## TT Brutal Apartments (Update)

Residential Plugins

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For Residential plug-ins

## What level is suitable for a building?

T level
5
20%
TT level
15
60%
TTT level
5
20%

Total votes: 25

actemendes
Metropolitan
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### TT Brutal Apartments (Update)

Huh, hello again!
I present to you my work. Residential house of TT level, for now. However, its darkness is more suitable for the T level.
Let's I am arrange a poll for 3 days?
The design is based on me. I used textures of real buildings, I advise it to everyone. Cars, roof and trees taken from the lobby version of the game.
P.S.: I thinking that ТT level requires more roomy buildings

[Update]
Lobby edition
res2_window.png (40.61 KiB) Viewed 3745 times
Before
apart02.png (55.66 KiB) Viewed 3745 times
PLUG-IN file added in the game
Last edited by actemendes on Thu Aug 03, 2017 7:06, edited 5 times in total.
Do not bend under a volatile world,
One day he will bend under us.

mdk_813
Inhabitant of a Country
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### Re: Brutal Apartments

Very nice building!
It's cool to see you create new plugins.

I'm not sure which level would fit best, though.
The building looks a bit dilapidated, so that would mean level 1. But at the same time its architecture seems too fancy for level 1.
My Plugins: Link

PLEASE NOTE: My plugins are not open source! So, ask me first before altering and republishing any of my plugins!

danekbel
Inhabitant of a Galaxy Cluster
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### Re: Brutal Apartments

Отлично! Мне очень нравится!
some text.

mdk_813
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### Re: Brutal Apartments

I have some questions about your recommendation to use real-life textures, because it really sounds promising.
I assume you used these on the concrete-parts of this building, correct?
So, how did you do that exactly? Did you take a larger image with a texture and transform that to the correct size so that it turns pixely? Did you use any specific blend modes?
My Plugins: Link

PLEASE NOTE: My plugins are not open source! So, ask me first before altering and republishing any of my plugins!

Ølsken
Former Bearbear65
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### Re: Brutal Apartments

Молодец!
Just my opinion

Mg3094066
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### Re: Brutal Apartments

The download has not yet finished. But the .rar compression mode is not supported for mobile so it would be fine if you changed it to .zip
The end is near so... im turn edgy... a bit...

Mg3094066
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### Re: Brutal Apartments

Ok no dont do it
The end is near so... im turn edgy... a bit...

Skyhunter117
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### Re: Brutal Apartments

OMG! He's back!
Lord Hunter of [Reducted]
《》Stand strong《》
"See ya, wouldn't wanna be ya."-Some random marine from Halo 2.[/r]

JustAnyone
Community manager
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### Re: Brutal Apartments

Mg3094066 wrote:
Fri Jul 28, 2017 5:14
The download has not yet finished. But the .rar compression mode is not supported for mobile so it would be fine if you changed it to .zip
I think it would unzip correctly if you change .rar into .zip.

actemendes
Metropolitan
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### Re: TT Brutal Apartments (fixed)

Всем "русичам" привет и спасибо.
mdk_813 wrote:
Thu Jul 27, 2017 22:51
So, how did you do that exactly?

• I take images of any buildings, the material of which I like.
I personally copy the photo into the program, then I copy the necessary site from the building and apply it under my sketch.Of course, I reduce it, but in this matter it's important to know the measure.
After I draw the details.
Of course, this is not all that helps to achieve the effect of reality. However, I can create a whole tutorial with some tips for beginners.

If you have any questions, I'm ready to answer them.
Do not bend under a volatile world,
One day he will bend under us.

iborrobi
Metropolitan
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### Re: TT Brutal Apartments (fixed)

Too much wow
Last edited by iborrobi on Fri Jul 28, 2017 14:53, edited 1 time in total.
bda

mdk_813
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### Re: TT Brutal Apartments (fixed)

actemendes wrote:
Fri Jul 28, 2017 10:02
Всем "русичам" привет и спасибо.
mdk_813 wrote:
Thu Jul 27, 2017 22:51
So, how did you do that exactly?

• I take images of any buildings, the material of which I like.
RB1.PNG
I personally copy the photo into the program, then I copy the necessary site from the building and apply it under my sketch.Of course, I reduce it, but in this matter it's important to know the measure.
RB2.PNG
After I draw the details.
RB3.PNG
Of course, this is not all that helps to achieve the effect of reality. However, I can create a whole tutorial with some tips for beginners.

If you have any questions, I'm ready to answer them.
Thank you for the detailed explanation!
This is a cool idea.
My Plugins: Link

PLEASE NOTE: My plugins are not open source! So, ask me first before altering and republishing any of my plugins!

Barky
TheoTown Cartographer
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### Re: TT Brutal Apartments (fixed)

Lobby
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### Re: TT Brutal Apartments (fixed)

First of all, I think it's a good work

Where does this light come from?
strange_light.png (16.88 KiB) Viewed 3861 times
I would add a bit more details to the front facade, as it currently looks a bit plane.

As it's intended to be a level 2 building I would lighten it up a bit:
res2.png (41.06 KiB) Viewed 3861 times
The animations on the roof can be modelled via animation, you could just add something like

Code: Select all

"animation":[
{"id":"$animationblinkingredlight3x3","x":41,"y":-283} ], to your code. I recommend to not set a inhabitant count manually for residential buildings, so it's consistent with other, similar sized buildings. One last thing: the floor height on the left differs from the floor height on the right side. That's totally fine for most purposes, but let's say we want to split the building up into base, middle part and top so we can generate the same building with different heights. In this case it's favorable to have a seamlessly repeatable middle part. ... actemendes Metropolitan Reactions: Posts: 131 Joined: Fri Jan 20, 2017 16:53 Location: Russia Plugins: Show #### Platform ### Re: TT Brutal Apartments (fixed) Lobby wrote: Mon Jul 31, 2017 23:56 First of all, I think it's a good work Where does this light come from? strange_light.png I would add a bit more details to the front facade, as it currently looks a bit plane. As it's intended to be a level 2 building I would lighten it up a bit: res2.png The animations on the roof can be modelled via animation, you could just add something like Code: Select all "animation":[ {"id":"$animationblinkingredlight3x3","x":41,"y":-283}
],
to your code.

I recommend to not set a inhabitant count manually for residential buildings, so it's consistent with other, similar sized buildings.

One last thing: ...
Thank you again. It's looks more brighter and more Prettier
Do not bend under a volatile world,
One day he will bend under us.

Ølsken
Former Bearbear65
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### Re: TT Brutal Apartments (Update)

I think if the windows look more theotown-ish then it will be perfect
Just my opinion

Lobby
Developer
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### Re: TT Brutal Apartments (Update)

Thanks. About the windows, maybe a bit less saturation?
res2_window.png (40.61 KiB) Viewed 3805 times
Here is how the generation of generic height works for this building:
res2_comp.png (89.07 KiB) Viewed 3805 times
Plugin-wise you can load the three parts as animations and use them then in your residential plugins (one for each height). To find the right coordinates is some work, though.
...

rjroldan1
Inhabitant of a Conurbation
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### Re: TT Brutal Apartments (fixed)

actemendes wrote:
Fri Jul 28, 2017 10:02
Всем "русичам" привет и спасибо.
mdk_813 wrote:
Thu Jul 27, 2017 22:51
So, how did you do that exactly?

• I take images of any buildings, the material of which I like.
RB1.PNG
I personally copy the photo into the program, then I copy the necessary site from the building and apply it under my sketch.Of course, I reduce it, but in this matter it's important to know the measure.
RB2.PNG
After I draw the details.
RB3.PNG
Of course, this is not all that helps to achieve the effect of reality. However, I can create a whole tutorial with some tips for beginners.

If you have any questions, I'm ready to answer them.

we are the same of doing of plud ins
T.P.C.

Theotown Philippine Corporation

PHILIPPINES

asain90
Small-town resident
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Amazing thanks

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