DSA

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Chan4444mc
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Re: DSA Plug-in Pack (1.0 ALPHA!)

#61

Post by Chan4444mc » Sat Jan 19, 2019 15:43

the rocket keep asking me to go to the moon, i go.then i came back,it still ask me,i rejected,it pop out again very soon,i think this is a bit annoying.

AND GUYS,DON 'T USE THAT DIAMOND BUTTON THING,IT COMPLETELY NUKE MY CITY AND IT NUKE MY BIGGEST CITY!NNNOOO Ooo i Lose EVERYTHING(it HAD 950K people now it is 0)......

anyway it is ok?

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JustAnyone
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Re: DSA Plug-in Pack (1.0 ALPHA!)

#62

Post by JustAnyone » Sat Jan 19, 2019 18:41

You should update to new version, it sounds very outdated :/

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Kulche
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Re: DSA Plug-in Pack (1.0 ALPHA!)

#63

Post by Kulche » Tue Feb 12, 2019 19:28

I can tune up rocket textures a bit if you want :)
I'm not lazy, I'm motivated to do nothing!
...blame lobby for that

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JustAnyone
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Re: DSA Plug-in Pack (1.0 ALPHA!)

#64

Post by JustAnyone » Thu Feb 14, 2019 21:11

Ma dawg @Kulche,
JustAnyone wants to know your location.

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BetterBear
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Re: DSA Plug-in Pack (1.0 ALPHA!)

#65

Post by BetterBear » Mon Apr 22, 2019 3:39

JustAnyone wrote:
Thu Feb 14, 2019 21:11
Ma dawg @Kulche,
JustAnyone wants to know your location.
I know that this is outdated, but how does the ICBM missile work?

I can't launch it even with the armed ICBM.
BEaRz ArE AmAZiNG. I Am FeElIng SlEepY..

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JustAnyone
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Re: DSA Plug-in Pack (Obsolete)

#66

Post by JustAnyone » Mon Apr 22, 2019 8:52

Wait for big update. It will fix it

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Madbro
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Re: DSA Plug-in Pack (Obsolete)

#67

Post by Madbro » Wed Apr 24, 2019 14:32

HELLO JUSTANYONE!
I’m your fan!

Firstly I would like to say I love your plugin and it does add some grand challenges.
(Though I found out that virus can be blocked by water)
Anyway it’s great.

Secondly...
http://www.theotown.com/forum/viewtopic ... 25#p145841
Can you have a look on it? (^ω^)
Madbro the Madman B)
From ideas :mine To artworks :img Then JSON :json And Plugin :plugin And finally.. bugs. :calc

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JustAnyone
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Re: DSA Plug-in Pack (Obsolete)

#68

Post by JustAnyone » Wed Apr 24, 2019 17:57

Madbro wrote:
Wed Apr 24, 2019 14:32
HELLO JUSTANYONE!
I’m your fan!

Firstly I would like to say I love your plugin and it does add some grand challenges.
(Though I found out that virus can be blocked by water)
Anyway it’s great.

Secondly...
http://www.theotown.com/forum/viewtopic ... 25#p145841
Can you have a look on it? (^ω^)
Thanks, but I am sorry to say this, but GLIU44 will mutate to be able to cross liquid bodies.

And I've also taken a look at DSAPID and I think Leo will be forced to build it in my capital or else... :fire

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Madbro
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Re: DSA Plug-in Pack (Obsolete)

#69

Post by Madbro » Thu Apr 25, 2019 2:06

JustAnyone wrote:
Wed Apr 24, 2019 17:57
Thanks, but I am sorry to say this, but GLIU44 will mutate to be able to cross liquid bodies.
So the only choice without using cures is... NUKE IT.
(ISBM in case of extreme disasters, but you can actually nuke it with normal nukes or other evil mayor’s disaster magic (FIRE, METEOR, you name it) when it starts growing.)

:fire
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From ideas :mine To artworks :img Then JSON :json And Plugin :plugin And finally.. bugs. :calc

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JustAnyone
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Re: DSA Plug-in Pack (Obsolete)

#70

Post by JustAnyone » Sat May 04, 2019 19:50

Well yes.

I'm looking forward adding moon house support. Also majority of flags will be removed for it to fit into the base game. They'll now be available as downloadable plugin.

The cure availability mechanic has been completely removed. The disaster will end on it's own.

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JustAnyone
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Re: DSA Plug-in Pack (Obsolete)

#71

Post by JustAnyone » Sat Jun 08, 2019 7:42

Update 3.2 is out on PS. It's integrated in the base game in beta 1.7.25

FlyerK
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Re: DSA Plug-in Pack

#72

Post by FlyerK » Sun Jun 23, 2019 6:28

It can be stopped with nukes

RupertHammers
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Re: DSA

#73

Post by RupertHammers » Fri Jun 28, 2019 5:59

I've deleted the old folder as instructed to update in theotown plugin store but it still doesn't show any updates to the plugin?? Am I doing something wrong? Any help greatly appreciated

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Dumbery101
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Re: DSA Plug-in Pack (BETA 0.9)

#74

Post by Dumbery101 » Fri Jun 28, 2019 12:06

JustAnyone wrote:
Mon Oct 15, 2018 20:08
Beta update 0.9 changelog
- Added access to a moon location.
- More cool stuff for rockets.
- Proper tools to spawn and cure GLIU44.
- Clock store is less suspicious now thanks to @KINGTUT10101.
- DSA headquarters may now be all service building.
- Balanced the supply systems.
- Overall description improvements.
- Cancelled DSA depollution plant.
- Removed DSA placeable cars (will be available with an addon shortly).
- Increased likelihood of disasters from drilling.
- Pickles may no longer be modified (disaster added to the base game).
- Huge amount of fixes.

We wish you a lot of fun,
Your DSA Team :)
what is the secret key to get 100/1000 rocket readiness
DumberCorp. CEO Dumbery101, also im a FiLiPiNo!!! :-) :android
What i play:
Dustoff 2!
TheoTown
Terraria
2D Strike
Bed Wars
And even Tropical Stormfront
HAY NAKO MAYOR ...Grade 6 na ewan sa math
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JustAnyone
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Re: DSA

#75

Post by JustAnyone » Fri Jun 28, 2019 12:21

connect DSA rocket to roads with industry

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Dumbery101
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Re: DSA

#76

Post by Dumbery101 » Sat Jul 06, 2019 3:28

Oh
DumberCorp. CEO Dumbery101, also im a FiLiPiNo!!! :-) :android
What i play:
Dustoff 2!
TheoTown
Terraria
2D Strike
Bed Wars
And even Tropical Stormfront
HAY NAKO MAYOR ...Grade 6 na ewan sa math
Discord: Coolgamer101#6140

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