TT Brutal Apartments (Update)

Residential Plugins

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What level is suitable for a building?

Poll ended at Sun Jul 30, 2017 18:28

T level
5
20%
TT level
15
60%
TTT level
5
20%
 
Total votes: 25

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actemendes
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TT Brutal Apartments (Update)

#1

Post by actemendes » Thu Jul 27, 2017 18:28

Huh, hello again!
I present to you my work. Residential house of TT level, for now. However, its darkness is more suitable for the T level.
Let's I am arrange a poll for 3 days?
The design is based on me. I used textures of real buildings, I advise it to everyone. Cars, roof and trees taken from the lobby version of the game.
P.S.: I thinking that ТT level requires more roomy buildings

[Update]
Lobby edition
res2_window.png
res2_window.png (40.61 KiB) Viewed 3745 times
Before
apart02.png
apart02.png (55.66 KiB) Viewed 3745 times
PLUG-IN file added in the game
Last edited by actemendes on Thu Aug 03, 2017 7:06, edited 5 times in total.
Do not bend under a volatile world,
One day he will bend under us.Theo of tomorrow in developing.

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mdk_813
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Re: Brutal Apartments

#2

Post by mdk_813 » Thu Jul 27, 2017 18:55

Very nice building!
It's cool to see you create new plugins.

I'm not sure which level would fit best, though.
The building looks a bit dilapidated, so that would mean level 1. But at the same time its architecture seems too fancy for level 1.
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Re: Brutal Apartments

#3

Post by danekbel » Thu Jul 27, 2017 20:18

Отлично! Мне очень нравится! Amazing! I like it :mine
some text.

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mdk_813
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Re: Brutal Apartments

#4

Post by mdk_813 » Thu Jul 27, 2017 22:51

I have some questions about your recommendation to use real-life textures, because it really sounds promising.
I assume you used these on the concrete-parts of this building, correct?
So, how did you do that exactly? Did you take a larger image with a texture and transform that to the correct size so that it turns pixely? Did you use any specific blend modes?
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Ølsken
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Re: Brutal Apartments

#5

Post by Ølsken » Fri Jul 28, 2017 3:43

Молодец!
ImageJust my opinion

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Re: Brutal Apartments

#6

Post by Mg3094066 » Fri Jul 28, 2017 5:14

The download has not yet finished. But the .rar compression mode is not supported for mobile so it would be fine if you changed it to .zip
:mine :bq :mine
The end is near so... im turn edgy... a bit...

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Re: Brutal Apartments

#7

Post by Mg3094066 » Fri Jul 28, 2017 5:17

Ok no dont do it O_o
The end is near so... im turn edgy... a bit...

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Re: Brutal Apartments

#8

Post by Skyhunter117 » Fri Jul 28, 2017 7:10

OMG! He's back!
Lord Hunter of [Reducted]
《》Stand strong《》
"See ya, wouldn't wanna be ya."-Some random marine from Halo 2.[/r]

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Re: Brutal Apartments

#9

Post by JustAnyone » Fri Jul 28, 2017 8:52

Mg3094066 wrote:
Fri Jul 28, 2017 5:14
The download has not yet finished. But the .rar compression mode is not supported for mobile so it would be fine if you changed it to .zip
:mine :bq :mine
I think it would unzip correctly if you change .rar into .zip.

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actemendes
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Re: TT Brutal Apartments (fixed)

#10

Post by actemendes » Fri Jul 28, 2017 10:02

Всем "русичам" привет и спасибо.
mdk_813 wrote:
Thu Jul 27, 2017 22:51
So, how did you do that exactly?

  • I take images of any buildings, the material of which I like.
    RB1.PNG
    I personally copy the photo into the program, then I copy the necessary site from the building and apply it under my sketch.Of course, I reduce it, but in this matter it's important to know the measure.
    RB2.PNG
    After I draw the details.
    RB3.PNG
Of course, this is not all that helps to achieve the effect of reality. However, I can create a whole tutorial with some tips for beginners.

If you have any questions, I'm ready to answer them.
Do not bend under a volatile world,
One day he will bend under us.Theo of tomorrow in developing.

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iborrobi
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Re: TT Brutal Apartments (fixed)

#11

Post by iborrobi » Fri Jul 28, 2017 10:50

Too much wow :bc
Last edited by iborrobi on Fri Jul 28, 2017 14:53, edited 1 time in total.
bda

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Re: TT Brutal Apartments (fixed)

#12

Post by mdk_813 » Fri Jul 28, 2017 12:58

actemendes wrote:
Fri Jul 28, 2017 10:02
Всем "русичам" привет и спасибо.
mdk_813 wrote:
Thu Jul 27, 2017 22:51
So, how did you do that exactly?

  • I take images of any buildings, the material of which I like.
    RB1.PNG
    I personally copy the photo into the program, then I copy the necessary site from the building and apply it under my sketch.Of course, I reduce it, but in this matter it's important to know the measure.
    RB2.PNG
    After I draw the details.
    RB3.PNG
Of course, this is not all that helps to achieve the effect of reality. However, I can create a whole tutorial with some tips for beginners.

If you have any questions, I'm ready to answer them.
Thank you for the detailed explanation!
This is a cool idea.
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PLEASE NOTE: My plugins are not open source! So, ask me first before altering and republishing any of my plugins!

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Re: TT Brutal Apartments (fixed)

#13

Post by Barky » Fri Jul 28, 2017 15:44

:bc

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Re: TT Brutal Apartments (fixed)

#14

Post by Lobby » Mon Jul 31, 2017 23:56

First of all, I think it's a good work :bc

Where does this light come from?
strange_light.png
strange_light.png (16.88 KiB) Viewed 3861 times
I would add a bit more details to the front facade, as it currently looks a bit plane.

As it's intended to be a level 2 building I would lighten it up a bit:
res2.png
res2.png (41.06 KiB) Viewed 3861 times
The animations on the roof can be modelled via animation, you could just add something like

Code: Select all

"animation":[
  {"id":"$animationblinkingredlight3x3","x":41,"y":-283}
],
to your code.

I recommend to not set a inhabitant count manually for residential buildings, so it's consistent with other, similar sized buildings.

One last thing: the floor height on the left differs from the floor height on the right side. That's totally fine for most purposes, but let's say we want to split the building up into base, middle part and top so we can generate the same building with different heights. In this case it's favorable to have a seamlessly repeatable middle part.
...Have a nice stay

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actemendes
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Re: TT Brutal Apartments (fixed)

#15

Post by actemendes » Tue Aug 01, 2017 7:07

Lobby wrote:
Mon Jul 31, 2017 23:56
First of all, I think it's a good work :bc

Where does this light come from?
strange_light.png

I would add a bit more details to the front facade, as it currently looks a bit plane.

As it's intended to be a level 2 building I would lighten it up a bit:
res2.png

The animations on the roof can be modelled via animation, you could just add something like

Code: Select all

"animation":[
  {"id":"$animationblinkingredlight3x3","x":41,"y":-283}
],
to your code.

I recommend to not set a inhabitant count manually for residential buildings, so it's consistent with other, similar sized buildings.

One last thing: ...
Thank you again. It's looks more brighter and more Prettier
Do not bend under a volatile world,
One day he will bend under us.Theo of tomorrow in developing.

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Re: TT Brutal Apartments (Update)

#16

Post by Ølsken » Tue Aug 01, 2017 10:04

I think if the windows look more theotown-ish then it will be perfect
ImageJust my opinion

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Re: TT Brutal Apartments (Update)

#17

Post by Lobby » Tue Aug 01, 2017 15:20

Thanks. About the windows, maybe a bit less saturation?
res2_window.png
res2_window.png (40.61 KiB) Viewed 3805 times
Here is how the generation of generic height works for this building:
res2_comp.png
res2_comp.png (89.07 KiB) Viewed 3805 times
Plugin-wise you can load the three parts as animations and use them then in your residential plugins (one for each height). To find the right coordinates is some work, though.
...Have a nice stay

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Re: TT Brutal Apartments (fixed)

#18

Post by rjroldan1 » Sat Aug 05, 2017 20:03

actemendes wrote:
Fri Jul 28, 2017 10:02
Всем "русичам" привет и спасибо.
mdk_813 wrote:
Thu Jul 27, 2017 22:51
So, how did you do that exactly?

  • I take images of any buildings, the material of which I like.
    RB1.PNG
    I personally copy the photo into the program, then I copy the necessary site from the building and apply it under my sketch.Of course, I reduce it, but in this matter it's important to know the measure.
    RB2.PNG
    After I draw the details.
    RB3.PNG
Of course, this is not all that helps to achieve the effect of reality. However, I can create a whole tutorial with some tips for beginners.

If you have any questions, I'm ready to answer them.

we are the same of doing of plud ins
T.P.C.


Theotown Philippine Corporation

PHILIPPINES :linux

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Re: TT Brutal Apartments (Update)

#19

Post by asain90 » Sat Oct 14, 2017 21:08

Amazing thanks 😊😊

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