know the problem.

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Re: Trams (312+)

#70

Post by Mattcheung » Thu Jul 06, 2017 15:23

yes ,i cant see any tram

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KINGTUT10101
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Re: Trams (312+)

#71

Post by KINGTUT10101 » Thu Jul 06, 2017 16:50

Mg3094066 wrote:
Thu Jul 06, 2017 8:08
You could tell me the new coding for plugins that generate cars
I will try to update old plugins from inactive users
If they are inactive, how or why would they change the plug-in anyways?

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KINGTUT10101
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Re: [Pack]Trams (312+)

#72

Post by KINGTUT10101 » Thu Jul 06, 2017 16:52

Try this:
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Tramway.zip
(26.5 KiB) Downloaded 115 times

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Re: Trams (312+)

#73

Post by Mg3094066 » Thu Jul 06, 2017 17:25

KINGTUT10101 wrote:
Thu Jul 06, 2017 16:50
Mg3094066 wrote:
Thu Jul 06, 2017 8:08
You could tell me the new coding for plugins that generate cars
I will try to update old plugins from inactive users
If they are inactive, how or why would they change the plug-in anyways?
Because my cities contain them and they will crash if I eliminate them
I want my diamonds you get the plugins free or not :bd

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Re: [Pack]Trams (312+)

#74

Post by danekbel » Sat Jul 08, 2017 15:07

Trams don't spawn for me either
Somebody knows what's the reason?
some text.

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Re: [Pack]Trams (312+)

#75

Post by Barky » Sat Jul 08, 2017 15:17

Tram driver strike?

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KINGTUT10101
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Re: [Pack]Trams (312+)

#76

Post by KINGTUT10101 » Sat Jul 08, 2017 15:29

I've tried putting target as nothing for the first time and the second time I put the id of the tram spawner. Is there really no difference for spawning?

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danekbel
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Re: [Pack]Trams (312+)

#77

Post by danekbel » Sat Jul 08, 2017 16:07

Yes
It's seems like we need Lobby's help
some text.

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Re: [Pack]Trams (312+)

#78

Post by MajorFour » Sat Jul 08, 2017 17:07

Barky wrote:
Sat Jul 08, 2017 15:17
Tram driver strike?
danekbel wrote:
Sat Jul 08, 2017 15:07
Trams don't spawn for me either
Somebody knows what's the reason?
Those unions again... Without the trams spawning, how will the system even have a purpose? We need this :bf
ver....396, happy christmas :bp
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Re: [Pack]Trams (312+)

#79

Post by danekbel » Tue Jul 11, 2017 14:48

Heeey!1!1!1 When we will know the reason why trams don't work now?
I miss them
some text.

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KINGTUT10101
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Re: [Pack]Trams (312+)

#80

Post by KINGTUT10101 » Tue Jul 11, 2017 17:03

Don't ask me... I'm still have no idea as well.

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