Water Canals [Water Visible Version]

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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yusuf8a684
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Water Canals [Water Visible Version]

#1

Post by yusuf8a684 » Wed Aug 29, 2018 12:56

Hello,
I saw Montemarino's resort decorations and decided to make canals with that idea. There are decorations and has a special category in transport category. Influences are 10 park and 8 passanger bus for each decoration.
There are;
*X intersection
*Corners
*Straight empty canal
*Tunnel
*Bridge for citizens
*Straight dock canal
*Straight canal with boat
*End canals
Screenshot
Vienna_18-08-29_13.43.33.png
Vienna_18-08-29_13.43.33.png (126.49 KiB) Viewed 6843 times
Download Main Plug-in
canals_ysf2.zip
(33.68 KiB) Downloaded 2110 times
-------------------------------------------------------------------------------------------
Now it has in-game water. :space
*X intersection
*Corners
*Straight empty canal
*Tunnel
*Bridge for citizens
*Straight dock canal
*Straight canal with boat
*End canals
Credits to pounkiller for decal texture
Screenshot
Grandapol_19-01-31_11.46.01.png
Grandapol_19-01-31_11.46.01.png (214.63 KiB) Viewed 2711 times
Download Water Visible Version Plug-in
canal_water_visible_version.zip
(17.69 KiB) Downloaded 382 times
-------------------------------------------------------------------------------------------
Add-on 1 by yusuf8a684
It has;
*Water connection canal (looks a bit weird but ok)
*Canal with grids
aa.png
aa.png (52.92 KiB) Viewed 6657 times
add-on1.zip
(7.89 KiB) Downloaded 280 times
Last edited by yusuf8a684 on Thu Jan 31, 2019 11:04, edited 13 times in total.
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Re: Water Canals

#2

Post by Oshawotta737 » Wed Aug 29, 2018 13:09

I want more

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EmilK.
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Re: Water Canals

#3

Post by EmilK. » Wed Aug 29, 2018 15:19

:-o :-o amazing plugin !!!
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And my hobby is breathing... B)

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Re: Water Canals

#4

Post by cesareborgia94 » Wed Aug 29, 2018 16:48

Good plugin by yusuf as always :thumbsup:
I rarely make plugins now, but I still make them in spare time.
Disclaimer Please no request, I'm busy with real life stuff, I hope you understand ;)
You can find me here only. Discord is sh**, sorry JA :(

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Re: Water Canals

#5

Post by WITHERSCHAEDEL » Wed Aug 29, 2018 17:28

Another nice Plugin from the great yusuf. :D and a category B).
Peace :D , Love :) and flamed Pancakes :lol: :fire

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Re: Water Canals

#6

Post by yusuf8a684 » Wed Aug 29, 2018 19:20

Thank you guys!
WITHERSCHAEDEL wrote:
Wed Aug 29, 2018 17:28
Another nice Plugin from the great yusuf. :D and a category B).
Thanks and yes, i like making categories... and linetools :lol:
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Re: Water Canals

#7

Post by EmilK. » Wed Aug 29, 2018 21:55

Just a idea: Make water animated and make it to be able to connect to real water. :)
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Re: Water Canals

#8

Post by yusuf8a684 » Wed Aug 29, 2018 21:57

EmilK. wrote:
Wed Aug 29, 2018 21:55
Just a idea: Make water animated and make it to be able to connect to real water. :)
Animations can be hard :lol: but other idea is possible
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Re: Water Canals

#9

Post by Oshawotta737 » Wed Aug 29, 2018 22:58

Please make a update that connects it to game water and adds a t intersection

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Re: Water Canals

#10

Post by yusuf8a684 » Wed Aug 29, 2018 23:31

Oshawotta737 wrote:
Wed Aug 29, 2018 22:58
Please make a update that connects it to game water and adds a t intersection
I will try to make... :mine
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Re: Water Canals

#11

Post by Newtz » Thu Aug 30, 2018 1:13

I love this thing!
I 👏 Have 👏 Nothing 👏 To 👏 Put 👏 Down 👏 Here 👏

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Re: Water Canals [Update and Add-on]

#12

Post by yusuf8a684 » Thu Aug 30, 2018 7:30

Added T intersection and an add-on for who wants it
:mine
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Re: Water Canals [Update and Add-on]

#13

Post by Oshawotta737 » Thu Aug 30, 2018 14:55

yay! :bc

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Re: Water Canals [Update and Add-on]

#14

Post by wetguy » Fri Aug 31, 2018 1:08

[mention]yusuf8a684[/mention] Rename the addon zip name to something like "canals_ysf3_addon" so it will load after the "canals_ysf2.zip" file.

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Re: Water Canals [Update and Add-on]

#15

Post by wetguy » Fri Aug 31, 2018 2:51

I would also suggest a 1x1 tile that can be used to fill gaps.

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Re: Water Canals [Update and Add-on]

#16

Post by CommanderABab » Fri Aug 31, 2018 2:57

Code: Select all

"destroyable":false
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.

#rect
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harder hard mode!!
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Re: Water Canals [Update and Add-on]

#17

Post by Oshawotta737 » Fri Aug 31, 2018 2:59

I want more addons!

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Re: Water Canals [Update and Add-on]

#18

Post by CommanderABab » Fri Aug 31, 2018 3:14

Show
some ideas

Code: Select all

"destroyable":false
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.

So, using
this technology
, you could use the

Code: Select all

"on built fun"
with part1 (temporary) id of each section using

Code: Select all

"rect","action","remove"
as in the last example which would remove the zone (not including the build as in the example), then build the part2 (permanent) id of each section. Part2s should include

Code: Select all

"hidden":true
, as it would be part1s that would be chosen. :)

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Re: Water Canals [Update and Add-on]

#19

Post by yusuf8a684 » Fri Aug 31, 2018 10:19

CommanderABab wrote:
Fri Aug 31, 2018 2:57

Code: Select all

"destroyable":false
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.

#rect
I added that code in new update, thanks :bc
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Re: Water Canals [Update and Add-on]

#20

Post by yusuf8a684 » Fri Aug 31, 2018 10:22

wetguy wrote:
Fri Aug 31, 2018 1:08
@yusuf8a684 Rename the addon zip name to something like "canals_ysf3_addon" so it will load after the "canals_ysf2.zip" file.
Use files inside, because i renamed them to work
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