Water Canals [Water Visible Version]

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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yusuf8a684
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Water Canals [Water Visible Version]

#1

Post by yusuf8a684 »

Hello,
I saw Montemarino's resort decorations and decided to make canals with that idea. There are decorations and has a special category in transport category. Influences are 10 park and 8 passanger bus for each decoration.
There are;
*X intersection
*Corners
*Straight empty canal
*Tunnel
*Bridge for citizens
*Straight dock canal
*Straight canal with boat
*End canals
Screenshot
Vienna_18-08-29_13.43.33.png
Vienna_18-08-29_13.43.33.png (126.49 KiB) Viewed 10763 times
Download Main Plug-in
canals_ysf2.zip
(33.68 KiB) Downloaded 2817 times
-------------------------------------------------------------------------------------------
Now it has in-game water. :space
*X intersection
*Corners
*Straight empty canal
*Tunnel
*Bridge for citizens
*Straight dock canal
*Straight canal with boat
*End canals
Credits to pounkiller for decal texture
Screenshot
Grandapol_19-01-31_11.46.01.png
Grandapol_19-01-31_11.46.01.png (214.63 KiB) Viewed 6631 times
Download Water Visible Version Plug-in
canal_water_visible_version.zip
(17.69 KiB) Downloaded 801 times
-------------------------------------------------------------------------------------------
Add-on 1 by yusuf8a684
It has;
*Water connection canal (looks a bit weird but ok)
*Canal with grids
aa.png
aa.png (52.92 KiB) Viewed 10577 times
add-on1.zip
(7.89 KiB) Downloaded 555 times
Last edited by yusuf8a684 on Thu Jan 31, 2019 11:04, edited 13 times in total.
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Re: Water Canals

#2

Post by Oshawotta737 »

I want more

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EmilK.
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Re: Water Canals

#3

Post by EmilK. »

:-o :-o amazing plugin !!!
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And my hobby is breathing... B)

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Re: Water Canals

#4

Post by cesareborgia94 »

Good plugin by yusuf as always :thumbsup:
I rarely make plugins now, but I still make them in spare time.
Disclaimer Please no request, I'm busy with real life stuff, I hope you understand ;)
You can find me here only. Discord is sh**, sorry JA :(

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Re: Water Canals

#5

Post by WITHERSCHAEDEL »

Another nice Plugin from the great yusuf. :D and a category B).
Peace :D , Love :) and flamed Pancakes :lol: :fire

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Re: Water Canals

#6

Post by yusuf8a684 »

Thank you guys!
WITHERSCHAEDEL wrote:
Wed Aug 29, 2018 17:28
Another nice Plugin from the great yusuf. :D and a category B).
Thanks and yes, i like making categories... and linetools :lol:
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Re: Water Canals

#7

Post by EmilK. »

Just a idea: Make water animated and make it to be able to connect to real water. :)
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Re: Water Canals

#8

Post by yusuf8a684 »

EmilK. wrote:
Wed Aug 29, 2018 21:55
Just a idea: Make water animated and make it to be able to connect to real water. :)
Animations can be hard :lol: but other idea is possible
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Re: Water Canals

#9

Post by Oshawotta737 »

Please make a update that connects it to game water and adds a t intersection

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Re: Water Canals

#10

Post by yusuf8a684 »

Oshawotta737 wrote:
Wed Aug 29, 2018 22:58
Please make a update that connects it to game water and adds a t intersection
I will try to make... :mine
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Re: Water Canals

#11

Post by Newtz »

I love this thing!
I 👏 Have 👏 Nothing 👏 To 👏 Put 👏 Down 👏 Here 👏

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Re: Water Canals [Update and Add-on]

#12

Post by yusuf8a684 »

Added T intersection and an add-on for who wants it
:mine
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Re: Water Canals [Update and Add-on]

#13

Post by Oshawotta737 »

yay! :bc

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Re: Water Canals [Update and Add-on]

#14

Post by wetguy »

@yusuf8a684 Rename the addon zip name to something like "canals_ysf3_addon" so it will load after the "canals_ysf2.zip" file.

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Re: Water Canals [Update and Add-on]

#15

Post by wetguy »

I would also suggest a 1x1 tile that can be used to fill gaps.

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Re: Water Canals [Update and Add-on]

#16

Post by CommanderABab »

Code: Select all

"destroyable":false
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.

#rect
...............:) .Image

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Re: Water Canals [Update and Add-on]

#17

Post by Oshawotta737 »

I want more addons!

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Re: Water Canals [Update and Add-on]

#18

Post by CommanderABab »

Show
some ideas

Code: Select all

"destroyable":false
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.

So, using
this technology
, you could use the

Code: Select all

"on built fun"
with part1 (temporary) id of each section using

Code: Select all

"rect","action","remove"
as in the last example which would remove the zone (not including the build as in the example), then build the part2 (permanent) id of each section. Part2s should include

Code: Select all

"hidden":true
, as it would be part1s that would be chosen. :)

#absolutelyhard
...............:) .Image

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Re: Water Canals [Update and Add-on]

#19

Post by yusuf8a684 »

CommanderABab wrote:
Fri Aug 31, 2018 2:57

Code: Select all

"destroyable":false
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.

#rect
I added that code in new update, thanks :bc
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Re: Water Canals [Update and Add-on]

#20

Post by yusuf8a684 »

wetguy wrote:
Fri Aug 31, 2018 1:08
@yusuf8a684 Rename the addon zip name to something like "canals_ysf3_addon" so it will load after the "canals_ysf2.zip" file.
Use files inside, because i renamed them to work
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