Dead end remover
Moderator: Plugin Moderators
- CommanderABab
- AB
- Reactions:
- Posts: 11107
- Joined: 07 Jun 2016, 21:12
- Plugins: Showcase Store
- Version: Beta
-
Plugin Creator
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Dead end remover
I'm still working on how to keep the dead remover from destroying bridges above it as it's working. It won't spread where there are already road decorations, so it can be contained. Also working on having it remove itself once finished.
Also need a decoration that will place it on roads in say a nuked out area. You know how the roads have a lot of disconnected dead ends when that happens! Don't worry at the edges of the map, that counts as a connection that prevents removal.
Tell me your ideas about this. Should I, when road tile gets removed, place decorations around it to remove RCI that might no longer have a road connection?
Oh, I haven't shown you what the graphics look like. Too bad... If you like ..
If you build it on bridges, it stays on bridges, etc.
Beta version available here:
- CommanderABab
- AB
- Reactions:
- Posts: 11107
- Joined: 07 Jun 2016, 21:12
- Plugins: Showcase Store
- Version: Beta
-
Plugin Creator
Platform
Re: Dead end remover
Take care using it. Like, make a backup of well developed maps before using! There is a stop park in the category. But it takes several game days to be sure they have all removed themselves.
Not compatible with Clickroad if you have removed their decorations.