Trains by danekbel [pre-release 1]

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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danekbel
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Re: Trains [beta 0.1.3]

#41

Post by danekbel » Sun May 06, 2018 23:20

Should I replace cargo train design with this one?
H2O-vsk_18-05-07_00.18.09.png
some text.

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Re: Trains [beta 0.1.3]

#42

Post by danekbel » Sun May 06, 2018 23:42

Also here are some new desings for other trains
Teki_18-05-07_00.40.51.png
some text.

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Re: Trains [beta 0.1.3]

#43

Post by Borbor » Mon May 07, 2018 0:06

danékbel wrote:
Sun May 06, 2018 23:20
Should I replace cargo train design with this one?H2O-vsk_18-05-07_00.18.09.png
use that instead of old
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danekbel
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Re: Trains [beta 0.1.3]

#44

Post by danekbel » Tue May 08, 2018 1:02

New pre-release update!
What's new:
- added three new train stations
- redesigned trains
- added some decorative stuff
- category inside the train category (only for toolbar, if you have your toolbar turned off, it would be as separate category)
- some small bugfixes
Teki_18-05-08_01.58.03.png
rails_prerelease.zip
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Also, if you have some ideas, don't be shy to suggest them down below
some text.

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Re: Trains [beta 0.1.3]

#45

Post by TiarDVaughn » Tue May 08, 2018 18:45

Refuses to extract.

Me lonely . . . :|



WELCOME TO TRANSLUCENT AIRLINES
Welcome to Zayrattan!

Our President = Eva Salamander, 30 years old

Secretary of Foreign Affairs = Tiar D'Vaughn, 23 years old

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Re: Trains [beta 0.1.3]

#46

Post by kjuao9 » Tue May 08, 2018 23:07

Please make a elevated track for the railway. The released now don't have any elevated track. :bq

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Re: Trains [beta 0.1.3]

#47

Post by danekbel » Tue May 08, 2018 23:36

TiarDVaughn wrote:
Tue May 08, 2018 18:45
Refuses to extract.

Me lonely . . . :|



WELCOME TO TRANSLUCENT AIRLINES
Try this
rails.plugin
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some text.

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Re: Trains [beta 0.1.3]

#48

Post by yusuf8a684 » Sat May 12, 2018 18:28

[mention]danékbel[/mention]
is this plugin increase smth or jyst a scene?
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Re: Trains [beta 0.1.3]

#49

Post by danekbel » Sat May 12, 2018 18:41

yusuf8a684 wrote:
Sat May 12, 2018 18:28
@danékbel
is this plugin increase smth or jyst a scene?
It works like a transport with influence and passengers number
So yes, in theory it increases transport happiness
some text.

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Re: Trains [beta 0.1.3]

#50

Post by yusuf8a684 » Sat May 12, 2018 19:35

danékbel wrote:
Sat May 12, 2018 18:41
yusuf8a684 wrote:
Sat May 12, 2018 18:28
@danékbel
is this plugin increase smth or jyst a scene?
It works like a transport with influence and passengers number
So yes, in theory it increases transport happiness
i use it are You guys going to add rotate for buildings and 1 station rotation is broken (station made by borbor)
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Re: Trains [beta 0.1.3]

#51

Post by Borbor » Thu May 24, 2018 13:37

When will the update come?
http://www.theotown.com/forum/search.ph ... =firstpost
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Re: Trains [beta 0.1.3]

#52

Post by yusuf8a684 » Thu Jul 19, 2018 6:51

danékbel wrote:
Sun May 06, 2018 23:20
Should I replace cargo train design with this one?H2O-vsk_18-05-07_00.18.09.png
Where can i get this cargo crane decoration?
Edit: Nevermind, i found it
TheoTown Multiplayer Region
25x3Z7Z
We are playing on a region which other players in it as well. Our goal is making real world region...

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Re: Trains by danekbel [pre-release 1]

#53

Post by danekbel » Wed Jul 25, 2018 9:53

updated the first post
maybe there would be an update soon
some text.

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Re: Trains by danekbel [pre-release 1]

#54

Post by soumya-8974 » Sun Jul 29, 2018 15:27

Can you slow down the train by road decorations?
Keep calm, play TheoTown and like the game.

God does not play dice with the universe - Albert Einstein
Not only does God play dice, but... he sometimes throws them where they cannot be seen - Stephen Hawking

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Re: Trains by danekbel [pre-release 1]

#55

Post by soumya-8974 » Tue Aug 07, 2018 11:59

Can you fix this bridge?
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Keep calm, play TheoTown and like the game.

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Re: Trains [beta]

#56

Post by HiPerson » Thu Aug 09, 2018 11:00

Don't stop.
I know it's hard.
But you can make the impossible possible from doing it. Don't stop.

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Re: Trains by danekbel [pre-release 1]

#57

Post by Kulche » Thu Aug 09, 2018 11:44

If you want to, I can help you. I can create some new textures of trains and stations :)
I'm not lazy, I'm on battery saving mode!

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Re: Trains by danekbel [pre-release 1]

#58

Post by soumya-8974 » Thu Aug 09, 2018 15:35

Kulche wrote:
Thu Aug 09, 2018 11:44
If you want to, I can help you. I can create some new textures of trains and stations :)
Go ahead!
Keep calm, play TheoTown and like the game.

God does not play dice with the universe - Albert Einstein
Not only does God play dice, but... he sometimes throws them where they cannot be seen - Stephen Hawking

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Re: Trains by danekbel [pre-release 1]

#59

Post by sairam » Thu Aug 09, 2018 17:11

danekbel wrote:
Tue May 08, 2018 1:02
Also, if you have some ideas, don't be shy to suggest them down below
@ danekbel[Posts][PM] can you add the old train design with new because there are only three trains but if you add this trains from your old version there will be Six trains.
Proud to be the player of theotown since 1.0.45 alpha.
Proud to be the first Tamil theotowner. Done 2 plugins.
:D ( ͡° ͜ʖ ͡°)

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Re: Trains by danekbel [pre-release 1]

#60

Post by danekbel » Mon Dec 17, 2018 22:37

Well I want to share my story with you
When the plug-in store was introduced, I didn't want to upload this plug-in to it, because I find it kinda obsolete and undone. But, due to some reasons, I decided to upload it there. And I was surprised.
I've never expect that this plug-in could become on of the most rated plug-ins there. Soooo, I decided to make a new update


Upcoming changes in pre-release v.2:
- some redesigned textures
- diagonal rails
- new decos
- ???
some text.

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