## Functionality using fun

Any information about the fun attribute is given here.

Moderator: Plugin Moderators

CommanderABab
AB
Reactions:
Posts: 8547
Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta

### Re: Functionality using fun

If you always want to do just the action, there is no need to put the condition part in.
888!🆎️

Imran M
Inhabitant of a Megalopolis
Reactions:
Posts: 604
Joined: Wed Oct 24, 2018 13:41
Plugins: Show

### Re: Functionality using fun

How would I make a shuttle crash? So, on 21.03.16 (in game), a shuttle goes up, but on 04.05.17 it can do one of two things: crash (1% chance) or land safely (99%). How could I use fun to do this. I know they're both possible, and the casino and meteorite disaster are examples of this, but how could I use them both?
I have no clue what's happening this year

Lobby
Developer
Reactions:
Posts: 3491
Joined: Sun Oct 26, 2008 12:34
Plugins: Show
Version: Beta

### Re: Functionality using fun

You could have two animations added to your space pad: One for the successful launch and one that contains the crash.
Via fun you would pause stop both animations on frame 0 (in which they contain an empty frame).

Prior to starting the rocket you would randomly decide which animation to run using the rnd condition (see here https://theotown.com/forum/viewtopic.php?f=81&t=4532 )
=^._.^= ∫