Wandering Animals

For Decorations and areal map layout tools.

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Lobby
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Wandering Animals

#1

Post by Lobby » Sun Sep 10, 2017 15:48

Hi, here's another sample for fun functionality:
2017-09-10 15.40.14.png
Some animals wandering around and eating trees, wires and decorations :bb Here's a video🎞 showing them. They reproduce when you tap on them. Some of them will automatically be spawned on new maps.

Need some confusion? Here you have it :json

Code: Select all

// This is a plugin for TheoTown
// Visit www.theotown.com to learn more about TheoTown plugins
//
// Written by Lobby Divinus to demonstrate new fun functionality

[
  {
    "id":"$anim_terrain_animal00_animals00",
    "type":"animation",
    "frames":[{"bmp":"animals.png","w":32,"count":2,"handle y":8}],
    "speed":0.1
  },
  
  {
    "id":"$terrain_animal00",
    "type":"terrain",
    "ordinal":201,
    "width":1,
    "height":1,
    "title":"Wandering animals",
    "text":"Just some animals wandering around. Try to tap on them.",
    "frames":[null],
    "animation":[{"id":"$anim_terrain_animal00_animals00"}],
    "frame alignment area":true,
    "draw ground":true,
    "price":1000,
    "destroyable":false,
    "spawn":
    {
      "p":0.01,
      "height":600,
      "radius":600
    },
    "fun":[
      {
        "condition":{"type":"and","x":1,"inner":[
          {"type":"building","invert":true},
          {"type":"wire","invert":true}
        ]},
        "actions":[
          {"type":"build","id":"$terrain_animal00","x":1},
          {"type":"remove"}
        ],
        "p":0.1
      },
      {
        "condition":{"type":"and","y":1,"inner":[
          {"type":"building","invert":true},
          {"type":"wire","invert":true}
        ]},
        "actions":[
          {"type":"build","id":"$terrain_animal00","y":1},
          {"type":"remove"}
        ],
        "p":0.1
      },
      {
        "condition":{"type":"and","x":-1,"inner":[
          {"type":"building","invert":true},
          {"type":"wire","invert":true}
        ]},
        "actions":[
          {"type":"build","id":"$terrain_animal00","x":-1},
          {"type":"remove"}
        ],
        "p":0.1
      },
      {
        "condition":{"type":"and","inner":[
          {"type":"building","y":-1,"invert":true},
          {"type":"wire","y":-1,"invert":true}
        ]},
        "actions":[
          {"type":"build","id":"$terrain_animal00","y":-1},
          {"type":"remove"}
        ],
        "p":0.1
      }
    ],
    "on click fun":[
      {
        "condition":{"type":"and","x":1,"inner":[
          {"type":"buildable","id":"$terrain_animal00"},
          {"type":"building","invert":true},
          {"type":"wire","invert":true}
        ]},
        "actions":[
          {"type":"build","id":"$terrain_animal00","x":1}
        ]
      },
      {
        "condition":{"type":"and","y":1,"inner":[
          {"type":"buildable","id":"$terrain_animal00"},
          {"type":"building","invert":true},
          {"type":"wire","invert":true}
        ]},
        "actions":[
          {"type":"build","id":"$terrain_animal00","y":1}
        ]
      },
      {
        "condition":{"type":"and","x":-1,"inner":[
          {"type":"buildable","id":"$terrain_animal00"},
          {"type":"building","invert":true},
          {"type":"wire","invert":true}
        ]},
        "actions":[
          {"type":"build","id":"$terrain_animal00","x":-1}
        ]
      },
      {
        "condition":{"type":"and","y":-1,"inner":[
          {"type":"buildable","id":"$terrain_animal00"},
          {"type":"building","invert":true},
          {"type":"wire","invert":true}
        ]},
        "actions":[
          {"type":"build","id":"$terrain_animal00","y":-1}
        ]
      }
    ]
  }
]
Uses only one image:
animals.png
animals.png (1.47 KiB) Viewed 3401 times


Here the whole plugin as archive:
Attachments
animals.json
(3.34 KiB) Downloaded 268 times
wandering animals.zip
(2.56 KiB) Downloaded 481 times
...Have a nice stay

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JustAnyone
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Re: Wandering Animals

#2

Post by JustAnyone » Sun Sep 10, 2017 15:51

That's very good thing. Totally using in my forests.
And another thing: What device and what screen recorder did you use?

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Lobby
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Re: Wandering Animals

#3

Post by Lobby » Sun Sep 10, 2017 15:59

Thank you! I used a Galaxy S7 edge with a feature called Game Tools which is preinstalled from Samsung :teach
...Have a nice stay

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Re: Wandering Animals

#4

Post by Josh » Sun Sep 10, 2017 16:14

They stole my f*cking trees :lol:
Amazing job Lobby!
Proud TheoTown player sinds update 1.1.50

Creator of Aldorria, Covinton Empire, West Country, Sunnydale

Save nature, before it kills you🌲

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Re: Wandering Animals

#5

Post by Kulche » Sun Sep 10, 2017 17:57

I see new Runways in Your video. :D I think its coming! Btw nice!
I'm not lazy, I'm motivated to do nothing!
...blame lobby for that

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Re: Wandering Animals

#6

Post by Josh » Mon Sep 11, 2017 16:05

Lobby, can you make randomly spawning trees in the world so the animals can eat them and the amount of trees stays in balance
Proud TheoTown player sinds update 1.1.50

Creator of Aldorria, Covinton Empire, West Country, Sunnydale

Save nature, before it kills you🌲

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Re: Wandering Animals

#7

Post by Lobby » Mon Sep 11, 2017 16:29

Seems possible, especially if you would model trees as buildings (which makes a lot of sense as trees use just a subset of building features).
...Have a nice stay

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Re: Wandering Animals

#8

Post by Josh » Mon Sep 11, 2017 17:10

Cool!
Proud TheoTown player sinds update 1.1.50

Creator of Aldorria, Covinton Empire, West Country, Sunnydale

Save nature, before it kills you🌲

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Re: Wandering Animals

#9

Post by Barky » Mon Sep 11, 2017 19:15

:bc

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Re: Wandering Animals

#10

Post by Lobby » Tue Sep 12, 2017 12:54

I just updated this plugin to use new fun functionality from version 341. The animals will no longer eat power lines nor buildings :lol:

This plugin and variants of it will probably be included into the game.
...Have a nice stay

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Re: Wandering Animals

#11

Post by Brody Craft » Tue Sep 12, 2017 14:27

Lobby wrote:
Tue Sep 12, 2017 12:54
I just updated this plugin to use new fun functionality from version 341. The animals will no longer eat power lines nor buildings :lol:

This plugin and variants of it will probably be included into the game.
My god, animals eating power lines and buildings :lol: :shock:
When you get to be called a Board Index because you are too good.>:3

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Re: Wandering Animals

#12

Post by A guy from Malaysia » Tue Sep 12, 2017 14:57

I must to kill that animal
Chernobyl...Harrisburg...Sellafield...Hiroshima
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Re: Wandering Animals

#13

Post by CommanderABab » Wed Sep 13, 2017 3:10

Broken in 342
759!759Currently using beta 759. 759 What's new? :)
way to make fence!!
:)

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Re: Wandering Animals

#14

Post by Josh » Wed Sep 13, 2017 8:28

CommanderABab wrote:
Wed Sep 13, 2017 3:10
Broken in 342
You have to download the latest version of the plugin
Proud TheoTown player sinds update 1.1.50

Creator of Aldorria, Covinton Empire, West Country, Sunnydale

Save nature, before it kills you🌲

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Re: Wandering Animals

#15

Post by CommanderABab » Wed Sep 13, 2017 9:15

Yep still broke
759!759Currently using beta 759. 759 What's new? :)
way to make fence!!
:)

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Re: Wandering Animals

#16

Post by Lobby » Wed Sep 13, 2017 9:15

Thank you, it's a bug in action execution. Will be fixed in 343 :bf
...Have a nice stay

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Re: Wandering Animals

#17

Post by CommanderABab » Thu Sep 14, 2017 9:12

Wandering animals still broke. I think it's because you no longer build new ones, just change the frames.

Fixed in 345. :)
759!759Currently using beta 759. 759 What's new? :)
way to make fence!!
:)

Telegram - t.me/
🆎️🆎️🆎️🆎️Commander🆎️🆎️

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Re: Wandering Animals

#18

Post by Hitez » Sun Sep 17, 2017 2:15

You gotta get you that S8+ or a N8. Theotown looks gorgeous on it!

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