Tramway 3.2 (5 Add-ons) (312+)

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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Lobby
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Re: [Pack]Trams (312+)

#81

Post by Lobby » Tue Jul 11, 2017 17:16

"targets" belongs into the car spawner object

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"car spawner": [{
  "cars": ["tram.kt101"],
  "count": 3,
  "radius": 10000,
  "targets": ["tramstation.kt101"]
}],
:bf
...Have a nice stay

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Re: [Pack]Trams (312+)

#82

Post by racoonboy321 » Thu Aug 10, 2017 4:33

Help there are no trams on the line
Monstrosities abide within the depths of the mortal world...

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KINGTUT10101
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Re: [Pack]Trams (312+)

#83

Post by KINGTUT10101 » Thu Aug 10, 2017 5:56

They work for me, but I'll do some tweaking and see if I can make it work better.

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Re: [Pack]Trams (312+)

#84

Post by Fiji » Wed Aug 16, 2017 3:59

That's cool
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Re: [Pack]Trams (312+)

#85

Post by rjroldan1 » Wed Aug 23, 2017 4:43

i recommend for this plug ins is to delete target code and change the radius into 25 and make the station to become spawner of those tram to spawn more tram like dusko pedestrialzone just my opinion
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KINGTUT10101
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Re: [Pack]Trams (312+)

#86

Post by KINGTUT10101 » Wed Aug 23, 2017 5:05

The station already spawns the trams.

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Re: [Pack]Trams (312+)

#87

Post by rjroldan1 » Wed Aug 23, 2017 17:44

mistake in changing code resulting tram jam
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Re: [Pack]Trams (312+)

#88

Post by JustAnyone » Wed Aug 23, 2017 19:22

rjroldan1 wrote:
Wed Aug 23, 2017 4:43
i recommend for this plug ins is to delete target code and change the radius into 25 and make the station to become spawner of those tram to spawn more tram like dusko pedestrialzone just my opinion
former member's pedestrians are causing huge traffic.

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KINGTUT10101
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Re: Trams (312+)

#89

Post by KINGTUT10101 » Fri Oct 27, 2017 0:31

I believe it might be an error in the json. I think I accidentally posted an older version of this plug-in. I'll update it in a few minutes.

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Re: Trams (312+)

#90

Post by KINGTUT10101 » Sat Nov 04, 2017 21:39

With Lobby's help, this plug-in is now functional again. The new version is available for download.

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22Alpha
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Re: Trams (312+)

#91

Post by 22Alpha » Sun Nov 05, 2017 4:08

KINGTUT10101 wrote:
Sat Nov 04, 2017 21:39
With Lobby's help, this plug-in is now functional again. The new version is available for download.
I'll go check on it. BTW, the New Supply System were fixed.
:mine

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Re: Trams (312+)

#92

Post by THEMAX » Mon Nov 06, 2017 19:29

Maybe add modern tramway?
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Re: Trams (312+)

#93

Post by THEMAX » Mon Nov 06, 2017 19:38

I can too but idk if allowed
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Re: Trams (312+)

#94

Post by 22Alpha » Wed Nov 22, 2017 14:56

Hey guys, I figured out how to make ground version of railroad, but I had to use Kingtut's tram to figure it out. If I'm allowed, then I'll post it.
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Screenshot_2017-11-22-20-41-41.png
:mine

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Re: Trams (312+)

#95

Post by 22Alpha » Wed Nov 22, 2017 15:23

@KoalaGuy with usage %? And not bus usage %. I'm sure no one got it as close as the raised railway. Not unless they did not released it.
Last edited by 22Alpha on Wed Nov 22, 2017 15:42, edited 2 times in total.
:mine

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Re: Trams (312+)

#96

Post by KINGTUT10101 » Wed Nov 22, 2017 15:32

What do you mean by modern? Could you show me a picture?

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Re: Trams (312+)

#97

Post by KINGTUT10101 » Sun Nov 26, 2017 7:19

I updated it again. In this update I gave a little bit of functionality to the tram stops (I was inspired by 22Alpha's train system).

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Re: Trams (312+)

#98

Post by THEMAX » Wed Nov 29, 2017 0:10

Emperor of Atlantean federated empire
Image
Founder state of Internationxal council
Leader of AEOY and steel pact

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Re: Trams (312+)

#99

Post by KINGTUT10101 » Wed Nov 29, 2017 0:34

That's not really possible with current plug-in support.

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Re: Trams (312+)

#100

Post by KINGTUT10101 » Thu Dec 07, 2017 15:10

Coming soon:
Tramway 2.0 with multiple cars and new textures.
Last edited by KINGTUT10101 on Sun Dec 10, 2017 17:44, edited 1 time in total.

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