Overlays

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Overlays

#1

Post by Lobby » Sat Apr 14, 2018 14:46

Recent beta versions (since 463) support the definition of an overlay that's drawn to the whole screen. Here are some examples on how it can be used.


Day-night cycle
2018-04-14 14.34.49.png
Basic day-night cycle based on day of month. Has only 4 states.
daynight_overlay.zip
(1.57 KiB) Downloaded 750 times

Vignette
2018-04-14 14.36.27.png
Applies a soft vignette effect to the borders of the screen.
vignette_overlay.zip
(4.36 KiB) Downloaded 206 times

Pickle
2018-04-14 14.35.45.png
Just a pickle.
pickle_overlay.zip
(7.54 KiB) Downloaded 427 times
Free - You may use the contents of this plugin however you like without giving credit.
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MONTEMARINO
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Re: Overlays

#2

Post by MONTEMARINO » Sat Apr 14, 2018 16:38

:D :D :D

AWSOME!!!

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Re: Overlays

#3

Post by Mg3094066 » Sat Apr 14, 2018 19:09

Its nice but...
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Re: Overlays

#4

Post by Mg3094066 » Sat Apr 14, 2018 19:36

Its possible create something like this?:
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Aztec_Empire_18-04-02_14.37.39.png
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Re: Overlays

#5

Post by Free3021 » Sun Apr 15, 2018 10:23

Mg3094066 wrote:
Sat Apr 14, 2018 19:09
Its nice but...
Ha lol I have the same issue
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Re: Overlays

#6

Post by _JS_ » Sun Apr 15, 2018 10:58

Finally!!! A day-night cycle!!! :D
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Re: Overlays

#7

Post by THEMAX » Tue May 29, 2018 18:04

work perfect on a single region map :D
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Re: Overlays

#8

Post by THEMAX » Sat Jun 02, 2018 23:31

@Lobby do you think you could do a json for on click fun ( or like weather generator ) so when we interact with a building, there is a different time ( day / night / sunset ...Etc... )
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Re: Overlays

#9

Post by Lobby » Sun Jun 03, 2018 0:02

You can do that by using variables. Any specific questions?
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Re: Overlays

#10

Post by THEMAX » Sun Jun 03, 2018 0:19

Not very experienced with thoses but I will try ^^
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Re: Overlays

#11

Post by JustAnyone » Sun Jun 03, 2018 23:41

Yes, Max, because those overlays are changed by fun.

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Re: Overlays

#12

Post by -LeoLeo- » Mon Dec 17, 2018 19:04

So... These overlays are just .png displaying on top of the actual game, huh?

Is there a way to make it like... A photo filter? Like different action & values for deferent R, G &B?
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Re: Overlays

#13

Post by Kulche » Mon Aug 19, 2019 20:46

Can these be animated, just like the rain?
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Re: Overlays

#14

Post by CommanderABab » Mon Aug 19, 2019 21:00

It is an animation.
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Re: Overlays

#15

Post by Lobby » Mon Aug 19, 2019 22:37

It's an animation, but it will only use the first frame of it. Could be possible to change that behavior. Depending on your requirement you could actually replace the rain frames by using Lua.
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Re: Overlays

#16

Post by Kulche » Tue Aug 20, 2019 8:17

HMMMM
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