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Virtual Variables
Posted: 31 Jan 2018, 23:23
by Lobby
Virtual variables are variables that are used by the game internally and are exposed for use in fun. See
here to learn more about variables in general. Unlike user defined variables virtual variables don't have to be read- and writeable at the same time. It's not defined what happens if you try to read a non readable virtual variable. If you try to set a non-writeable virtual variable nothing will happen.
Virtual variables (constants are written in CAPITAL LETTERS):
0 or 1
Determines whether placed road connects automatically to neighboring roads (game wide). You should set it back to it's original value after using it.
0, 1 or 2
Can be used to control winter (game wide).
0 = auto
1 = on
2 = off
integer
Can be used to control weather. See
here for more information.
0 or 1
Can be used to enable (1) or disable fog (0).
0 or 1
Can be use to lock (1) or unlock (0) weather timer.
integer constant 0
New cities will start with this weather time.
integer constant 290373
This weather time will lead to sunny weather.
integer constant 849711
This weather time will lead to rainy weather.
integer constant 622697
This weather time will lead to lightning.
integer
Absolute day of the current date.
0, 1, 2, 3
Rotation of the city. Default rotation is 0. Higher numbers mean 90 degree clock-wise rotation of the map.
integer, only readable
Number of buildings in the city.
integer, only readable
Number of roads in the city.
integer, only readable
Number of wires in the city.
integer, only readable
Number of pipes in the city.
0 or 1
Is 1 if a disaster is currently active.
0 or 1
Current setting for background music (on=1 or off=0).
integer, only readable
Demand for res/com/ind for specific level.
Possible values for X: res, com, ind
Possible values for Y: 0, 1, 2
For example to read demand for level II commerical you would use variable demand_com1. demand_XY contains the offset that is given by demand_XY_offset.
integer
Modifyable offset for demand. For XY see explanation of demand_XY.
Sets the speed in your city.
0 - pause
1 - slow
2 - normal
3 - fast
4 - ultra fast
Returns a numerical representation of the current game mode
0 - sandbox
1 - easy
2 - medium
3 - hard
4 - free
Re: Virtual Variables
Posted: 31 Jan 2018, 23:30
by CommanderABab
Which ones of those are writeable?
Re: Virtual Variables
Posted: 31 Jan 2018, 23:32
by Lobby
Any except those which are written in capital letters
Re: Virtual Variables
Posted: 10 Mar 2018, 15:27
by Lobby
Added variables to count buildings, roads, wires and pipes
Re: Virtual Variables
Posted: 30 Apr 2018, 18:23
by JustAnyone
Since version 471 a new variable was added called "gameSpeed"
It sets the speed in your city.
0 - pause
1 - slow
2 - normal
3 - fast
4 - ultra fast
Re: Virtual Variables
Posted: 23 May 2018, 14:05
by cesareborgia94
What is the name of virtual variable for setting music in the recent update 1.478?
Can anyone help elaborate?
Re: Virtual Variables
Posted: 04 Jul 2018, 19:13
by cesareborgia94
@Lobby
It may be too late to ask this,
but what does virtual variable involving "music" do in the game?
Also I don't mean to ask too much but how does a json code is used involving a virtual variable using music?
Thank you.
Re: Virtual Variables
Posted: 04 Jul 2018, 19:51
by Lobby
You can use the virtual variable "music" to get/set the current setting for music. E.g. if you want to turn background music off you could execute:
Code: Select all
"actions":[{"type":"set","id":"music","code":"0"}]
By the way in recent versions you could write instead:
It means exactly the same thing.
Re: Virtual Variables
Posted: 04 Jul 2018, 20:18
by cesareborgia94
Thank you Lobby for explaining.
I thought the music action is supposed to allow a plugin to pick a music from a library, but I guess I was wrong about that :/
Now I understand
Re: Virtual Variables
Posted: 19 Mar 2021, 08:04
by dc5
How do I enter when changing demand?