Taxi (updated for 312)

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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waders
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Re: Taxi

#21

Post by waders »

I corrected the cars
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waders
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Re: Taxi

#22

Post by waders »

How to write a plugin for this building who will help me
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CommanderABab
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Re: Taxi

#23

Post by CommanderABab »

I corrected shadows, added shadows, a crack in the roof, textures, removed some stuff to make it fit in a 4x4 area. Still not perfect.
taxiwaders&ab.png
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Lobby
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Re: Taxi

#24

Post by Lobby »

And maybe a bit texture
taxiwaders&ab&lby.png
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=^._.^= ∫

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Re: Taxi

#25

Post by CommanderABab »

:)
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Re: Taxi

#26

Post by CommanderABab »

Code: Select all

[
  { 
    "id":"$taxicarwaders00", 
    "type":"car", 
    "frames":[ 
      {"bmp":"taxicarswaders.png","w":32,"h":16,"count":4} 
    ], 
    "capacity":6,
   "flag normal":true, 
   "flag user2":true,
   "influence passenger bus":12,
   "speed":1.1,
   "v2":false
  },
  
  {
      "id": "$taxiind.waders.ab.lobby7",
      "type": "industrial",
      "usage":30,
      "title":"Taxi industry",
      "text":"everyone needs a taxi eventually",
      "author": "CommanderABab, waders, Lobby",
      "width": 4,
      "height": 4,
      "draw ground":true,
      "frames": [
         {
            "bmp": "taxiwaders&ab&lby.png"
         }
      ],
    
      "car spawner":[
           {
             "cars":["$taxicarwaders00"],
             "count":25,
             "radius":1000         
           }
         ],
      "workers": 50,
      "level": 2,
      "influence pollution":3,
      "influence passenger bus": 12
   }
]
I updated the above code also. NOTESometimes, I switch types of the plugin. That's why some additional code in it.

The first car to actually use my tractor path:
Screenshot_20170618-102438.jpg
Zip file to download if you like:
https://drive.google.com/file/d/0Bw7X9l ... p=drivesdk
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Jayden3
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Re: Taxi (updated for 312)

#27

Post by Jayden3 »

Looks good but add shadows and less brite colors :plugin
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Re: Taxi (updated for 312)

#28

Post by CommanderABab »

Like this?
Like this?
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22Alpha
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Re: Taxi (updated for 312)

#29

Post by 22Alpha »

Does influence passenger bus reduce some traffic volume?
:mine

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Re: Taxi (updated for 312)

#30

Post by CommanderABab »

I don't think so.
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Re: Taxi (updated for 312)

#31

Post by Luigi »

waders:LoBBu ADd IN gaMe PlUGin iS gOod
PRESIDENT OF FAIRVIEW COAST
using the latest version as always.
*phone broken

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Re: Taxi (updated for 312)

#32

Post by CommanderABab »

:fire :space :bb
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Re: Taxi (updated for 312)

#33

Post by KINGTUT10101 »

Luigi wrote:
Sun Nov 05, 2017 1:28
waders:LoBBu ADd IN gaMe PlUGin iS gOod


That actually made me laugh

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Re: Taxi (updated for 312)

#34

Post by KINGTUT10101 »

Here's my edit
@waders
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Re: Taxi (updated for 312)

#35

Post by CommanderABab »

Jayden3 wrote:
Thu Nov 02, 2017 3:50
Looks good but add shadows and less brite colors :plugin
If you look closely, there are shadows. The building fills the tiles entirely, so adding shadows for the building itself would require a much larger footprint like a 5x5 square. Space I would not wish to take up in my cities.
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Re: Taxi (updated for 312)

#36

Post by TheFennekin »

Download?
こんにちは!

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Re: Taxi (updated for 312)

#37

Post by CommanderABab »

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Re: Taxi (updated for 312)

#38

Post by Luigi »

but the question is, does it spawn the taxis waders promised?
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Re: Taxi (updated for 312)

#39

Post by CommanderABab »

Yes, it spawns taxis!
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Re: Taxi (updated for 312)

#40

Post by Jayden3 »

I dont see the depot in tt
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