Trains by danekbel [pre-release 1]

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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Borbor
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Re: Trains [beta 0.1.3]

#26

Post by Borbor » Thu Dec 14, 2017 17:20

the new TCDD train is coming!only train wagons left. :mine
TCDD=Türkiye Cumhuriyeti Devlet Demiryolları
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Re: Trains [beta 0.1.3]

#27

Post by yusuf8a684 » Thu Dec 14, 2017 21:36

:bc
Borbor wrote:
Thu Dec 14, 2017 17:20
the new TCDD train is coming!only train wagons left. :mine
TCDD=Türkiye Cumhuriyeti Devlet Demiryolları
:bc can u make anıtkabir too and a big flag of Turkey please
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Re: Trains [beta 0.1.3]

#28

Post by Kulche » Thu Dec 14, 2017 22:08

Sent to Alpha, cargo cars and train!
lrtc.png
lrtc.png (1.02 KiB) Viewed 2150 times
lrtccb.png
lrtccb.png (540 Bytes) Viewed 2150 times
lrtct.png
lrtct.png (704 Bytes) Viewed 2150 times
lrtccr.png
lrtccr.png (528 Bytes) Viewed 2150 times
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Re: Trains [beta 0.1.3]

#29

Post by Luigi » Fri Dec 15, 2017 1:11

Cant wait for the final release cause it looks cool :bp
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Re: Trains [beta 0.1.3]

#30

Post by wetguy » Fri Dec 15, 2017 1:20

I get an error when I use this plugin.

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Re: Trains [beta 0.1.3]

#31

Post by Jayden3 » Fri Dec 15, 2017 3:10

I spawned a train station and 1 million trains spawned theres traffic.
Im back from 3 months of not being in forum.


FROM AMERICO

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22Alpha
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Re: Trains [beta 0.1.3]

#32

Post by 22Alpha » Fri Dec 15, 2017 4:35

Kulche wrote:
Thu Dec 14, 2017 22:08
Sent to Alpha, cargo cars and train!
lrtc.png
lrtccb.png
lrtct.png
lrtccr.png
Add it to the inter-station thread. We are consolidating all of you guys' work.
:mine

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Re: Trains [beta 0.1.3]

#33

Post by 22Alpha » Fri Dec 15, 2017 4:37

Borbor wrote:
Thu Dec 14, 2017 17:20
the new TCDD train is coming!only train wagons left. :mine
TCDD=Türkiye Cumhuriyeti Devlet Demiryolları
Add it to the inter-station thread. We are consolidating all of you guys' work.
:mine

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Borbor
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Re: Trains [beta 0.1.3]

#34

Post by Borbor » Tue Dec 19, 2017 22:09

when the new update will come?
http://www.theotown.com/forum/search.ph ... =firstpost
"Our true mentor in life is science."
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fico240
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Re: Trains [beta 0.1.3]

#35

Post by fico240 » Thu Dec 28, 2017 2:14

It may be that it does not lift the passengers of the stations?, because the stations are filled and the trains pass, but they are not emptied.
:bq
:bd :bp :mine

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fico240
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Re: Trains [beta 0.1.3]

#36

Post by fico240 » Thu Dec 28, 2017 20:55

When the fire truck wants to take a shortcut... xdxd
Screenshot_2017-12-28-15-48-40.png
:)
:bd :bp :mine

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danekbel
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Re: Trains [beta 0.1.3]

#37

Post by danekbel » Fri Dec 29, 2017 16:13

Borbor wrote:
Tue Dec 19, 2017 22:09
when the new update will come?
I hope soon, but almost everything that I wanted to make mdk did in his S-Bahn plug-in, so I don't really think that I should develop my plug-in anymore
some text.

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Re: Trains [beta 0.1.3]

#38

Post by mdk_813 » Fri Dec 29, 2017 16:24

danekbel wrote:
Fri Dec 29, 2017 16:13
Borbor wrote:
Tue Dec 19, 2017 22:09
when the new update will come?
I hope soon, but almost everything that I wanted to make mdk did in his S-Bahn plug-in, so I don't really think that I should develop my plug-in anymore
Please continue! It is always good to have some variety.
Also you could try to do some stuff that I didn't do, like main stations or freight stations and trains etc.
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PLEASE NOTE: My plugins are not open source! So, ask me first before altering and republishing any of my plugins!

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danekbel
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Re: Trains [beta 0.1.3]

#39

Post by danekbel » Sat Dec 30, 2017 12:37

Thanks for the support!
[mention]mdk_813[/mention], I agree with you. There should always be some variety, and I'd really like to implement main stations in near future.
I'll update the plug-in when I would have at least some free time, because I prepare now for New Year celebration... here in Ukraine New Year is the main holiday in the whole year
some text.

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danekbel
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Re: Trains [beta 0.1.3]

#40

Post by danekbel » Sun May 06, 2018 22:58

New update!
What's new:
- removed 1x1 boxes. They were replaced by ingame containers which spawn cargo train and [mention]KINGTUT10101[/mention]'s stop, which spawn suburban trains.
- moved to in-game train category
- added crossing rails, which allow cars to ride on it
- deleted some obsolete textures
rails.zip
0.1.4
(98.95 KiB) Downloaded 161 times
some text.

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danekbel
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Re: Trains [beta 0.1.3]

#41

Post by danekbel » Sun May 06, 2018 23:20

Should I replace cargo train design with this one?
H2O-vsk_18-05-07_00.18.09.png
some text.

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danekbel
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Re: Trains [beta 0.1.3]

#42

Post by danekbel » Sun May 06, 2018 23:42

Also here are some new desings for other trains
Teki_18-05-07_00.40.51.png
some text.

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Borbor
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Re: Trains [beta 0.1.3]

#43

Post by Borbor » Mon May 07, 2018 0:06

danékbel wrote:
Sun May 06, 2018 23:20
Should I replace cargo train design with this one?H2O-vsk_18-05-07_00.18.09.png
use that instead of old
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tcdd istasyon.png
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danekbel
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Re: Trains [beta 0.1.3]

#44

Post by danekbel » Tue May 08, 2018 1:02

New pre-release update!
What's new:
- added three new train stations
- redesigned trains
- added some decorative stuff
- category inside the train category (only for toolbar, if you have your toolbar turned off, it would be as separate category)
- some small bugfixes
Teki_18-05-08_01.58.03.png
rails_prerelease.zip
(118.93 KiB) Downloaded 183 times
Also, if you have some ideas, don't be shy to suggest them down below
some text.

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TiarDVaughn
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Re: Trains [beta 0.1.3]

#45

Post by TiarDVaughn » Tue May 08, 2018 18:45

Refuses to extract.

Me lonely . . . :|



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