Accidents!

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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Kulche
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Accidents!

#1

Post by Kulche » Mon Oct 23, 2017 19:30

Accidents!

Hello there! This is my next plugin. Now u can create your own accidents!
Simply choose Accident Site tiles, place them, and use Accident Road to barricade it! You can also place some Emergency Vechicles tiles to make it more realistic.
lololololololol.png
DOWNLOAD
Accidentroad.zip
(25.87 KiB) Downloaded 1755 times
Hope u like it! :)

Updates log:
1.1 - Added missing direction

[Credits]:...Original roads and cars are pixeled by Lobby and theotheoderich
Last edited by Kulche on Mon Oct 23, 2017 21:07, edited 2 times in total.
I'm not lazy, I'm on battery saving mode!

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Kulche
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Re: Accidents!

#2

Post by Kulche » Mon Oct 23, 2017 19:35

Thanks!
I'm not lazy, I'm on battery saving mode!

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Josh
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Re: Accidents!

#3

Post by Josh » Mon Oct 23, 2017 21:52

Looks cool, but I would add some smoke like a car is on fire for a nice effect ;)
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Ashmayor
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Re: Accidents!

#4

Post by Ashmayor » Tue Oct 24, 2017 7:35

Cool :bc
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Re: Accidents!

#5

Post by Bloodof » Tue Oct 24, 2017 8:29

Good idea!
B)

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Josh
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Re: Accidents!

#6

Post by Josh » Tue Oct 24, 2017 17:39

I'm sorry, but it's not really useful without any rotation frames, can you add them?
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Kulche
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Re: Accidents!

#7

Post by Kulche » Tue Oct 24, 2017 19:35

Wait, I have provided rotation for straigh road.
kutaczan.png
:bq

Have I added the right files? For me it works.


About animations, the Campfire fire and smoke animations from ur Camping Plugin are great and would fit in there. May i Use them? ............what's this autocorrection
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mdk_813
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Re: Accidents!

#8

Post by mdk_813 » Tue Oct 24, 2017 21:09

Kulche wrote:
Tue Oct 24, 2017 19:35
Wait, I have provided rotation for straigh road.

Have I added the right files? For me it works.
You need to set "rotation aware":true in the JSON and you need to define 4 frames in the correct order (counter-clockwise rotation).
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Kulche
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Re: Accidents!

#9

Post by Kulche » Wed Oct 25, 2017 8:15

But... will it work with these tiles choosable with arrows?
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mdk_813
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Re: Accidents!

#10

Post by mdk_813 » Wed Oct 25, 2017 20:00

Kulche wrote:
Wed Oct 25, 2017 8:15
But... will it work with these tiles choosable with arrows?

Let me show you an example of a JSON for two rotation aware park tiles:

Code: Select all

[
   {
      "id":"Park_01.mdk_813",
	  "type":"park",
	  "author":"mdk_813",
      "width":1,
	  "height":1,
	  "frames":[{"bmp":"Park_01_A.png"},{"bmp":"Park_01_B.png"},{"bmp":"Park_01_C.png"},{"bmp":"Park_01_D.png"}],
	  "price":1000,
	  "monthly price":0,
	  "rotation aware":true,
	  "water":"0",
	  "power":"0",
      "build time":0,
	  "needs road":false,
	  "title":"Park_01",
	  "text":"A nice park."
},
    {
      "id":"Park_02.mdk_813",
	  "type":"park",
	  "author":"mdk_813",
      "width":1,
	  "height":1,
	  "frames":[{"bmp":"Park_02_A.png"},{"bmp":"Park_02_B.png"},{"bmp":"Park_02_C.png"},{"bmp":"Park_02_D.png"}],
	  "price":1000,
	  "monthly price":0,
	  "rotation aware":true,
	  "water":"0",
	  "power":"0",
      "build time":0,
	  "needs road":false,
	  "title":"Park_02",
	  "text":"Another nice park."
}
]
This code creates two different menu entries, one entry for Park_01 and one entry for Park_02. I provided four rotation frames for each park ("A", "B", "C" and "D"), which you can cycle through in the game using the blue arrows in order to select the correct view for your given situation.

Note also, that you can put these two different parks (or as many as you want) into one JSON when you divide them up with a comma.
So, you don't need to make a new JSON for every plugin.
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PLEASE NOTE: My plugins are not open source! So, ask me first before altering and republishing any of my plugins!

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Kulche
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Re: Accidents!

#11

Post by Kulche » Wed Oct 25, 2017 20:57

Umm... is it neccesary? Its easier to choose.
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mdk_813
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Re: Accidents!

#12

Post by mdk_813 » Wed Oct 25, 2017 23:58

Kulche wrote:
Wed Oct 25, 2017 20:57
Umm... is it neccesary? Its easier to choose.
No, of course it's not necessary.
But it would probably be nicer if the pieces rotate correctly when you rotate the map.
And in that case, this is what you would have to do.
And you could still choose different tiles then, because they would all have their own entries in the menu. The blue arrows, however, would be used for rotating a tile. That's just the way it works with rotation aware pieces.
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Borbor
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Re: Accidents!

#13

Post by Borbor » Wed Nov 08, 2017 20:54

I think you should do it on burning vehicles
http://www.theotown.com/forum/search.ph ... =firstpost
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Jan112
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Re: Accidents!

#14

Post by Jan112 » Fri Nov 10, 2017 22:43

FEUERWEHRAUTO ?🚒

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Re: Accidents!

#15

Post by CommanderABab » Fri Nov 10, 2017 23:48

Jan112 wrote:
Fri Nov 10, 2017 22:43
FEUERWEHRAUTO ?🚒 <fire car?>
754!754Currently using beta 754. 754 What's new? :)
harder hard mode!!
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Re: Accidents!

#16

Post by danekbel » Thu Jul 12, 2018 21:30

[mention]Kulche[/mention]
Can I use your textures for my plug-in?
I want to make them as road decoration
some text.

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