Transport, Airport, and Road plugins
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Forum rules
The main focus of the plugin is a road or appears in the in-game transportation or airport tabs
Moving Cars, ships, and planes may be included also.
JustAnyone
Rip-off engineer Reactions:
Posts: 3145 Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
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#1
Post
by JustAnyone » Thu Feb 08, 2018 21:04
This new TheoTown plugin overrides existing national roads to be accessible even in normal TheoTown gamemode!
Credits:
Lobby, Theo, JA.
Mr. French
Inhabitant of a Megalopolis Reactions:
Posts: 562 Joined: Sun Jul 23, 2017 1:56
Location: Orgelet,France
Plugins: Show
Version: Beta
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#2
Post
by Mr. French » Thu Feb 08, 2018 21:18
KoalaGuy wrote: ↑ Thu Feb 08, 2018 21:09
You can use it in all gamemodes, just enable experimental features
you see (weird opinion)
Hi I'm Flawless, Youtuber, French
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Barky
TheoTown Cartographer Reactions:
Posts: 2072 Joined: Mon Apr 17, 2017 22:13
Location: Ireland
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#3
Post
by Barky » Tue Feb 13, 2018 19:17
Does this mean it's unlocked regardless of level in money mode?
CommanderABab
AB Reactions:
Posts: 9335 Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta
#5
Post
by CommanderABab » Tue Feb 13, 2018 23:43
They are prebuilt free (no monthly price) roads on the default region maps.
... ... ... ... ... .
JustAnyone
Rip-off engineer Reactions:
Posts: 3145 Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show
#6
Post
by JustAnyone » Wed Feb 14, 2018 22:03
Barky wrote: ↑ Tue Feb 13, 2018 19:17
Does this mean it's unlocked regardless of level in money mode?
I was on newly created city, so yes.
THEMAX
Inhabitant of a Universe Reactions:
Posts: 4281 Joined: Thu Sep 14, 2017 17:30
Location: Astrellia, UHAE
Plugins: Show
Version: Beta
#7
Post
by THEMAX » Wed Feb 14, 2018 22:15
if it is a national road paid by state, why does it has a cost?
Emperor of Atlantean federated empire
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JustAnyone
Rip-off engineer Reactions:
Posts: 3145 Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show
#8
Post
by JustAnyone » Thu Feb 15, 2018 20:49
Because balancing.
soumya-8974
Inhabitant of a Country Reactions:
Posts: 754 Joined: Mon Apr 30, 2018 6:53
Location: India
Plugins: Show
Version: Beta
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#9
Post
by soumya-8974 » Tue Jun 19, 2018 19:17
JustAnyone wrote: ↑ Thu Feb 08, 2018 21:04
Screenshot_2018-02-08-20-58-30-722_info.flowersoft.theotown.theotown.png
This new TheoTown plugin overrides existing national roads to be accessible even in normal TheoTown gamemode!
Additional information I have nothing to say at the moment.
Credits:
Lobby, Theo, JA.
National Roads.plugin
For Lobby I was just bored
Fun fact The file size is equal to 1000 bytes
Please update that plug-in. NOW!
soumya-8974
Inhabitant of a Country Reactions:
Posts: 754 Joined: Mon Apr 30, 2018 6:53
Location: India
Plugins: Show
Version: Beta
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#11
Post
by soumya-8974 » Wed Jun 20, 2018 17:55
JA, your plug-in National Roads only have 1 elevation, but without your plug-in, the National Roads (in Sandbox) have 3 elevation. Please update your plug-in!
Last edited by
soumya-8974 on Wed Feb 06, 2019 6:25, edited 1 time in total.
JustAnyone
Rip-off engineer Reactions:
Posts: 3145 Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
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#12
Post
by JustAnyone » Wed Jun 20, 2018 20:17
When I have the time.
JustAnyone
Rip-off engineer Reactions:
Posts: 3145 Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show
#13
Post
by JustAnyone » Mon Jul 09, 2018 19:11
Did you get permission from
@Josh to edit his route roads?
JustAnyone
Rip-off engineer Reactions:
Posts: 3145 Joined: Sun Jul 23, 2017 12:45
Location: Easter Island
Plugins: Show
#14
Post
by JustAnyone » Tue Feb 05, 2019 19:21
Finally updated the roads and added elevation up to 3 and tunnels.
Rcboyd8199
Villager Reactions:
Posts: 8 Joined: Wed Jun 12, 2019 19:17
Plugins: Show
Version: Beta
#15
Post
by Rcboyd8199 » Sun Jun 16, 2019 20:18
I am unable to get this plugin to work?!