In-Game Clock

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KINGTUT10101
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In-Game Clock

#1

Post by KINGTUT10101 »

This plug-in adds a clock above the map that'll tell you the in-game time. For best results, I would recommend playing with default Graphics and UI settings (However, feel free to experiment).

DOWNLOAD:
https://sites.google.com/view/retrocity ... wF-zWAYrXd
20200626_200206.png

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CommanderABab
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Re: In-Game Clock

#2

Post by CommanderABab »

Settings>Gameplay>Night Mode>:


Night:
Screenshot_20200627-150311_TheoTown.jpg

Auto or Real time:
Screenshot_20200627-150238_TheoTown.jpg

Day:
Screenshot_20200627-150044_TheoTown.jpg

A really useful plugin!

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JohnSallow
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Re: In-Game Clock

#3

Post by JohnSallow »

Nice work, but can you make a 24-hours clock mode? (Instead of 1:00pm, it would be 13:00hs) :)

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Bearbear76
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Re: In-Game Clock

#4

Post by Bearbear76 »

I also made something like that before which tells you how long you have opened TheoTown.
Screenshot_20200628-105226_TheoTown.jpg
JohnSallow wrote: Nice work, but can you make a 24-hours clock mode? (Instead of 1:00pm, it would be 13:00hs) :)
Maybe add a console command like

Code: Select all

clock 12
clock 24

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KINGTUT10101
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Re: In-Game Clock

#5

Post by KINGTUT10101 »

I have no idea how to do console stuff yet. I'll just release an alternate version for now until someone makes a tutorial about this.

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Re: In-Game Clock

#6

Post by CommanderABab »

Bearbear76 wrote:
28 Jun 2020, 03:55
I also made something like that before which tells you how long you have opened TheoTown.

Screenshot_20200628-105226_TheoTown.jpg
JohnSallow wrote: Nice work, but can you make a 24-hours clock mode? (Instead of 1:00pm, it would be 13:00hs) :)
Maybe add a console command like

Code: Select all

clock 12
clock 24
Could you make it into a plugin for us?

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KINGTUT10101
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Re: In-Game Clock

#7

Post by KINGTUT10101 »

Or better yet, make a tutorial about console commands. I can't seem to find much about this stuff in the Lua docs.

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KINGTUT10101
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Re: In-Game Clock

#8

Post by KINGTUT10101 »

Also, do you willingly play with the drunk filter ABab? I think it would be funny if you did :fire

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KINGTUT10101
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Re: In-Game Clock

#9

Post by KINGTUT10101 »

@JohnSallow
I just uploaded a 24-hour version of the plug-in to my website. You can find it using the same link as the original version.

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Re: In-Game Clock

#10

Post by CommanderABab »

KINGTUT10101 wrote:
28 Jun 2020, 04:55
Also, do you willingly play with the drunk filter ABab? I think it would be funny if you did :fire
I do on my phone. :)

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Bearbear76
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Re: In-Game Clock

#11

Post by Bearbear76 »

KINGTUT10101 wrote:
28 Jun 2020, 04:36
I have no idea how to do console stuff yet. I'll just release an alternate version for now until someone makes a tutorial about this.
I wrote a tutorial about it: viewtopic.php?p=161478#p161478

I guess it's a bit tricky to find hmm

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ian`
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Re: In-Game Clock

#12

Post by ian` »

KINGTUT10101 wrote:
28 Jun 2020, 04:36
I have no idea how to do console stuff yet. I'll just release an alternate version for now until someone makes a tutorial about this.
Check your inbox. :bc
_20200628_152551.JPG

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KINGTUT10101
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Re: In-Game Clock

#13

Post by KINGTUT10101 »

The In-Game Clock has been updated to version 1.2! It includes commands and a manifest file for multiplayer cities:
https://sites.google.com/view/retrocity ... wF-zWAYrXd

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